aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2022-03-19 14:18:56 +0100
committerSébastien Crozet <sebastien@crozet.re>2022-03-20 21:49:16 +0100
commita041e0d31455c1a41aa93f5c0ec1945306779c7f (patch)
treed35aca7e7ccd8d7e02799b380e7249c47b711d0d
parent8e07d8799fe40fd5c759eb9468b9f642432985f0 (diff)
downloadrapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.tar.gz
rapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.tar.bz2
rapier-a041e0d31455c1a41aa93f5c0ec1945306779c7f.zip
Add 2-axes coupling for angular joint limits
-rw-r--r--examples3d/all_examples3.rs9
-rw-r--r--examples3d/articulations3.rs671
-rw-r--r--examples3d/joints3.rs311
-rw-r--r--src/dynamics/solver/joint_constraint/joint_velocity_constraint.rs28
-rw-r--r--src/dynamics/solver/joint_constraint/joint_velocity_constraint_builder.rs154
5 files changed, 412 insertions, 761 deletions
diff --git a/examples3d/all_examples3.rs b/examples3d/all_examples3.rs
index 1bef234..d7fb4e3 100644
--- a/examples3d/all_examples3.rs
+++ b/examples3d/all_examples3.rs
@@ -8,7 +8,6 @@ use inflector::Inflector;
use rapier_testbed3d::{Testbed, TestbedApp};
use std::cmp::Ordering;
-mod articulations3;
mod ccd3;
mod collision_groups3;
mod compound3;
@@ -32,6 +31,7 @@ mod debug_trimesh3;
mod domino3;
mod fountain3;
mod heightfield3;
+mod joints3;
// mod joints3;
mod keva3;
mod locked_rotations3;
@@ -81,10 +81,7 @@ pub fn main() {
let mut builders: Vec<(_, fn(&mut Testbed))> = vec![
("Fountain", fountain3::init_world),
("Primitives", primitives3::init_world),
- (
- "Multibody joints",
- articulations3::init_world_with_articulations,
- ),
+ ("Multibody joints", joints3::init_world_with_articulations),
("CCD", ccd3::init_world),
("Collision groups", collision_groups3::init_world),
("Compound", compound3::init_world),
@@ -93,7 +90,7 @@ pub fn main() {
("Damping", damping3::init_world),
("Domino", domino3::init_world),
("Heightfield", heightfield3::init_world),
- ("Impulse Joints", articulations3::init_world_with_joints),
+ ("Impulse Joints", joints3::init_world_with_joints),
("Locked rotations", locked_rotations3::init_world),
("One-way platforms", one_way_platforms3::init_world),
("Platform", platform3::init_world),
diff --git a/examples3d/articulations3.rs b/examples3d/articulations3.rs
deleted file mode 100644
index 358055a..0000000
--- a/examples3d/articulations3.rs
+++ /dev/null
@@ -1,671 +0,0 @@
-use rapier3d::prelude::*;
-use rapier_testbed3d::Testbed;
-
-fn create_coupled_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- use_articulations: bool,
-) {
- let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
- let body1 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords)
- .linvel(vector![5.0, 5.0, 5.0]),
- );
- colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), body1, bodies);
-
- let joint1 = GenericJointBuilder::new(JointAxesMask::empty())
- .limits(JointAxis::X, [-3.0, 3.0])
- .limits(JointAxis::Y, [0.0, 3.0])
- .limits(JointAxis::Z, [0.0, 3.0])
- .coupled_axes(JointAxesMask::Y | JointAxesMask::Z);
-
- if use_articulations {
- multibody_joints.insert(ground, body1, joint1);
- } else {
- impulse_joints.insert(ground, body1, joint1);
- }
-}
-
-fn create_prismatic_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 2.0;
-
- let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
- let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, curr_parent, bodies);
-
- for i in 0..num {
- let z = origin.z + (i + 1) as f32 * shift;
- let rigid_body =
- RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
- let curr_child = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, curr_child, bodies);
-
- let axis = if i % 2 == 0 {
- UnitVector::new_normalize(vector![1.0f32, 1.0, 0.0])
- } else {
- UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
- };
-
- let prism = PrismaticJointBuilder::new(axis)
- .local_anchor1(point![0.0, 0.0, 0.0])
- .local_anchor2(point![0.0, 0.0, -shift])
- .limits([-2.0, 2.0]);
-
- if use_articulations {
- multibody_joints.insert(curr_parent, curr_child, prism);
- } else {
- impulse_joints.insert(curr_parent, curr_child, prism);
- }
- curr_parent = curr_child;
- }
-}
-
-fn create_actuated_prismatic_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 2.0;
