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authorSébastien Crozet <developer@crozet.re>2021-09-12 09:53:50 +0200
committerSébastien Crozet <sebastien@crozet.re>2021-09-12 01:49:09 -0700
commitb364a2b052f6a846e0d040a756c13ee6a7f5ced8 (patch)
treeb89bc84716f0cf7a920af4f12d7557e8a872474d
parent291be142a51a57351f2e4e00a889ac059597bbad (diff)
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Fix velocity computation for position-based kinematic bodies
-rw-r--r--examples2d/add_remove2.rs88
-rw-r--r--src/dynamics/rigid_body_components.rs8
-rw-r--r--src/pipeline/physics_pipeline.rs5
3 files changed, 70 insertions, 31 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index 056e63e..4c830c3 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -2,44 +2,76 @@ use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
- let bodies = RigidBodySet::new();
- let colliders = ColliderSet::new();
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
let joints = JointSet::new();
let rad = 0.5;
+ let positions = [vector![5.0, -1.0], vector![-5.0, -1.0]];
+
+ let platform_handles = std::array::IntoIter::new(positions)
+ .map(|pos| {
+ let rigid_body = RigidBodyBuilder::new_kinematic_position_based()
+ .translation(pos)
+ // .ccd_enabled(true)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad)
+ .active_events(ActiveEvents::CONTACT_EVENTS)
+ .build();
+ let coll_handle = colliders.insert_with_parent(collider, handle, &mut bodies);
+ (pos, handle, coll_handle)
+ })
+ .collect::<Vec<_>>();
+
+ let mut rotation = 0.0;
+
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |mut graphics, physics, _, _| {
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(vector![0.0, 10.0])
- .build();
- let handle = physics.bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad).build();
- physics
- .colliders
- .insert_with_parent(collider, handle, &mut physics.bodies);
-
- if let Some(graphics) = &mut graphics {
- graphics.add_body(handle, &physics.bodies, &physics.colliders);
+ testbed.add_callback(move |mut graphics, physics, events, state| {
+ let rot = state.time * -1.0;
+ let pos = state.time.sin() * 5.0;
+ for (p, i, _) in platform_handles.iter() {
+ let mut c = physics.bodies.get_mut(*i).unwrap();
+ c.set_next_kinematic_rotation(rot);
+ //c.set_next_kinematic_translation(vector![pos, 0.0]);
}
- let to_remove: Vec<_> = physics
- .bodies
- .iter()
- .filter(|(_, b)| b.position().translation.vector.y < -10.0)
- .map(|e| e.0)
- .collect();
- for handle in to_remove {
- physics.bodies.remove(
- handle,
- &mut physics.islands,
- &mut physics.colliders,
- &mut physics.joints,
- );
+ if state.timestep_id % 10 == 0 {
+ let x = rand::random::<f32>() * 10.0 - 5.0;
+ let y = rand::random::<f32>() * 10.0 + 10.0;
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ // .ccd_enabled(true)
+ .build();
+ let handle = physics.bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad).build();
+ physics
+ .colliders
+ .insert_with_parent(collider, handle, &mut physics.bodies);
if let Some(graphics) = &mut graphics {
- graphics.remove_body(handle);
+ graphics.add_body(handle, &physics.bodies, &physics.colliders);
}
}
+
+ // let to_remove: Vec<_> = physics
+ // .bodies
+ // .iter()
+ // .filter(|(_, b)| b.position().translation.vector.y < -10.0)
+ // .map(|e| e.0)
+ // .collect();
+ // for handle in to_remove {
+ // physics.bodies.remove(
+ // handle,
+ // &mut physics.islands,
+ // &mut physics.colliders,
+ // &mut physics.joints,
+ // );
+ //
+ // if let Some(graphics) = &mut graphics {
+ // graphics.remove_body(handle);
+ // }
+ // }
});
/*
diff --git a/src/dynamics/rigid_body_components.rs b/src/dynamics/rigid_body_components.rs
index dcd92f7..82ecacf 100644
--- a/src/dynamics/rigid_body_components.rs
+++ b/src/dynamics/rigid_body_components.rs
@@ -147,8 +147,11 @@ impl RigidBodyPosition {
/// Computes the velocity need to travel from `self.position` to `self.next_position` in
/// a time equal to `1.0 / inv_dt`.
#[must_use]
- pub fn interpolate_velocity(&self, inv_dt: Real) -> RigidBodyVelocity {
- let dpos = self.next_position * self.position.inverse();
+ pub fn interpolate_velocity(&self, inv_dt: Real, local_com: &Point<Real>) -> RigidBodyVelocity {
+ let com = self.position * local_com;
+ let shift = Translation::from(com.coords);
+ let dpos = shift.inverse() * self.next_position * self.position.inverse() * shift;
+
let angvel;
#[cfg(feature = "dim2")]
{
@@ -159,6 +162,7 @@ impl RigidBodyPosition {
angvel = dpos.rotation.scaled_axis() * inv_dt;
}
let linvel = dpos.translation.vector * inv_dt;
+
RigidBodyVelocity { linvel, angvel }
}
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 80d75eb..4ba8bfa 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -450,7 +450,10 @@ impl PhysicsPipeline {
match rb_type {
RigidBodyType::KinematicPositionBased => {
let rb_pos: &RigidBodyPosition = bodies.index(handle.0);
- let new_vel = rb_pos.interpolate_velocity(integration_parameters.inv_dt());
+ let new_vel = rb_pos.interpolate_velocity(
+ integration_parameters.inv_dt(),
+ &rb_mprops.local_mprops.local_com,
+ );
bodies.set_internal(handle.0, new_vel);
}
RigidBodyType::KinematicVelocityBased => {