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authorCrozet Sébastien <developer@crozet.re>2020-10-06 10:46:59 +0200
committerCrozet Sébastien <developer@crozet.re>2020-10-06 10:46:59 +0200
commit8e432b298bd71df7d1b776b77c15713d9bea280e (patch)
tree5f3490e347286d1a4c2301d3fe43346869d1449e
parent721db2d49e06de38a16320425f77986b308445dc (diff)
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Make the WQuadTree more generic and use it as the trimesh acceleration structure.
-rw-r--r--src/geometry/broad_phase.rs2
-rw-r--r--src/geometry/collider_set.rs2
-rw-r--r--src/geometry/contact_generator/trimesh_shape_contact_generator.rs12
-rw-r--r--src/geometry/proximity_detector/trimesh_shape_proximity_detector.rs12
-rw-r--r--src/geometry/trimesh.rs53
-rw-r--r--src/geometry/waabb.rs8
-rw-r--r--src/geometry/wquadtree.rs146
-rw-r--r--src/pipeline/query_pipeline.rs9
8 files changed, 146 insertions, 98 deletions
diff --git a/src/geometry/broad_phase.rs b/src/geometry/broad_phase.rs
index a43b7af..a1333d0 100644
--- a/src/geometry/broad_phase.rs
+++ b/src/geometry/broad_phase.rs
@@ -144,7 +144,7 @@ impl WAABBHierarchy {
if let Some(waabb2) = level.get(*i) {
// NOTE: using `intersect.bitmask()` and performing bit comparisons
// is much more efficient than testing if each intersect.extract(i) is true.
- let intersect = waabb1.intersects_lanewise(waabb2);
+ let intersect = waabb1.intersects(waabb2);
let bitmask = intersect.bitmask();
for j in 0..SIMD_WIDTH {
diff --git a/src/geometry/collider_set.rs b/src/geometry/collider_set.rs
index 3a259ae..dbdd2a4 100644
--- a/src/geometry/collider_set.rs
+++ b/src/geometry/collider_set.rs
@@ -38,7 +38,7 @@ impl ColliderSet {
}
/// Iterate through all the colliders on this set.
- pub fn iter(&self) -> impl Iterator<Item = (ColliderHandle, &Collider)> {
+ pub fn iter(&self) -> impl ExactSizeIterator<Item = (ColliderHandle, &Collider)> {
self.colliders.iter()
}
diff --git a/src/geometry/contact_generator/trimesh_shape_contact_generator.rs b/src/geometry/contact_generator/trimesh_shape_contact_generator.rs
index 78f26bb..d759ae3 100644
--- a/src/geometry/contact_generator/trimesh_shape_contact_generator.rs
+++ b/src/geometry/contact_generator/trimesh_shape_contact_generator.rs
@@ -5,7 +5,7 @@ use crate::geometry::{Collider, ContactManifold, Shape, Trimesh, WAABBHierarchyI
use crate::ncollide::bounding_volume::{BoundingVolume, AABB};
pub struct TrimeshShapeContactGeneratorWorkspace {
- interferences: WAABBHierarchyIntersections,
+ interferences: Vec<usize>,
local_aabb2: AABB<f32>,
old_interferences: Vec<usize>,
old_manifolds: Vec<ContactManifold>,
@@ -14,7 +14,7 @@ pub struct TrimeshShapeContactGeneratorWorkspace {
impl TrimeshShapeContactGeneratorWorkspace {
pub fn new() -> Self {
Self {
- interferences: WAABBHierarchyIntersections::new(),
+ interferences: Vec::new(),
local_aabb2: AABB::new_invalid(),
old_interferences: Vec::new(),
old_manifolds: Vec::new(),
@@ -74,7 +74,7 @@ fn do_generate_contacts(
let local_aabb2 = new_local_aabb2; // .loosened(ctxt.prediction_distance * 2.0); // FIXME: what would be the best value?
std::mem::swap(
&mut workspace.old_interferences,
- workspace.interferences.computed_interferences_mut(),
+ &mut workspace.interferences,
);
std::mem::swap(&mut workspace.old_manifolds, &mut ctxt.pair.manifolds);
ctxt.pair.manifolds.clear();
@@ -108,16 +108,14 @@ fn do_generate_contacts(
// workspace.old_manifolds.len()
// );
- trimesh1
- .waabbs()
- .compute_interferences_with(local_aabb2, &mut workspace.interferences);
+ workspace.interferences = trimesh1.waabbs().intersect_aabb(&local_aabb2);
workspace.local_aabb2 = local_aabb2;
}
/*
* Dispatch to the specific solver by keeping the previous manifold if we already had one.
