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authorCrozet Sébastien <developer@crozet.re>2020-12-28 18:12:33 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-29 11:36:19 +0100
commit94c67a0c31e9da373c3aca3560dc9accc3308a7a (patch)
treee9298f68f053945c21bd1a8e5d8a4c43489ac0b6
parent8d925a02ef97844bc937584a9095c1396daeee35 (diff)
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Support compound shapes.
-rw-r--r--src/geometry/collider.rs202
-rw-r--r--src/geometry/mod.rs2
-rw-r--r--src/pipeline/query_pipeline.rs34
-rw-r--r--src_testbed/harness/mod.rs2
-rw-r--r--src_testbed/physics/mod.rs6
5 files changed, 146 insertions, 100 deletions
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index f2ba74b..edf4dbb 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -1,10 +1,10 @@
use crate::dynamics::{MassProperties, RigidBodyHandle, RigidBodySet};
use crate::geometry::InteractionGroups;
-use crate::math::{AngVector, Isometry, Point, Rotation, Vector};
+use crate::math::{AngVector, Isometry, Point, Real, Rotation, Vector};
use cdl::bounding_volume::AABB;
use cdl::shape::{
- Ball, Capsule, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundShape, RoundTriangle, Segment,
- Shape, ShapeType, TriMesh, Triangle,
+ Ball, Capsule, Compound, Cuboid, HalfSpace, HeightField, RoundCuboid, RoundShape,
+ RoundTriangle, Segment, Shape, ShapeType, TriMesh, Triangle,
};
#[cfg(feature = "dim3")]
use cdl::shape::{
@@ -29,15 +29,22 @@ impl Deref for ColliderShape {
}
impl ColliderShape {
+ /// Initialize a compound shape defined by its subshapes.
+ pub fn compound(shapes: Vec<(Isometry<Real>, ColliderShape)>) -> Self {
+ let raw_shapes = shapes.into_iter().map(|s| (s.0, s.1 .0)).collect();
+ let compound = Compound::new(raw_shapes);
+ ColliderShape(Arc::new(compound))
+ }
+
/// Initialize a ball shape defined by its radius.
- pub fn ball(radius: f32) -> Self {
+ pub fn ball(radius: Real) -> Self {
ColliderShape(Arc::new(Ball::new(radius)))
}
/// Initialize a cylindrical shape defined by its half-height
/// (along along the y axis) and its radius.
#[cfg(feature = "dim3")]
- pub fn cylinder(half_height: f32, radius: f32) -> Self {
+ pub fn cylinder(half_height: Real, radius: Real) -> Self {
ColliderShape(Arc::new(Cylinder::new(half_height, radius)))
}
@@ -45,7 +52,7 @@ impl ColliderShape {
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
- pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
ColliderShape(Arc::new(RoundShape {
base_shape: Cylinder::new(half_height, radius),
border_radius,
@@ -56,7 +63,7 @@ impl ColliderShape {
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
- pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
ColliderShape(Arc::new(RoundShape {
base_shape: Cone::new(half_height, radius),
border_radius,
@@ -66,44 +73,61 @@ impl ColliderShape {
/// Initialize a cone shape defined by its half-height
/// (along along the y axis) and its basis radius.
#[cfg(feature = "dim3")]
- pub fn cone(half_height: f32, radius: f32) -> Self {
+ pub fn cone(half_height: Real, radius: Real) -> Self {
ColliderShape(Arc::new(Cone::new(half_height, radius)))
}
/// Initialize a cuboid shape defined by its half-extents.
- pub fn cuboid(half_extents: Vector<f32>) -> Self {
- ColliderShape(Arc::new(Cuboid::new(half_extents)))
+ #[cfg(feature = "dim2")]
+ pub fn cuboid(hx: Real, hy: Real) -> Self {
+ ColliderShape(Arc::new(Cuboid::new(Vector::new(hx, hy))))
+ }
+
+ /// Initialize a round cuboid shape defined by its half-extents and border radius.