-
- let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, origin.z]);
- let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, curr_parent, bodies);
-
- for i in 0..num {
- let z = origin.z + (i + 1) as f32 * shift;
- let rigid_body =
- RigidBodyBuilder::new_dynamic().translation(vector![origin.x, origin.y, z]);
- let curr_child = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, curr_child, bodies);
-
- let axis = if i % 2 == 0 {
- UnitVector::new_normalize(vector![1.0, 1.0, 0.0])
- } else {
- UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
- };
-
- let mut prism = PrismaticJointBuilder::new(axis)
- .local_anchor1(point![0.0, 0.0, shift])
- .local_anchor2(point![0.0, 0.0, 0.0])
- .build();
-
- if i == 0 {
- prism
- .set_motor_velocity(2.0, 1.0e5)
- // We set a max impulse so that the motor doesn't fight
- // the limits with large forces.
- .set_limits([-2.0, 5.0])
- .set_motor_max_force(100.0);
- } else if i == 1 {
- prism
- .set_limits([-Real::MAX, 5.0])
- .set_motor_velocity(6.0, 1.0e3)
- // We set a max impulse so that the motor doesn't fight
- // the limits with large forces.
- .set_motor_max_force(100.0);
- } else if i > 1 {
- prism
- .set_motor_position(2.0, 1.0e3, 1.0e2)
- .set_motor_max_force(60.0);
- }
-
- if use_articulations {
- multibody_joints.insert(curr_parent, curr_child, prism);
- } else {
- impulse_joints.insert(curr_parent, curr_child, prism);
- }
-
- curr_parent = curr_child;
- }
-}
-
-fn create_revolute_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 2.0;
-
- let ground = RigidBodyBuilder::new_static().translation(vector![origin.x, origin.y, 0.0]);
- let mut curr_parent = bodies.insert(ground);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, curr_parent, bodies);
-
- for i in 0..num {
- // Create four bodies.
- let z = origin.z + i as f32 * shift * 2.0 + shift;
- let positions = [
- Isometry::translation(origin.x, origin.y, z),
- Isometry::translation(origin.x + shift, origin.y, z),
- Isometry::translation(origin.x + shift, origin.y, z + shift),
- Isometry::translation(origin.x, origin.y, z + shift),
- ];
-
- let mut handles = [curr_parent; 4];
- for k in 0..4 {
- let rigid_body = RigidBodyBuilder::new_dynamic().position(positions[k]);
- handles[k] = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad);
- colliders.insert_with_parent(collider, handles[k], bodies);
- }
-
- // Setup four impulse_joints.
- let x = Vector::x_axis();
- let z = Vector::z_axis();
- let revs = [
- RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
- RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
- ];
-
- if use_articulations {
- multibody_joints.insert(curr_parent, handles[0], revs[0]);
- multibody_joints.insert(handles[0], handles[1], revs[1]);
- multibody_joints.insert(handles[1], handles[2], revs[2]);
- multibody_joints.insert(handles[2], handles[3], revs[3]);
- } else {
- impulse_joints.insert(curr_parent, handles[0], revs[0]);
- impulse_joints.insert(handles[0], handles[1], revs[1]);
- impulse_joints.insert(handles[1], handles[2], revs[2]);
- impulse_joints.insert(handles[2], handles[3], revs[3]);
- }
-
- curr_parent = handles[3];
- }
-}
-
-fn create_revolute_joints_with_limits(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- use_articulations: bool,
-) {
- let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
-
- let platform1 = bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords));
- colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform1, bodies);
-
- let shift = vector![0.0, 0.0, 6.0];
- let platform2 =
- bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift));
- colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
-
- let z = Vector::z_axis();
- let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]);
-
- if use_articulations {
- multibody_joints.insert(ground, platform1, joint1);
- } else {
- impulse_joints.insert(ground, platform1, joint1);
- }
-
- let joint2 = RevoluteJointBuilder::new(z)
- .local_anchor2(-Point::from(shift))
- .limits([-0.2, 0.2]);
-
- if use_articulations {
- multibody_joints.insert(platform1, platform2, joint2);
- } else {
- impulse_joints.insert(platform1, platform2, joint2);
- }
-
- // Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits.