*/
- let new_interferences = workspace.interferences.computed_interferences();
+ let new_interferences = &workspace.interferences;
let mut old_inter_it = workspace.old_interferences.drain(..).peekable();
let mut old_manifolds_it = workspace.old_manifolds.drain(..);
diff --git a/src/geometry/proximity_detector/trimesh_shape_proximity_detector.rs b/src/geometry/proximity_detector/trimesh_shape_proximity_detector.rs
index 3dd7381..0a3ff44 100644
--- a/src/geometry/proximity_detector/trimesh_shape_proximity_detector.rs
+++ b/src/geometry/proximity_detector/trimesh_shape_proximity_detector.rs
@@ -5,7 +5,7 @@ use crate::geometry::{Collider, Proximity, Shape, Trimesh, WAABBHierarchyInterse
use crate::ncollide::bounding_volume::{BoundingVolume, AABB};
pub struct TrimeshShapeProximityDetectorWorkspace {
- interferences: WAABBHierarchyIntersections,
+ interferences: Vec<usize>,
local_aabb2: AABB<f32>,
old_interferences: Vec<usize>,
}
@@ -13,7 +13,7 @@ pub struct TrimeshShapeProximityDetectorWorkspace {
impl TrimeshShapeProximityDetectorWorkspace {
pub fn new() -> Self {
Self {
- interferences: WAABBHierarchyIntersections::new(),
+ interferences: Vec::new(),
local_aabb2: AABB::new_invalid(),
old_interferences: Vec::new(),
}
@@ -67,19 +67,17 @@ fn do_detect_proximity(
let local_aabb2 = new_local_aabb2; // .loosened(ctxt.prediction_distance * 2.0); // FIXME: what would be the best value?
std::mem::swap(
&mut workspace.old_interferences,
- &mut workspace.interferences.computed_interferences_mut(),
+ &mut workspace.interferences,
);
- trimesh1
- .waabbs()
- .compute_interferences_with(local_aabb2, &mut workspace.interferences);
+ workspace.interferences = trimesh1.waabbs().intersect_aabb(&local_aabb2);
workspace.local_aabb2 = local_aabb2;
}
/*
* Dispatch to the specific solver by keeping the previous manifold if we already had one.
*/
- let new_interferences = workspace.interferences.computed_interferences();
+ let new_interferences = &workspace.interferences;
let mut old_inter_it = workspace.old_interferences.drain(..).peekable();
let mut best_proximity = Proximity::Disjoint;
diff --git a/src/geometry/trimesh.rs b/src/geometry/trimesh.rs
index 62731b6..f9e6034 100644
--- a/src/geometry/trimesh.rs
+++ b/src/geometry/trimesh.rs
@@ -1,4 +1,4 @@
-use crate::geometry::{Triangle, WAABBHierarchy};
+use crate::geometry::{Triangle, WQuadtree};
use crate::math::{Isometry, Point};
use na::Point3;
use ncollide::bounding_volume::{HasBoundingVolume, AABB};
@@ -7,7 +7,7 @@ use ncollide::bounding_volume::{HasBoundingVolume, AABB};
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
/// A triangle mesh.
pub struct Trimesh {
- waabb_tree: WAABBHierarchy,
+ wquadtree: WQuadtree<usize>,
aabb: AABB<f32>,
vertices: Vec<Point<f32>>,
indices: Vec<Point3<u32>>,
@@ -25,41 +25,24 @@ impl Trimesh {
"A triangle mesh must contain at least one triangle."
);
- // z-sort the indices.