+ #[cfg(feature = "dim2")]
+ pub fn round_cuboid(hx: Real, hy: Real, border_radius: Real) -> Self {
+ ColliderShape(Arc::new(RoundShape {
+ base_shape: Cuboid::new(Vector::new(hx, hy)),
+ border_radius,
+ }))
+ }
+
+ /// Initialize a cuboid shape defined by its half-extents.
+ #[cfg(feature = "dim3")]
+ pub fn cuboid(hx: Real, hy: Real, hz: Real) -> Self {
+ ColliderShape(Arc::new(Cuboid::new(Vector::new(hx, hy, hz))))
}
/// Initialize a round cuboid shape defined by its half-extents and border radius.
- pub fn round_cuboid(half_extents: Vector<f32>, border_radius: f32) -> Self {
+ #[cfg(feature = "dim3")]
+ pub fn round_cuboid(hx: Real, hy: Real, hz: Real, border_radius: Real) -> Self {
ColliderShape(Arc::new(RoundShape {
- base_shape: Cuboid::new(half_extents),
+ base_shape: Cuboid::new(Vector::new(hx, hy, hz)),
border_radius,
}))
}
/// Initialize a capsule shape from its endpoints and radius.
- pub fn capsule(a: Point<f32>, b: Point<f32>, radius: f32) -> Self {
+ pub fn capsule(a: Point<Real>, b: Point<Real>, radius: Real) -> Self {
ColliderShape(Arc::new(Capsule::new(a, b, radius)))
}
/// Initialize a segment shape from its endpoints.
- pub fn segment(a: Point<f32>, b: Point<f32>) -> Self {
+ pub fn segment(a: Point<Real>, b: Point<Real>) -> Self {
ColliderShape(Arc::new(Segment::new(a, b)))
}
/// Initializes a triangle shape.
- pub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self {
+ pub fn triangle(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Self {
ColliderShape(Arc::new(Triangle::new(a, b, c)))
}
/// Initializes a triangle mesh shape defined by its vertex and index buffers.
- pub fn trimesh(vertices: Vec<Point<f32>>, indices: Vec<Point3<u32>>) -> Self {
+ pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
ColliderShape(Arc::new(TriMesh::new(vertices, indices)))
}
- pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
+ pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
#[cfg(feature = "dim2")]
return ConvexPolygon::from_convex_hull(points).map(|ch| ColliderShape(Arc::new(ch)));
#[cfg(feature = "dim3")]
@@ -111,16 +135,16 @@ impl ColliderShape {
}
#[cfg(feature = "dim2")]
- pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
+ pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
ConvexPolygon::from_convex_polyline(points).map(|ch| ColliderShape(Arc::new(ch)))
}
#[cfg(feature = "dim3")]
- pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
+ pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| ColliderShape(Arc::new(ch)))
}
- pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
+ pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
#[cfg(feature = "dim2")]
return ConvexPolygon::from_convex_hull(points).map(|ch| {
ColliderShape(Arc::new(RoundShape {
@@ -138,7 +162,7 @@ impl ColliderShape {
}
#[cfg(feature = "dim2")]
- pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
+ pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
ConvexPolygon::from_convex_polyline(points).map(|ch| {
ColliderShape(Arc::new(RoundShape {
base_shape: ch,
@@ -149,9 +173,9 @@ impl ColliderShape {
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
- points: Vec<Point<f32>>,
+ points: Vec<Point<Real>>,
indices: &[usize],
- border_radius: f32,
+ border_radius: Real,
) -> Option<Self> {
ConvexPolyhedron::from_convex_mesh(points, indices).map(|ch| {
ColliderShape(Arc::new(RoundShape {
@@ -164,14 +188,14 @@ impl ColliderShape {
/// Initializes an heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim2")]
- pub fn heightfield(heights: na::DVector<f32>, scale: Vector<f32>) -> Self {
+ pub fn heightfield(heights: na::DVector<Real>, scale: Vector<Real>) -> Self {
ColliderShape(Arc::new(HeightField::new(heights, scale)))
}
/// Initializes an heightfield shape on the x-z plane defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim3")]
- pub fn heightfield(heights: na::DMatrix<f32>, scale: Vector<f32>) -> Self {
+ pub fn heightfield(heights: na::DMatrix<Real>, scale: Vector<Real>) -> Self {
ColliderShape(Arc::new(HeightField::new(heights, scale)))
}
}
@@ -235,13 +259,6 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
let shape = match ShapeType::from_i32(tag) {
Some(ShapeType::Ball) => deser::<A, Ball>(&mut seq)?,
- Some(ShapeType::Polygon) => {
- unimplemented!()
- // let shape: Polygon = seq
- // .next_element()?