- let cuboid_body1 = bodies.insert(
- RigidBodyBuilder::new_dynamic().translation(origin.coords + vector![-2.0, 4.0, 0.0]),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
- cuboid_body1,
- bodies,
- );
-
- let cuboid_body2 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + shift + vector![2.0, 16.0, 0.0]),
- );
- colliders.insert_with_parent(
- ColliderBuilder::cuboid(0.6, 0.6, 0.6).friction(1.0),
- cuboid_body2,
- bodies,
- );
-}
-
-fn create_fixed_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 1.0;
-
- let mut body_handles = Vec::new();
-
- for i in 0..num {
- for k in 0..num {
- let fk = k as f32;
- let fi = i as f32;
-
- // NOTE: the num - 2 test is to avoid two consecutive
- // fixed bodies. Because physx will crash if we add
- // a joint between these.
- let status = if i == 0 && (k % 4 == 0 && k != num - 2 || k == num - 1) {
- RigidBodyType::Static
- } else {
- RigidBodyType::Dynamic
- };
-
- let rigid_body = RigidBodyBuilder::new(status).translation(vector![
- origin.x + fk * shift,
- origin.y,
- origin.z + fi * shift
- ]);
- let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::ball(rad);
- colliders.insert_with_parent(collider, child_handle, bodies);
-
- // Vertical joint.
- if i > 0 {
- let parent_index = body_handles.len() - num;
- let parent_handle = body_handles[parent_index];
- let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift]);
-
- if use_articulations {
- multibody_joints.insert(parent_handle, child_handle, joint);
- } else {
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
- }
-
- // Horizontal joint.
- if k > 0 {
- let parent_index = body_handles.len() - 1;
- let parent_handle = body_handles[parent_index];
- let joint = FixedJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
-
- body_handles.push(child_handle);
- }
- }
-}
-
-fn create_spherical_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 1.0;
-
- let mut body_handles = Vec::new();
-
- for k in 0..num {
- for i in 0..num {
- let fk = k as f32;
- let fi = i as f32;
-
- let status = if i == 0 && (k % 4 == 0 || k == num - 1) {
- RigidBodyType::Static
- } else {
- RigidBodyType::Dynamic
- };
-
- let rigid_body = RigidBodyBuilder::new(status).translation(vector![
- fk * shift,
- 0.0,
- fi * shift * 2.0
- ]);
- let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::capsule_z(rad * 1.25, rad);
- colliders.insert_with_parent(collider, child_handle, bodies);
-
- // Vertical joint.
- if i > 0 {
- let parent_handle = *body_handles.last().unwrap();
- let joint =
- SphericalJointBuilder::new().local_anchor2(point![0.0, 0.0, -shift * 2.0]);
-
- if use_articulations {
- multibody_joints.insert(parent_handle, child_handle, joint);
- } else {
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
- }
-
- // Horizontal joint.