- // indices.sort_unstable_by(|idx, jdx| {
- // let ti = Triangle::new(
- // vertices[idx[0] as usize],
- // vertices[idx[1] as usize],
- // vertices[idx[2] as usize],
- // );
- // let tj = Triangle::new(
- // vertices[jdx[0] as usize],
- // vertices[jdx[1] as usize],
- // vertices[jdx[2] as usize],
- // );
- // let center_i = (ti.a.coords + ti.b.coords + ti.c.coords) / 3.0;
- // let center_j = (tj.a.coords + tj.b.coords + tj.c.coords) / 3.0;
- // crate::geometry::z_cmp_floats(center_i.as_slice(), center_j.as_slice())
- // .unwrap_or(std::cmp::Ordering::Equal)
- // });
let aabb = AABB::from_points(&vertices);
+ let data = indices.iter().enumerate().map(|(i, idx)| {
+ let aabb = Triangle::new(
+ vertices[idx[0] as usize],
+ vertices[idx[1] as usize],
+ vertices[idx[2] as usize],
+ )
+ .local_bounding_volume();
+ (i, aabb)
+ });
- let aabbs: Vec<_> = indices
- .iter()
- .map(|idx| {
- Triangle::new(
- vertices[idx[0] as usize],
- vertices[idx[1] as usize],
- vertices[idx[2] as usize],
- )
- .local_bounding_volume()
- })
- .collect();
-
- let waabb_tree = WAABBHierarchy::new(&aabbs);
+ let mut wquadtree = WQuadtree::new();
+ // NOTE: we apply no dilation factor because we won't
+ // update this tree dynamically.
+ wquadtree.clear_and_rebuild(data, 0.0);
Self {
- waabb_tree,
+ wquadtree,
aabb,
vertices,
indices,
@@ -71,8 +54,8 @@ impl Trimesh {
self.aabb.transform_by(pos)
}
- pub(crate) fn waabbs(&self) -> &WAABBHierarchy {
- &self.waabb_tree
+ pub(crate) fn waabbs(&self) -> &WQuadtree<usize> {
+ &self.wquadtree
}
/// The number of triangles forming this mesh.
diff --git a/src/geometry/waabb.rs b/src/geometry/waabb.rs
index 1706370..cc420d9 100644
--- a/src/geometry/waabb.rs
+++ b/src/geometry/waabb.rs
@@ -156,7 +156,7 @@ impl WAABB {
}
#[cfg(feature = "dim2")]
- pub fn contains_lanewise(&self, other: &WAABB) -> SimdBool {
+ pub fn contains(&self, other: &WAABB) -> SimdBool {
self.mins.x.simd_le(other.mins.x)
& self.mins.y.simd_le(other.mins.y)
& self.maxs.x.simd_ge(other.maxs.x)
@@ -164,7 +164,7 @@ impl WAABB {
}
#[cfg(feature = "dim3")]
- pub fn contains_lanewise(&self, other: &WAABB) -> SimdBool {
+ pub fn contains(&self, other: &WAABB) -> SimdBool {
self.mins.x.simd_le(other.mins.x)
& self.mins.y.simd_le(other.mins.y)
& self.mins.z.simd_le(other.mins.z)
@@ -174,7 +174,7 @@ impl WAABB {
}
#[cfg(feature = "dim2")]
- pub fn intersects_lanewise(&self, other: &WAABB) -> SimdBool {
+ pub fn intersects(&self, other: &WAABB) -> SimdBool {
self.mins.x.simd_le(other.maxs.x)
& other.mins.x.simd_le(self.maxs.x)
& self.mins.y.simd_le(other.maxs.y)
@@ -182,7 +182,7 @@ impl WAABB {
}
#[cfg(feature = "dim3")]
- pub fn intersects_lanewise(&self, other: &WAABB) -> SimdBool {
+ pub fn intersects(&self, other: &WAABB) -> SimdBool {
self.mins.x.simd_le(other.maxs.x)
& other.mins.x.simd_le(self.maxs.x)
& self.mins.y.simd_le(other.maxs.y)
diff --git a/src/geometry/wquadtree.rs b/src/geometry/wquadtree.rs
index 17ecffe..627ad9a 100644
--- a/src/geometry/wquadtree.rs
+++ b/src/geometry/wquadtree.rs
@@ -7,6 +7,31 @@ use simba::simd::{SimdBool, SimdValue};
use std::collections::VecDeque;
use std::ops::Range;
+pub trait IndexedData: Copy {
+ fn default() -> Self;
+ fn index(&self) -> usize;
+}
+
+impl IndexedData for usize {
+ fn default() -> Self {
+ u32::MAX as usize
+ }
+
+ fn index(&self) -> usize {
+ *self
+ }
+}
+
+impl IndexedData for ColliderHandle {
+ fn default() -> Self {
+ ColliderSet::invalid_handle()
+ }
+
+ fn index(&self) -> usize {
+ self.into_raw_parts().0
+ }
+}
+
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
struct NodeIndex {
@@ -41,38 +66,32 @@ struct WQuadtreeNode {
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
-struct WQuadtreeProxy {
+struct WQuadtreeProxy<T> {
node: NodeIndex,
- handle: ColliderHandle, // The collider handle. TODO: only set the collider generation here?