- // .ok_or_else(|| serde::de::Error::invalid_length(0, &self))?;
- // Arc::new(shape) as Arc<dyn Shape>
- }
Some(ShapeType::Cuboid) => deser::<A, Cuboid>(&mut seq)?,
Some(ShapeType::Capsule) => deser::<A, Capsule>(&mut seq)?,
Some(ShapeType::Triangle) => deser::<A, Triangle>(&mut seq)?,
@@ -271,6 +288,11 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
Some(ShapeType::RoundConvexPolyhedron) => {
deser::<A, RoundConvexPolyhedron>(&mut seq)?
}
+ Some(ShapeType::Compound) => {
+ return Err(serde::de::Error::custom(
+ "found invalid shape type to deserialize",
+ ))
+ }
None => {
return Err(serde::de::Error::custom(
"found invalid shape type to deserialize",
@@ -293,16 +315,16 @@ impl<'de> serde::Deserialize<'de> for ColliderShape {
/// To build a new collider, use the `ColliderBuilder` structure.
pub struct Collider {
shape: ColliderShape,
- density: f32,
+ density: Real,
is_sensor: bool,
pub(crate) parent: RigidBodyHandle,
- pub(crate) delta: Isometry<f32>,
- pub(crate) position: Isometry<f32>,
- pub(crate) predicted_position: Isometry<f32>,
+ pub(crate) delta: Isometry<Real>,
+ pub(crate) position: Isometry<Real>,
+ pub(crate) predicted_position: Isometry<Real>,
/// The friction coefficient of this collider.
- pub friction: f32,
+ pub friction: Real,
/// The restitution coefficient of this collider.
- pub restitution: f32,
+ pub restitution: Real,
pub(crate) collision_groups: InteractionGroups,
pub(crate) solver_groups: InteractionGroups,
pub(crate) proxy_index: usize,
@@ -327,23 +349,23 @@ impl Collider {
}
#[doc(hidden)]
- pub fn set_position_debug(&mut self, position: Isometry<f32>) {
+ pub fn set_position_debug(&mut self, position: Isometry<Real>) {
self.position = position;
}
/// The position of this collider expressed in the local-space of the rigid-body it is attached to.
#[deprecated(note = "use `.position_wrt_parent()` instead.")]
- pub fn delta(&self) -> &Isometry<f32> {
+ pub fn delta(&self) -> &Isometry<Real> {
&self.delta
}
/// The world-space position of this collider.
- pub fn position(&self) -> &Isometry<f32> {
+ pub fn position(&self) -> &Isometry<Real> {
&self.position
}
/// The position of this collider wrt the body it is attached to.
- pub fn position_wrt_parent(&self) -> &Isometry<f32> {
+ pub fn position_wrt_parent(&self) -> &Isometry<Real> {
&self.delta
}
@@ -358,7 +380,7 @@ impl Collider {
}
/// The density of this collider.
- pub fn density(&self) -> f32 {
+ pub fn density(&self) -> Real {
self.density
}
@@ -391,13 +413,13 @@ pub struct ColliderBuilder {
/// The shape of the collider to be built.
pub shape: ColliderShape,
/// The density of the collider to be built.
- density: Option<f32>,
+ density: Option<Real>,
/// The friction coefficient of the collider to be built.
- pub friction: f32,
+ pub friction: Real,
/// The restitution coefficient of the collider to be built.
- pub restitution: f32,
+ pub restitution: Real,
/// The position of this collider relative to the local frame of the rigid-body it is attached to.
- pub delta: Isometry<f32>,
+ pub delta: Isometry<Real>,
/// Is this collider a sensor?
pub is_sensor: bool,
/// The user-data of the collider being built.
@@ -425,20 +447,24 @@ impl ColliderBuilder {
}
/// The density of the collider being built.