- if k > 0 {
- let parent_index = body_handles.len() - num;
- let parent_handle = body_handles[parent_index];
- let joint = SphericalJointBuilder::new().local_anchor2(point![-shift, 0.0, 0.0]);
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
-
- body_handles.push(child_handle);
- }
- }
-}
-
-fn create_spherical_joints_with_limits(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- use_articulations: bool,
-) {
- let shift = vector![0.0, 0.0, 3.0];
-
- let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
-
- let ball1 = bodies.insert(
- RigidBodyBuilder::new_dynamic()
- .translation(origin.coords + shift)
- .linvel(vector![20.0, 20.0, 0.0]),
- );
- colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball1, bodies);
-
- let ball2 =
- bodies.insert(RigidBodyBuilder::new_dynamic().translation(origin.coords + shift * 2.0));
- colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), ball2, bodies);
-
- let joint1 = SphericalJointBuilder::new()
- .local_anchor2(Point::from(-shift))
- .limits(JointAxis::X, [-0.2, 0.2])
- .limits(JointAxis::Y, [-0.2, 0.2]);
-
- let joint2 = SphericalJointBuilder::new()
- .local_anchor2(Point::from(-shift))
- .limits(JointAxis::X, [-0.3, 0.3])
- .limits(JointAxis::Y, [-0.3, 0.3]);
-
- if use_articulations {
- multibody_joints.insert(ground, ball1, joint1);
- multibody_joints.insert(ball1, ball2, joint2);
- } else {
- impulse_joints.insert(ground, ball1, joint1);
- impulse_joints.insert(ball1, ball2, joint2);
- }
-}
-
-fn create_actuated_revolute_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 2.0;
-
- // We will reuse this base configuration for all the impulse_joints here.
- let z = Vector::z_axis();
- let joint_template = RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]);
-
- let mut parent_handle = RigidBodyHandle::invalid();
-
- for i in 0..num {
- let fi = i as f32;
-
- // NOTE: the num - 2 test is to avoid two consecutive
- // fixed bodies. Because physx will crash if we add
- // a joint between these.
- let status = if i == 0 {
- RigidBodyType::Static
- } else {
- RigidBodyType::Dynamic
- };
-
- let shifty = (i >= 1) as u32 as f32 * -2.0;
-
- let rigid_body = RigidBodyBuilder::new(status)
- .translation(vector![origin.x, origin.y + shifty, origin.z + fi * shift])
- // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
- ;
-
- let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad * 2.0, rad * 6.0 / (fi + 1.0), rad);
- colliders.insert_with_parent(collider, child_handle, bodies);
-
- if i > 0 {
- let mut joint = joint_template.motor_model(MotorModel::AccelerationBased);
-
- if i % 3 == 1 {
- joint = joint.motor_velocity(-20.0, 100.0);
- } else if i == num - 1 {
- let stiffness = 200.0;
- let damping = 100.0;
- joint = joint.motor_position(3.14 / 2.0, stiffness, damping);
- }
-
- if i == 1 {
- joint = joint
- .local_anchor2(point![0.0, 2.0, -shift])
- .motor_velocity(-2.0, 1000.0);
- }
-
- if use_articulations {
- multibody_joints.insert(parent_handle, child_handle, joint);
- } else {
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
- }
-
- parent_handle = child_handle;
- }
-}
-
-fn create_actuated_spherical_joints(
- bodies: &mut RigidBodySet,
- colliders: &mut ColliderSet,
- impulse_joints: &mut ImpulseJointSet,
- multibody_joints: &mut MultibodyJointSet,
- origin: Point<f32>,
- num: usize,
- use_articulations: bool,
-) {
- let rad = 0.4;
- let shift = 2.0;
-
- // We will reuse this base configuration for all the impulse_joints here.
- let joint_template = SphericalJointBuilder::new().local_anchor1(point![0.0, 0.0, shift]);
-
- let mut parent_handle = RigidBodyHandle::invalid();
-
- for i in 0..num {
- let fi = i as f32;
-
- // NOTE: the num - 2 test is to avoid two consecutive
- // fixed bodies. Because physx will crash if we add
- // a joint between these.
