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| author | Sébastien Crozet <developer@crozet.re> | 2023-12-09 21:53:36 +0100 |
|---|---|---|
| committer | Sébastien Crozet <developer@crozet.re> | 2023-12-09 21:53:36 +0100 |
| commit | bfd3884d3663bbb7990f694f67283297ca9cefb6 (patch) | |
| tree | c79ac5a7f1d9dff0ae3536f9abfb06974989d977 | |
| parent | 39f4520b91311bfdced713a6771833eff476bfa5 (diff) | |
| download | rapier-bfd3884d3663bbb7990f694f67283297ca9cefb6.tar.gz rapier-bfd3884d3663bbb7990f694f67283297ca9cefb6.tar.bz2 rapier-bfd3884d3663bbb7990f694f67283297ca9cefb6.zip | |
chore: update changelog
| -rw-r--r-- | CHANGELOG.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 8fd84ce..3224880 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -5,6 +5,7 @@ - Add `EffectiveCharacterMovement::is_sliding_down_slope` to indicate if the character controlled by the kinematic character controller is sliding on a slope that is too steep. - Add `Wheel::side_friction_stiffness` to customize the side friction applied to the vehicle controller’s wheel. +- Add `DebugRenderStyle::disabled_color_multiplier` to make the debug-renderer color disabled object differently. ### Modified - Make `Wheel::friction_slip` public to customize the front friction applied to the vehicle controller’s wheels. |