- pub fn get_density(&self) -> f32 {
+ pub fn get_density(&self) -> Real {
let default_density = if self.is_sensor { 0.0 } else { 1.0 };
self.density.unwrap_or(default_density)
}
+ pub fn compound(shapes: Vec<(Isometry<Real>, ColliderShape)>) -> Self {
+ Self::new(ColliderShape::compound(shapes))
+ }
+
/// Initialize a new collider builder with a ball shape defined by its radius.
- pub fn ball(radius: f32) -> Self {
+ pub fn ball(radius: Real) -> Self {
Self::new(ColliderShape::ball(radius))
}
/// Initialize a new collider builder with a cylindrical shape defined by its half-height
/// (along along the y axis) and its radius.
#[cfg(feature = "dim3")]
- pub fn cylinder(half_height: f32, radius: f32) -> Self {
+ pub fn cylinder(half_height: Real, radius: Real) -> Self {
Self::new(ColliderShape::cylinder(half_height, radius))
}
@@ -446,7 +472,7 @@ impl ColliderBuilder {
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
- pub fn round_cylinder(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ pub fn round_cylinder(half_height: Real, radius: Real, border_radius: Real) -> Self {
Self::new(ColliderShape::round_cylinder(
half_height,
radius,
@@ -457,7 +483,7 @@ impl ColliderBuilder {
/// Initialize a new collider builder with a cone shape defined by its half-height
/// (along along the y axis) and its basis radius.
#[cfg(feature = "dim3")]
- pub fn cone(half_height: f32, radius: f32) -> Self {
+ pub fn cone(half_height: Real, radius: Real) -> Self {
Self::new(ColliderShape::cone(half_height, radius))
}
@@ -465,7 +491,7 @@ impl ColliderBuilder {
/// (along along the y axis), its radius, and its roundedness (the
/// radius of the sphere used for dilating the cylinder).
#[cfg(feature = "dim3")]
- pub fn round_cone(half_height: f32, radius: f32, border_radius: f32) -> Self {
+ pub fn round_cone(half_height: Real, radius: Real, border_radius: Real) -> Self {
Self::new(ColliderShape::round_cone(
half_height,
radius,
@@ -475,98 +501,92 @@ impl ColliderBuilder {
/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
#[cfg(feature = "dim2")]
- pub fn cuboid(hx: f32, hy: f32) -> Self {
- Self::new(ColliderShape::cuboid(Vector::new(hx, hy)))
+ pub fn cuboid(hx: Real, hy: Real) -> Self {
+ Self::new(ColliderShape::cuboid(hx, hy))
}
/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
/// and border radius.
#[cfg(feature = "dim2")]
- pub fn round_cuboid(hx: f32, hy: f32, border_radius: f32) -> Self {
- Self::new(ColliderShape::round_cuboid(
- Vector::new(hx, hy),
- border_radius,
- ))
+ pub fn round_cuboid(hx: Real, hy: Real, border_radius: Real) -> Self {
+ Self::new(ColliderShape::round_cuboid(hx, hy, border_radius))
}
/// Initialize a new collider builder with a capsule shape aligned with the `x` axis.
- pub fn capsule_x(half_height: f32, radius: f32) -> Self {
+ pub fn capsule_x(half_height: Real, radius: Real) -> Self {
let p = Point::from(Vector::x() * half_height);
Self::new(ColliderShape::capsule(-p, p, radius))
}
/// Initialize a new collider builder with a capsule shape aligned with the `y` axis.
- pub fn capsule_y(half_height: f32, radius: f32) -> Self {
+ pub fn capsule_y(half_height: Real, radius: Real) -> Self {
let p = Point::from(Vector::y() * half_height);
Self::new(ColliderShape::capsule(-p, p, radius))
}
/// Initialize a new collider builder with a capsule shape aligned with the `z` axis.
#[cfg(feature = "dim3")]
- pub fn capsule_z(half_height: f32, radius: f32) -> Self {
+ pub fn capsule_z(half_height: Real, radius: Real) -> Self {
let p = Point::from(Vector::z() * half_height);
Self::new(ColliderShape::capsule(-p, p, radius))
}
/// Initialize a new collider builder with a cuboid shape defined by its half-extents.
#[cfg(feature = "dim3")]
- pub fn cuboid(hx: f32, hy: f32, hz: f32) -> Self {
- Self::new(ColliderShape::cuboid(Vector::new(hx, hy, hz)))
+ pub fn cuboid(hx: Real, hy: Real, hz: Real) -> Self {
+ Self::new(ColliderShape::cuboid(hx, hy, hz))
}
/// Initialize a new collider builder with a round cuboid shape defined by its half-extents
/// and border radius.
#[cfg(feature = "dim3")]
- pub fn round_cuboid(hx: f32, hy: f32, hz: f32, border_radius: f32) -> Self {
- Self::new(ColliderShape::round_cuboid(
- Vector::new(hx, hy, hz),
- border_radius,
- ))
+ pub fn round_cuboid(hx: Real, hy: Real, hz: Real, border_radius: Real) -> Self {
+ Self::new(ColliderShape::round_cuboid(hx, hy, hz, border_radius))
}
/// Initializes a collider builder with a segment shape.
- pub fn segment(a: Point<f32>, b: Point<f32>) -> Self {
+ pub fn segment(a: Point<Real>, b: Point<Real>) -> Self {
Self::new(ColliderShape::segment(a, b))
}
/// Initializes a collider builder with a triangle shape.
- pub fn triangle(a: Point<f32>, b: Point<f32>, c: Point<f32>) -> Self {
+ pub fn triangle(a: Point<Real>, b: Point<Real>, c: Point<Real>) -> Self {
Self::new(ColliderShape::triangle(a, b, c))
}
/// Initializes a collider builder with a triangle mesh shape defined by its vertex and index buffers.
- pub fn trimesh(vertices: Vec<Point<f32>>, indices: Vec<Point3<u32>>) -> Self {
+ pub fn trimesh(vertices: Vec<Point<Real>>, indices: Vec<Point3<u32>>) -> Self {
Self::new(ColliderShape::trimesh(vertices, indices))
}
- pub fn convex_hull(points: &[Point<f32>]) -> Option<Self> {
+ pub fn convex_hull(points: &[Point<Real>]) -> Option<Self> {
ColliderShape::convex_hull(points).map(|cp| Self::new(cp))
}
- pub fn round_convex_hull(points: &[Point<f32>], border_radius: f32) -> Option<Self> {
+ pub fn round_convex_hull(points: &[Point<Real>], border_radius: Real) -> Option<Self> {
ColliderShape::round_convex_hull(points, border_radius).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim2")]
- pub fn convex_polyline(points: Vec<Point<f32>>) -> Option<Self> {
+ pub fn convex_polyline(points: Vec<Point<Real>>) -> Option<Self> {
ColliderShape::convex_polyline(points).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim2")]
- pub fn round_convex_polyline(points: Vec<Point<f32>>, border_radius: f32) -> Option<Self> {
+ pub fn round_convex_polyline(points: Vec<Point<Real>>, border_radius: Real) -> Option<Self> {
ColliderShape::round_convex_polyline(points, border_radius).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
- pub fn convex_mesh(points: Vec<Point<f32>>, indices: &[usize]) -> Option<Self> {
+ pub fn convex_mesh(points: Vec<Point<Real>>, indices: &[usize]) -> Option<Self> {
ColliderShape::convex_mesh(points, indices).map(|cp| Self::new(cp))
}
#[cfg(feature = "dim3")]
pub fn round_convex_mesh(
- points: Vec<Point<f32>>,
+ points: Vec<Point<Real>>,
indices: &[usize],
- border_radius: f32,
+ border_radius: Real,
) -> Option<Self> {
ColliderShape::round_convex_mesh(points, indices, border_radius).map(|cp| Self::new(cp))
}
@@ -574,19 +594,19 @@ impl ColliderBuilder {
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim2")]
- pub fn heightfield(heights: na::DVector<f32>, scale: Vector<f32>) -> Self {
+ pub fn heightfield(heights: na::DVector<Real>, scale: Vector<Real>) -> Self {
Self::new(ColliderShape::heightfield(heights, scale))
}
/// Initializes a collider builder with a heightfield shape defined by its set of height and a scale
/// factor along each coordinate axis.