- let status = if i == 0 {
- RigidBodyType::Static
- } else {
- RigidBodyType::Dynamic
- };
-
- let rigid_body = RigidBodyBuilder::new(status)
- .translation(vector![origin.x, origin.y, origin.z + fi * shift])
- // .rotation(Vector3::new(0.0, fi * 1.1, 0.0))
- ;
-
- let child_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::capsule_y(rad * 2.0 / (fi + 1.0), rad);
- colliders.insert_with_parent(collider, child_handle, bodies);
-
- if i > 0 {
- let mut joint = joint_template.clone();
-
- if i == 1 {
- joint = joint
- .motor_velocity(JointAxis::AngX, 0.0, 0.1)
- .motor_velocity(JointAxis::AngY, 0.5, 0.1)
- .motor_velocity(JointAxis::AngZ, -2.0, 0.1);
- } else if i == num - 1 {
- let stiffness = 0.2;
- let damping = 1.0;
- joint = joint
- .motor_position(JointAxis::AngX, 0.0, stiffness, damping)
- .motor_position(JointAxis::AngY, 1.0, stiffness, damping)
- .motor_position(JointAxis::AngZ, 3.14 / 2.0, stiffness, damping);
- }
-
- if use_articulations {
- multibody_joints.insert(parent_handle, child_handle, joint);
- } else {
- impulse_joints.insert(parent_handle, child_handle, joint);
- }
- }
-
- parent_handle = child_handle;
- }
-}
-
-fn do_init_world(testbed: &mut Testbed, use_articulations: bool) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let mut impulse_joints = ImpulseJointSet::new();
- let mut multibody_joints = MultibodyJointSet::new();
-
- create_prismatic_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![20.0, 5.0, 0.0],
- 4,
- use_articulations,
- );
- create_actuated_prismatic_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![25.0, 5.0, 0.0],
- 4,
- use_articulations,
- );
- create_revolute_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![20.0, 0.0, 0.0],
- 3,
- use_articulations,
- );
- create_revolute_joints_with_limits(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![34.0, 0.0, 0.0],
- use_articulations,
- );
- create_fixed_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![0.0, 10.0, 0.0],
- 10,
- use_articulations,
- );
- create_actuated_revolute_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![20.0, 10.0, 0.0],
- 6,
- use_articulations,
- );
- create_actuated_spherical_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![13.0, 10.0, 0.0],
- 3,
- use_articulations,
- );
- create_spherical_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- 15,
- use_articulations,
- );
- create_spherical_joints_with_limits(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![-5.0, 0.0, 0.0],
- use_articulations,
- );
- create_coupled_joints(
- &mut bodies,
- &mut colliders,
- &mut impulse_joints,
- &mut multibody_joints,
- point![0.0, 20.0, 0.0],
- use_articulations,
- );
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
- testbed.look_at(point![15.0, 5.0, 42.0], point![13.0, 1.0, 1.0]);
-}
-
-pub fn init_world_with_joints(testbed: &mut Testbed) {
- do_init_world(testbed, false)
-}
-
-pub fn init_world_with_articulations(testbed: &mut Testbed) {
- do_init_world(testbed, true)
-}
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs
index 8b2c258..73783d8 100644
--- a/examples3d/joints3.rs
+++ b/examples3d/joints3.rs
@@ -1,12 +1,43 @@
use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
+fn create_coupled_joints(
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
+ origin: Point<f32>,
+ use_articulations: bool,
+) {
+ let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
+ let body1 = bodies.insert(
+ RigidBodyBuilder::new_dynamic()
+ .translation(origin.coords)
+ .linvel(vector![5.0, 5.0, 5.0]),
+ );
+ colliders.insert_with_parent(ColliderBuilder::cuboid(1.0, 1.0, 1.0), body1, bodies);