+ data: T, // The collider data. TODO: only set the collider generation here?
}
-impl WQuadtreeProxy {
+impl<T: IndexedData> WQuadtreeProxy<T> {
fn invalid() -> Self {
Self {
node: NodeIndex::invalid(),
- handle: ColliderSet::invalid_handle(),
+ data: T::default(),
}
}
}
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
-pub struct WQuadtree {
+#[derive(Clone, Debug)]
+pub struct WQuadtree<T> {
nodes: Vec<WQuadtreeNode>,
dirty_nodes: VecDeque<u32>,
- proxies: Vec<WQuadtreeProxy>,
+ proxies: Vec<WQuadtreeProxy<T>>,
}
-impl WQuadtree {
- pub fn new() -> Self {
- WQuadtree {
- nodes: Vec::new(),
- dirty_nodes: VecDeque::new(),
- proxies: Vec::new(),
- }
- }
-
- pub fn pre_update(&mut self, handle: ColliderHandle) {
- let id = handle.into_raw_parts().0;
+// FIXME: this should be generic too.
+impl WQuadtree<ColliderHandle> {
+ pub fn pre_update(&mut self, data: ColliderHandle) {
+ let id = data.into_raw_parts().0;
let node_id = self.proxies[id].node.index;
let node = &mut self.nodes[node_id as usize];
if !node.dirty {
@@ -86,7 +105,7 @@ impl WQuadtree {
let dilation_factor = SimdFloat::splat(dilation_factor);
while let Some(id) = self.dirty_nodes.pop_front() {
- // NOTE: this will handle the case where we reach the root of the tree.
+ // NOTE: this will data the case where we reach the root of the tree.
if let Some(node) = self.nodes.get(id as usize) {
// Compute the new WAABB.
let mut new_aabbs = [AABB::new_invalid(); SIMD_WIDTH];
@@ -94,7 +113,7 @@ impl WQuadtree {
if node.leaf {
// We are in a leaf: compute the colliders' AABBs.
if let Some(proxy) = self.proxies.get(*child_id as usize) {
- let collider = &colliders[proxy.handle];
+ let collider = &colliders[proxy.data];
*new_aabb = collider.compute_aabb();
}
} else {
@@ -107,7 +126,7 @@ impl WQuadtree {
let node = &mut self.nodes[id as usize];
let new_waabb = WAABB::from(new_aabbs);
- if !node.waabb.contains_lanewise(&new_waabb).all() {
+ if !node.waabb.contains(&new_waabb).all() {
node.waabb = new_waabb;
node.waabb.dilate_by_factor(dilation_factor);
self.dirty_nodes.push_back(node.parent.index);
@@ -116,31 +135,40 @@ impl WQuadtree {
}
}
}
+}
+
+impl<T: IndexedData> WQuadtree<T> {
+ pub fn new() -> Self {
+ WQuadtree {
+ nodes: Vec::new(),
+ dirty_nodes: VecDeque::new(),
+ proxies: Vec::new(),
+ }
+ }
- pub fn clear_and_rebuild(&mut self, colliders: &ColliderSet, dilation_factor: f32) {
+ pub fn clear_and_rebuild(
+ &mut self,
+ data: impl ExactSizeIterator<Item = (T, AABB)>,
+ dilation_factor: f32,
+ ) {
self.nodes.clear();
self.proxies.clear();
// Create proxies.
- let mut indices = Vec::with_capacity(colliders.len());
- self.proxies = vec![WQuadtreeProxy::invalid(); colliders.len()];
+ let mut indices = Vec::with_capacity(data.len());
+ let mut aabbs = vec![AABB::new_invalid(); data.len()];
+ self.proxies = vec![WQuadtreeProxy::invalid(); data.len()];
- for (handle, collider) in colliders.iter() {
- let index = handle.into_raw_parts().0;
+ for (data, aabb) in data {
+ let index = data.index();
if index >= self.proxies.len() {
self.proxies.resize(index + 1, WQuadtreeProxy::invalid());
+ aabbs.resize(index + 1, AABB::new_invalid());
}
- self.proxies[index].handle = handle;
- indices.push(index);
- }
-
- // Compute AABBs.
