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| author | Sébastien Crozet <developer@crozet.re> | 2022-03-19 16:23:09 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | a9e3441ecd64d50b478ab5370fabe187ec9a5c39 (patch) | |
| tree | 92b2e4ee3d3599a446f15551cc74e8e71b9c6150 | |
| parent | db6a8c526d939a125485c89cfb6e540422fe6b4b (diff) | |
| download | rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.gz rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.tar.bz2 rapier-a9e3441ecd64d50b478ab5370fabe187ec9a5c39.zip | |
Rename rigid-body `static` to `fixed`
87 files changed, 284 insertions, 271 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index a46d922..1c9d8fe 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -6,6 +6,10 @@ - `RigidsBody::apply_force`, `::apply_torque`, `::apply_force_at_point` have been renamed to `::add_force`, `::add_torque`, and `::add_force_at_point` to better reflect the fact that they are not cleared at the end of the timestep. +- Rename `RigidBodyType::Static` to `RigidBodyType::Fixed` to avoid confusion with the `static` keyword. +- All method referring to `static` rigid-bodies now use `fixed` instead of `static`. +- Rename `RigidBodyBuilder::new_static, new_kinematic_velocity_based, new_kinematic_velocity_based` to + `RigidBodyBuilder::fixed, kinematic_velocity_based, kinematic_velocity_based`. ## v0.12.0-alpha.0 (2 Jan. 2022) ### Fixed diff --git a/benchmarks2d/balls2.rs b/benchmarks2d/balls2.rs index a560d65..eb0b390 100644 --- a/benchmarks2d/balls2.rs +++ b/benchmarks2d/balls2.rs @@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shifty + centery; let status = if j == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; diff --git a/benchmarks2d/boxes2.rs b/benchmarks2d/boxes2.rs index 0da76a9..2960e70 100644 --- a/benchmarks2d/boxes2.rs +++ b/benchmarks2d/boxes2.rs @@ -15,19 +15,19 @@ pub fn init_world(testbed: &mut Testbed) { */ let ground_size = 25.0; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![ground_size, ground_size * 2.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![-ground_size, ground_size * 2.0]); let handle = bodies.insert(rigid_body); @@ -50,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery + 2.0; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/benchmarks2d/capsules2.rs b/benchmarks2d/capsules2.rs index 86e1004..e4c2efa 100644 --- a/benchmarks2d/capsules2.rs +++ b/benchmarks2d/capsules2.rs @@ -15,19 +15,19 @@ pub fn init_world(testbed: &mut Testbed) { */ let ground_size = 25.0; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![ground_size, ground_size * 4.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 4.0, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![-ground_size, ground_size * 4.0]); let handle = bodies.insert(rigid_body); @@ -52,7 +52,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shifty + centery + 3.0; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(rad * 1.5, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/benchmarks2d/convex_polygons2.rs b/benchmarks2d/convex_polygons2.rs index c340143..eaa609c 100644 --- a/benchmarks2d/convex_polygons2.rs +++ b/benchmarks2d/convex_polygons2.rs @@ -17,19 +17,19 @@ pub fn init_world(testbed: &mut Testbed) { */ let ground_size = 30.0; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![ground_size, ground_size * 2.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2); colliders.insert_with_parent(collider, handle, &mut bodies); - let rigid_body = RigidBodyBuilder::new_static() + let rigid_body = RigidBodyBuilder::fixed() .rotation(std::f32::consts::FRAC_PI_2) .translation(vector![-ground_size, ground_size * 2.0]); let handle = bodies.insert(rigid_body); @@ -55,7 +55,7 @@ pub fn init_world(testbed: &mut Testbed) { let x = i as f32 * shift - centerx; let y = j as f32 * shift * 2.0 + centery + 2.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let mut points = Vec::new(); diff --git a/benchmarks2d/heightfield2.rs b/benchmarks2d/heightfield2.rs index 60fc45f..7984d08 100644 --- a/benchmarks2d/heightfield2.rs +++ b/benchmarks2d/heightfield2.rs @@ -25,7 +25,7 @@ pub fn init_world(testbed: &mut Testbed) { } }); - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::heightfield(heights, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -46,7 +46,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = j as f32 * shift + centery + 3.0; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); if j % 2 == 0 { diff --git a/benchmarks2d/joint_ball2.rs b/benchmarks2d/joint_ball2.rs index 9d819fc..9fd61ff 100644 --- a/benchmarks2d/joint_ball2.rs +++ b/benchmarks2d/joint_ball2.rs @@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { let fi = i as f32; let status = if k >= numk / 2 - 3 && k <= numk / 2 + 3 && i == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; diff --git a/benchmarks2d/joint_fixed2.rs b/benchmarks2d/joint_fixed2.rs index f492bd5..36ff62e 100644 --- a/benchmarks2d/joint_fixed2.rs +++ b/benchmarks2d/joint_fixed2.rs @@ -32,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) { let fi = i as f32; let status = if k == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; diff --git a/benchmarks2d/joint_prismatic2.rs b/benchmarks2d/joint_prismatic2.rs index 65e7fe1..d4d328b 100644 --- a/benchmarks2d/joint_prismatic2.rs +++ b/benchmarks2d/joint_prismatic2.rs @@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) { for j in 0..50 { let x = j as f32 * shift * 4.0; - let ground = RigidBodyBuilder::new_static().translation(vector![x, y]); + let ground = RigidBodyBuilder::fixed().translation(vector![x, y]); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, curr_parent, &mut bodies); @@ -32,7 +32,7 @@ pub fn init_world(testbed: &mut Testbed) { for i in 0..num { let y = y - (i + 1) as f32 * shift; let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad).density(density); colliders.insert_with_parent(collider, curr_child, &mut bodies); diff --git a/benchmarks2d/pyramid2.rs b/benchmarks2d/pyramid2.rs index 7453344..617da83 100644 --- a/benchmarks2d/pyramid2.rs +++ b/benchmarks2d/pyramid2.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 100.0; let ground_thickness = 1.0; - let rigid_body = RigidBodyBuilder::new_static(); + let rigid_body = RigidBodyBuilder::fixed(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_thickness); colliders.insert_with_parent(collider, ground_handle, &mut bodies); @@ -39,7 +39,7 @@ pub fn init_world(testbed: &mut Testbed) { let y = fi * shift + centery; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/benchmarks3d/balls3.rs b/benchmarks3d/balls3.rs index 4ccf594..7d76dcf 100644 --- a/benchmarks3d/balls3.rs +++ b/benchmarks3d/balls3.rs @@ -29,7 +29,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; let status = if j == 0 { - RigidBodyType::Static + RigidBodyType::Fixed } else { RigidBodyType::Dynamic }; diff --git a/benchmarks3d/boxes3.rs b/benchmarks3d/boxes3.rs index e816a63..0981395 100644 --- a/benchmarks3d/boxes3.rs +++ b/benchmarks3d/boxes3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 200.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -42,7 +42,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/benchmarks3d/capsules3.rs b/benchmarks3d/capsules3.rs index ec00e2d..041715e 100644 --- a/benchmarks3d/capsules3.rs +++ b/benchmarks3d/capsules3.rs @@ -16,7 +16,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_size = 200.1; let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().translation(vector![0.0, -ground_height, 0.0]); + let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height, 0.0]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size); colliders.insert_with_parent(collider, handle, &mut bodies); @@ -43,7 +43,7 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(vector![x, y, z]); + let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y, z]); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(rad, rad); colliders.insert_with_parent(collider, handle, &mut bodies); diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd |
