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authorSébastien Crozet <developer@crozet.re>2023-12-09 21:53:36 +0100
committerSébastien Crozet <developer@crozet.re>2023-12-09 21:53:36 +0100
commitbfd3884d3663bbb7990f694f67283297ca9cefb6 (patch)
treec79ac5a7f1d9dff0ae3536f9abfb06974989d977
parent39f4520b91311bfdced713a6771833eff476bfa5 (diff)
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chore: update changelog
-rw-r--r--CHANGELOG.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index 8fd84ce..3224880 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -5,6 +5,7 @@
- Add `EffectiveCharacterMovement::is_sliding_down_slope` to indicate if the character controlled by the kinematic
character controller is sliding on a slope that is too steep.
- Add `Wheel::side_friction_stiffness` to customize the side friction applied to the vehicle controller’s wheel.
+- Add `DebugRenderStyle::disabled_color_multiplier` to make the debug-renderer color disabled object differently.
### Modified
- Make `Wheel::friction_slip` public to customize the front friction applied to the vehicle controller’s wheels.