#[cfg(feature = "dim3")]
- pub fn heightfield(heights: na::DMatrix<f32>, scale: Vector<f32>) -> Self {
+ pub fn heightfield(heights: na::DMatrix<Real>, scale: Vector<Real>) -> Self {
Self::new(ColliderShape::heightfield(heights, scale))
}
/// The default friction coefficient used by the collider builder.
- pub fn default_friction() -> f32 {
+ pub fn default_friction() -> Real {
0.5
}
@@ -621,19 +641,19 @@ impl ColliderBuilder {
}
/// Sets the friction coefficient of the collider this builder will build.
- pub fn friction(mut self, friction: f32) -> Self {
+ pub fn friction(mut self, friction: Real) -> Self {
self.friction = friction;
self
}
/// Sets the restitution coefficient of the collider this builder will build.
- pub fn restitution(mut self, restitution: f32) -> Self {
+ pub fn restitution(mut self, restitution: Real) -> Self {
self.restitution = restitution;
self
}
/// Sets the density of the collider this builder will build.
- pub fn density(mut self, density: f32) -> Self {
+ pub fn density(mut self, density: Real) -> Self {
self.density = Some(density);
self
}
@@ -641,7 +661,7 @@ impl ColliderBuilder {
/// Sets the initial translation of the collider to be created,
/// relative to the rigid-body it is attached to.
#[cfg(feature = "dim2")]
- pub fn translation(mut self, x: f32, y: f32) -> Self {
+ pub fn translation(mut self, x: Real, y: Real) -> Self {
self.delta.translation.x = x;
self.delta.translation.y = y;
self
@@ -650,7 +670,7 @@ impl ColliderBuilder {
/// Sets the initial translation of the collider to be created,
/// relative to the rigid-body it is attached to.
#[cfg(feature = "dim3")]
- pub fn translation(mut self, x: f32, y: f32, z: f32) -> Self {
+ pub fn translation(mut self, x: Real, y: Real, z: Real) -> Self {
self.delta.translation.x = x;
self.delta.translation.y = y;
self.delta.translation.z = z;
@@ -659,21 +679,21 @@ impl ColliderBuilder {
/// Sets the initial orientation of the collider to be created,
/// relative to the rigid-body it is attached to.
- pub fn rotation(mut self, angle: AngVector<f32>) -> Self {
+ pub fn rotation(mut self, angle: AngVector<Real>) -> Self {
self.delta.rotation = Rotation::new(angle);
self
}
/// Sets the initial position (translation and orientation) of the collider to be created,
/// relative to the rigid-body it is attached to.
- pub fn position(mut self, pos: Isometry<f32>) -> Self {
+ pub fn position(mut self, pos: Isometry<Real>) -> Self {
self.delta = pos;
self
}
/// Set the position of this collider in the local-space of the rigid-body it is attached to.
#[deprecated(note = "Use `.position` instead.")]
- pub fn delta(mut self, delta: Isometry<f32>) -> Self {
+ pub fn delta(mut self, delta: Isometry<Real>) -> Self {
self.delta = delta;
self
}
diff --git a/src/geometry/mod.rs b/src/geometry/mod.rs
index 4d16929..0e8a288 100644
--- a/src/geometry/mod.rs
+++ b/src/geometry/mod.rs
@@ -85,7 +85,7 @@ pub(crate) use self::collider_set::RemovedCollider;
pub(crate) use self::contact_pair::WContact;
pub use self::interaction_groups::InteractionGroups;
pub(crate) use self::narrow_phase::ContactManifoldIndex;
-pub(crate) use cdl::partitioning::WQuadtree;
+pub(crate) use cdl::partitioning::SimdQuadTree;
pub use cdl::shape::*;
mod broad_phase_multi_sap;
diff --git a/src/pipeline/query_pipeline.rs b/src/pipeline/query_pipeline.rs
index 11fac1c..ea5fe89 100644
--- a/src/pipeline/query_pipeline.rs
+++ b/src/pipeline/query_pipeline.rs
@@ -1,13 +1,15 @@
use crate::dynamics::RigidBodySet;
use crate::geometry::{
- Collider, ColliderHandle, ColliderSet, InteractionGroups, Ray, RayIntersection, WQuadtree,
+ Collider, ColliderHandle, ColliderSet, InteractionGroups, Ray, RayIntersection, SimdQuadTree,
};
+use cdl::query::TOI;
+use cdl::shape::Shape;
/// A pipeline for performing queries on all the colliders of a scene.