+
+ let joint1 = GenericJointBuilder::new(JointAxesMask::empty())
+ .limits(JointAxis::X, [-3.0, 3.0])
+ .limits(JointAxis::Y, [0.0, 3.0])
+ .limits(JointAxis::Z, [0.0, 3.0])
+ .coupled_axes(JointAxesMask::Y | JointAxesMask::Z);
+
+ if use_articulations {
+ multibody_joints.insert(ground, body1, joint1);
+ } else {
+ impulse_joints.insert(ground, body1, joint1);
+ }
+}
+
fn create_prismatic_joints(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
origin: Point<f32>,
num: usize,
+ use_articulations: bool,
) {
let rad = 0.4;
let shift = 2.0;
@@ -30,13 +61,16 @@ fn create_prismatic_joints(
UnitVector::new_normalize(vector![-1.0f32, 1.0, 0.0])
};
- let mut prism = GenericJoint::prismatic(axis)
- .local_anchor1(point![0.0, 0.0, shift])
- .local_anchor2(point![0.0, 0.0, 0.0])
- .limits(JointAxis::X, [-2.0, 2.0]);
-
- impulse_joints.insert(curr_parent, curr_child, prism);
+ let prism = PrismaticJointBuilder::new(axis)
+ .local_anchor1(point![0.0, 0.0, 0.0])
+ .local_anchor2(point![0.0, 0.0, -shift])
+ .limits([-2.0, 2.0]);
+ if use_articulations {
+ multibody_joints.insert(curr_parent, curr_child, prism);
+ } else {
+ impulse_joints.insert(curr_parent, curr_child, prism);
+ }
curr_parent = curr_child;
}
}
@@ -45,8 +79,10 @@ fn create_actuated_prismatic_joints(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
origin: Point<f32>,
num: usize,
+ use_articulations: bool,
) {
let rad = 0.4;
let shift = 2.0;
@@ -70,29 +106,36 @@ fn create_actuated_prismatic_joints(
UnitVector::new_normalize(vector![-1.0, 1.0, 0.0])
};
- let mut prism = GenericJoint::prismatic(axis)
- .local_anchor1(point![0.0, 0.0, 0.0])
- .local_anchor2(point![0.0, 0.0, -shift]);
+ let mut prism = PrismaticJointBuilder::new(axis)
+ .local_anchor1(point![0.0, 0.0, shift])
+ .local_anchor2(point![0.0, 0.0, 0.0])
+ .build();
- if i == 1 {
- prism = prism
- .limits(JointAxis::X, [-Real::MAX, 5.0])
- .motor_velocity(JointAxis::X, 1.0, 1.0)
+ if i == 0 {
+ prism
+ .set_motor_velocity(2.0, 1.0e5)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
- .motor_max_impulse(JointAxis::X, 1.0);
- } else if i > 1 {
- prism = prism.motor_position(JointAxis::X, 2.0, 0.01, 1.0);
- } else {
- prism = prism
- .motor_velocity(JointAxis::X, 1.0, 1.0)
+ .set_limits([-2.0, 5.0])
+ .set_motor_max_force(100.0);
+ } else if i == 1 {
+ prism
+ .set_limits([-Real::MAX, 5.0])
+ .set_motor_velocity(6.0, 1.0e3)
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
- .motor_max_impulse(JointAxis::X, 0.7)
- .limits(JointAxis::X, [-2.0, 5.0]);
+ .set_motor_max_force(100.0);
+ } else if i > 1 {
+ prism
+ .set_motor_position(2.0, 1.0e3, 1.0e2)
+ .set_motor_max_force(60.0);
}
- impulse_joints.insert(curr_parent, curr_child, prism);
+ if use_articulations {
+ multibody_joints.insert(curr_parent, curr_child, prism);
+ } else {
+ impulse_joints.insert(curr_parent, curr_child, prism);
+ }
curr_parent = curr_child;
}
@@ -102,8 +145,10 @@ fn create_revolute_joints(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
origin: Point<f32>,
num: usize,
+ use_articulations: bool,
) {
let rad = 0.4;
let shift = 2.0;
@@ -135,16 +180,23 @@ fn create_revolute_joints(
let x = Vector::x_axis();
let z = Vector::z_axis();
let revs = [
- RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJoint::new(z).local_anchor2(point![-shift, 0.0, 0.0]),
- RevoluteJoint::new(x).local_anchor2(point![0.0, 0.0, -shift]),
- RevoluteJoint::new(z).local_anchor2(point![shift, 0.0, 0.0]),
+ RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
+ RevoluteJointBuilder::new(x).local_anchor2(point![-shift, 0.0, 0.0]),