- let mut aabbs = vec![AABB::new_invalid(); self.proxies.len()];
- for (handle, collider) in colliders.iter() {
- let index = handle.into_raw_parts().0;
- let aabb = collider.compute_aabb();
+ self.proxies[index].data = data;
aabbs[index] = aabb;
+ indices.push(index);
}
// Build the tree recursively.
@@ -279,7 +307,47 @@ impl WQuadtree {
(id, my_aabb)
}
- pub fn cast_ray(&self, ray: &Ray, max_toi: f32) -> Vec<ColliderHandle> {
+ // FIXME: implement a visitor pattern to merge intersect_aabb
+ // and intersect_ray into a single method.
+ pub fn intersect_aabb(&self, aabb: &AABB) -> Vec<T> {
+ let mut res = Vec::new();
+
+ if self.nodes.is_empty() {
+ return res;
+ }
+
+ // Special case for the root.
+ let mut stack = vec![0u32];
+ let waabb = WAABB::splat(*aabb);
+ while let Some(inode) = stack.pop() {
+ let node = self.nodes[inode as usize];
+ let intersections = node.waabb.intersects(&waabb);
+ let bitmask = intersections.bitmask();
+
+ for ii in 0..SIMD_WIDTH {
+ if (bitmask & (1 << ii)) != 0 {
+ if node.leaf {
+ // We found a leaf!
+ // Unfortunately, invalid AABBs return a intersection as well.
+ if let Some(proxy) = self.proxies.get(node.children[ii] as usize) {
+ res.push(proxy.data);
+ }
+ } else {
+ // Internal node, visit the child.
+ // Unfortunately, we have this check because invalid AABBs
+ // return a intersection as well.
+ if node.children[ii] as usize <= self.nodes.len() {
+ stack.push(node.children[ii]);
+ }
+ }
+ }
+ }
+ }
+
+ res
+ }
+
+ pub fn cast_ray(&self, ray: &Ray, max_toi: f32) -> Vec<T> {
let mut res = Vec::new();
if self.nodes.is_empty() {
@@ -301,7 +369,7 @@ impl WQuadtree {
// We found a leaf!
// Unfortunately, invalid AABBs return a hit as well.
if let Some(proxy) = self.proxies.get(node.children[ii] as usize) {
- res.push(proxy.handle);
+ res.push(proxy.data);
}
} else {
// Internal node, visit the child.
@@ -324,14 +392,14 @@ struct WQuadtreeIncrementalBuilderStep {
parent: NodeIndex,
}
-struct WQuadtreeIncrementalBuilder {
- quadtree: WQuadtree,
+struct WQuadtreeIncrementalBuilder<T> {
+ quadtree: WQuadtree<T>,
to_insert: Vec<WQuadtreeIncrementalBuilderStep>,
aabbs: Vec<AABB>,
indices: Vec<usize>,
}
-impl WQuadtreeIncrementalBuilder {
+impl<T: IndexedData> WQuadtreeIncrementalBuilder<T> {
pub fn new() -> Self {
Self {
quadtree: WQuadtree::new(),
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index ce4e063..10aa7ed 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -8,7 +8,7 @@ use ncollide::bounding_volume::BoundingVolume;
/// A pipeline for performing queries on all the colliders of a scene.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
pub struct QueryPipeline {
- quadtree: WQuadtree,
+ quadtree: WQuadtree<ColliderHandle>,
tree_built: bool,
dilation_factor: f32,
}
@@ -32,9 +32,10 @@ impl QueryPipeline {
/// Update the acceleration structure on the query pipeline.
pub fn update(&mut self, bodies: &RigidBodySet, colliders: &ColliderSet) {
if !self.tree_built {
- self.quadtree
- .clear_and_rebuild(colliders, self.dilation_factor);
- // self.tree_built = true; // FIXME: uncomment this once we handle insertion/removals properly.
+ let data = colliders.iter().map(|(h, c)| (h, c.compute_aabb()));
+ self.quadtree.clear_and_rebuild(data, self.dilation_factor);
+ // FIXME: uncomment this once we handle insertion/removals properly.
+ // self.tree_built = true;
return;
}