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| author | Sébastien Crozet <sebcrozet@dimforge.com> | 2024-06-09 12:11:30 +0200 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2024-06-09 13:20:09 +0200 |
| commit | a8a0f297f52d4336c0d3b0effc24401e8066183b (patch) | |
| tree | a654c41b2d64dc229f8ae1ab2e52de2ac1a957b9 | |
| parent | a5a4152815ab88d4117a80d97b42476d48b1eb69 (diff) | |
| download | rapier-a8a0f297f52d4336c0d3b0effc24401e8066183b.tar.gz rapier-a8a0f297f52d4336c0d3b0effc24401e8066183b.tar.bz2 rapier-a8a0f297f52d4336c0d3b0effc24401e8066183b.zip | |
feat: add RevoluteJoint::angle to compute the revolute joint’s angle
| -rw-r--r-- | CHANGELOG.md | 1 | ||||
| -rw-r--r-- | examples3d/joint_motor_position3.rs | 30 | ||||
| -rw-r--r-- | src/dynamics/joint/revolute_joint.rs | 71 |
3 files changed, 92 insertions, 10 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index eb6a330..dcd0ae9 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -23,6 +23,7 @@ This release introduces two new crates: OBB), a convex hull, or a convex decomposition. - Implement `Default` for `RigidBodyBuilder`. This is equivalent to `RigidBodyBuilder::dynamic()`. - Implement `Default` for `ColliderBuilder`. This is equivalent to `ColliderBuilder::ball(0.5)`. +- Add `RevoluteJoint::angle` to compute the joint’s angle given the rotation of its attached rigid-bodies. ### Modified diff --git a/examples3d/joint_motor_position3.rs b/examples3d/joint_motor_position3.rs index 0a15e63..f89e880 100644 --- a/examples3d/joint_motor_position3.rs +++ b/examples3d/joint_motor_position3.rs @@ -15,6 +15,7 @@ pub fn init_world(testbed: &mut Testbed) { */ let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); + let mut target_angles = vec![]; /* * A rectangle on a motor with target position. @@ -28,15 +29,13 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1); colliders.insert_with_parent(collider, handle, &mut bodies); + let target_angle = -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32; let joint = RevoluteJointBuilder::new(Vector::z_axis()) .local_anchor1(point![x_pos, 1.5, 0.0]) .local_anchor2(point![0.0, -0.5, 0.0]) - .motor_position( - -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32, - 1000.0, - 150.0, - ); + .motor_position(target_angle, 1000.0, 150.0); impulse_joints.insert(ground_handle, handle, joint, true); + target_angles.push(target_angle); } /* @@ -52,18 +51,31 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(0.1, 0.5, 0.1); colliders.insert_with_parent(collider, handle, &mut bodies); + let max_angle_limit = -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32; let joint = RevoluteJointBuilder::new(Vector::z_axis()) .local_anchor1(point![x_pos, 5.0, 0.0]) .local_anchor2(point![0.0, -0.5, 0.0]) .motor_velocity(1.5, 30.0) .motor_max_force(100.0) - .limits([ - -std::f32::consts::PI, - -std::f32::consts::PI + std::f32::consts::PI / 4.0 * num as f32, - ]); + .limits([-std::f32::consts::PI, max_angle_limit]); impulse_joints.insert(ground_handle, handle, joint, true); + target_angles.push(max_angle_limit); } + testbed.add_callback(move |_, physics, _, state| { + for ((_, joint), target) in physics.impulse_joints.iter().zip(target_angles.iter()) { + let rb1 = &physics.bodies[joint.body1]; + let rb2 = &physics.bodies[joint.body2]; + let revolute = joint.data.as_revolute().unwrap(); + println!( + "[Step {}] rev angle: {} (target = {})", + state.timestep_id, + revolute.angle(rb1.rotation(), rb2.rotation()), + target + ); + } + }); + /* * Set up the testbed. */ diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs index ba27351..4dfed5c 100644 --- a/src/dynamics/joint/revolute_joint.rs +++ b/src/dynamics/joint/revolute_joint.rs @@ -1,6 +1,6 @@ use crate::dynamics::joint::{GenericJoint, GenericJointBuilder, JointAxesMask}; use crate::dynamics::{JointAxis, JointLimits, JointMotor, MotorModel}; -use crate::math::{Point, Real}; +use crate::math::{Point, Real, Rotation}; #[cfg(feature = "dim3")] use crate::math::UnitVector; @@ -75,6 +75,29 @@ impl RevoluteJoint { self } + /// The angle along the free degree of freedom of this revolute joint in `[-π, π]`. + /// + /// # Parameters + /// - `rb_rot1`: the rotation of the first rigid-body attached to this revolute joint. + /// - `rb_rot2`: the rotation of the second rigid-body attached to this revolute joint. + pub fn angle(&self, rb_rot1: &Rotation<Real>, rb_rot2: &Rotation<Real>) -> Real { + let joint_rot1 = rb_rot1 * self.data.local_frame1.rotation; + let joint_rot2 = rb_rot2 * self.data.local_frame2.rotation; + let ang_err = joint_rot1.inverse() * joint_rot2; + + #[cfg(feature = "dim3")] + if joint_rot1.dot(&joint_rot2) < 0.0 { + -ang_err.i.asin() * 2.0 + } else { + ang_err.i.asin() * 2.0 + } + + #[cfg(feature = "dim2")] + { + ang_err.angle() + } + } + /// The motor affecting the joint’s rotational degree of freedom. #[must_use] pub fn motor(&self) -> Option<&JointMotor> { @@ -248,3 +271,49 @@ impl From<RevoluteJointBuilder> for GenericJoint { val.0.into() } } + +#[cfg(test)] +mod test { + #[test] + fn test_revolute_joint_angle() { + use crate::math::{Real, Rotation}; + use crate::na::RealField; + #[cfg(feature = "dim3")] + use crate::{math::Vector, na::vector}; + + #[cfg(feature = "dim2")] + let revolute = super::RevoluteJointBuilder::new().build(); + #[cfg(feature = "dim2")] + let rot1 = Rotation::new(1.0); + #[cfg(feature = "dim3")] + let revolute = super::RevoluteJointBuilder::new(Vector::y_axis()).build(); + #[cfg(feature = "dim3")] + let rot1 = Rotation::new(vector![0.0, 1.0, 0.0]); + + let steps = 100; + + // The -pi and pi values will be checked later. + for i in 1..steps { + let delta = -Real::pi() + i as Real * Real::two_pi() / steps as Real; + #[cfg(feature = "dim2")] + let rot2 = Rotation::new(1.0 + delta); + #[cfg(feature = "dim3")] + let rot2 = Rotation::new(vector![0.0, 1.0 + delta, 0.0]); + approx::assert_relative_eq!(revolute.angle(&rot1, &rot2), delta, epsilon = 1.0e-5); + } + + // Check the special case for -pi and pi that may return an angle with a flipped sign + // (because they are equivalent). + for delta in [-Real::pi(), Real::pi()] { + #[cfg(feature = "dim2")] + let rot2 = Rotation::new(1.0 + delta); + #[cfg(feature = "dim3")] + let rot2 = Rotation::new(vector![0.0, 1.0 + delta, 0.0]); + approx::assert_relative_eq!( + revolute.angle(&rot1, &rot2).abs(), + delta.abs(), + epsilon = 1.0e-2 + ); + } + } +} |