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
#[derive(Clone)]
pub struct QueryPipeline {
- quadtree: WQuadtree<ColliderHandle>,
+ quadtree: SimdQuadTree<ColliderHandle>,
tree_built: bool,
dilation_factor: f32,
}
@@ -22,7 +24,7 @@ impl QueryPipeline {
/// Initializes an empty query pipeline.
pub fn new() -> Self {
Self {
- quadtree: WQuadtree::new(),
+ quadtree: SimdQuadTree::new(),
tree_built: false,
dilation_factor: 0.01,
}
@@ -105,7 +107,7 @@ impl QueryPipeline {
/// - `callback`: function executed on each collider for which a ray intersection has been found.
/// There is no guarantees on the order the results will be yielded. If this callback returns `false`,
/// this method will exit early, ignory any further raycast.
- pub fn interferences_with_ray<'a>(
+ pub fn intersections_with_ray<'a>(
&self,
colliders: &'a ColliderSet,
ray: &Ray,
@@ -134,4 +136,28 @@ impl QueryPipeline {
}
}
}
+
+ /*
+ pub fn cast_shape<'a>(
+ &self,
+ colliders: &'a ColliderSet,
+ shape_pos: &Isometry<Real>,
+ shape: &dyn Shape,
+ max_toi: f32,
+ groups: InteractionGroups,
+ ) -> Option<(ColliderHandle, &'a Collider, TOI)> {
+ unimplemented!()
+ }
+
+ /// Gets all the colliders with a shape intersecting the given `shape`.
+ pub fn intersections_with_shape<'a>(
+ &self,
+ colliders: &'a ColliderSet,
+ shape_pos: &Isometry<Real>,
+ shape: &dyn Shape,
+ groups: InteractionGroups,
+ mut callback: impl FnMut(ColliderHandle, &'a Collider) -> bool,
+ ) {
+ }
+ */
}
diff --git a/src_testbed/harness/mod.rs b/src_testbed/harness/mod.rs
index fa6c4c6..c95a722 100644
--- a/src_testbed/harness/mod.rs
+++ b/src_testbed/harness/mod.rs
@@ -43,7 +43,7 @@ impl Harness {
let event_handler = ChannelEventCollector::new(proximity_channel.0, contact_channel.0);
let events = PhysicsEvents {
contact_events: contact_channel.1,
- proximity_events: proximity_channel.1,
+ intersection_events: proximity_channel.1,
};
let physics = PhysicsState::new();
let state = HarnessState {
diff --git a/src_testbed/physics/mod.rs b/src_testbed/physics/mod.rs
index 4b1923f..808e9bd 100644
--- a/src_testbed/physics/mod.rs
+++ b/src_testbed/physics/mod.rs
@@ -1,6 +1,6 @@
use crossbeam::channel::Receiver;
use rapier::dynamics::{IntegrationParameters, JointSet, RigidBodySet};
-use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, NarrowPhase, ProximityEvent};
+use rapier::geometry::{BroadPhase, ColliderSet, ContactEvent, IntersectionEvent, NarrowPhase};
use rapier::math::Vector;
use rapier::pipeline::{PhysicsPipeline, QueryPipeline};
@@ -97,12 +97,12 @@ impl PhysicsState {
pub struct PhysicsEvents {
pub contact_events: Receiver<ContactEvent>,
- pub proximity_events: Receiver<ProximityEvent>,
+ pub intersection_events: Receiver<IntersectionEvent>,
}
impl PhysicsEvents {
pub fn poll_all(&self) {
while let Ok(_) = self.contact_events.try_recv() {}
- while let Ok(_) = self.proximity_events.try_recv() {}
+ while let Ok(_) = self.intersection_events.try_recv() {}
}
}