+ RevoluteJointBuilder::new(z).local_anchor2(point![0.0, 0.0, -shift]),
+ RevoluteJointBuilder::new(x).local_anchor2(point![shift, 0.0, 0.0]),
];
- impulse_joints.insert(curr_parent, handles[0], revs[0]);
- impulse_joints.insert(handles[0], handles[1], revs[1]);
- impulse_joints.insert(handles[1], handles[2], revs[2]);
- impulse_joints.insert(handles[2], handles[3], revs[3]);
+ if use_articulations {
+ multibody_joints.insert(curr_parent, handles[0], revs[0]);
+ multibody_joints.insert(handles[0], handles[1], revs[1]);
+ multibody_joints.insert(handles[1], handles[2], revs[2]);
+ multibody_joints.insert(handles[2], handles[3], revs[3]);
+ } else {
+ impulse_joints.insert(curr_parent, handles[0], revs[0]);
+ impulse_joints.insert(handles[0], handles[1], revs[1]);
+ impulse_joints.insert(handles[1], handles[2], revs[2]);
+ impulse_joints.insert(handles[2], handles[3], revs[3]);
+ }
curr_parent = handles[3];
}
@@ -154,7 +206,9 @@ fn create_revolute_joints_with_limits(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
origin: Point<f32>,
+ use_articulations: bool,
) {
let ground = bodies.insert(RigidBodyBuilder::new_static().translation(origin.coords));
@@ -167,13 +221,39 @@ fn create_revolute_joints_with_limits(
colliders.insert_with_parent(ColliderBuilder::cuboid(4.0, 0.2, 2.0), platform2, bodies);
let z = Vector::z_axis();
- let mut joint1 = RevoluteJoint::new(z).limits(JointAxis::X, [-0.2, 0.2]);
- impulse_joints.insert(ground, platform1, joint1);
+ let joint1 = RevoluteJointBuilder::new(z).limits([-0.2, 0.2]);
+ // let joint1 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z)
+ // .local_axis1(z)
+ // .local_axis2(z)
+ // .limits(JointAxis::AngX, [-0.2, 0.2])
+ // .limits(JointAxis::AngY, [0.0, 0.4])
+ // .limits(JointAxis::AngZ, [0.0, 0.4])
+ // .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z);
+
+ if use_articulations {
+ multibody_joints.insert(ground, platform1, joint1);
+ } else {
+ impulse_joints.insert(ground, platform1, joint1);
+ }
- let mut joint2 = RevoluteJoint::new(z)
- .local_anchor2(shift.into())
- .limits(JointAxis::Z, [-0.2, 0.2]);
- impulse_joints.insert(platform1, platform2, joint2);
+ let joint2 = RevoluteJointBuilder::new(z)
+ .local_anchor2(-Point::from(shift))
+ .limits([-0.2, 0.2]);
+
+ // let joint2 = GenericJointBuilder::new(JointAxesMask::X | JointAxesMask::Y | JointAxesMask::Z)
+ // .local_axis1(z)
+ // .local_axis2(z)
+ // .local_anchor2(-Point::from(shift))
+ // .limits(JointAxis::AngX, [-0.2, 0.2])
+ // .limits(JointAxis::AngY, [0.0, 0.4])
+ // .limits(JointAxis::AngZ, [0.0, 0.4])
+ // .coupled_axes(JointAxesMask::ANG_Y | JointAxesMask::ANG_Z);
+
+ if use_articulations {
+ multibody_joints.insert(platform1, platform2, joint2);
+ } else {
+ impulse_joints.insert(platform1, platform2, joint2);
+ }
// Let’s add a couple of cuboids that will fall on the platforms, triggering the joint limits.
let cuboid_body1 = bodies.insert(
@@ -200,8 +280,10 @@ fn create_fixed_joints(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
impulse_joints: &mut ImpulseJointSet,
+ multibody_joints: &mut MultibodyJointSet,
origin: Point<f32>,
num: usize,
+ use_articulations: bool,
) {
let rad = 0.4;
let shift = 1.0;
@@ -235,15 +317,20 @@ fn create_fixed_joints(
if i > 0 {
let parent_index = body_handles.len() - num;
let parent_handle = body_handles[parent_index];
- let joint = GenericJoint::fixed().local_anchor2(point![0.0, 0.0, -shift]);
- impulse_joints.insert(parent_handle, child_handle, joint);
+ let joint = FixedJointBuilder::new().local_anchor2(point![0.0, 0.