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authorThierry Berger <contact@thierryberger.com>2024-09-13 10:48:56 +0200
committerGitHub <noreply@github.com>2024-09-13 10:48:56 +0200
commitc714ff81f2be61f433d0521bc56ba44ce0e71298 (patch)
treeb331203cee1c4291bcb74222c5b6ee792eb97536
parent04058a111dcb99393e52158823c0f7d6a87407fb (diff)
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ImpulseJointSet::get_mut option to wake up connected bodies (#716)
-rw-r--r--CHANGELOG.md1
-rw-r--r--examples3d/vehicle_joints3.rs14
-rw-r--r--src/dynamics/joint/impulse_joint/impulse_joint_set.rs37
-rw-r--r--src/dynamics/joint/multibody_joint/multibody_joint_set.rs20
-rw-r--r--src/pipeline/physics_pipeline.rs6
5 files changed, 51 insertions, 27 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md
index e6a110a..070b778 100644
--- a/CHANGELOG.md
+++ b/CHANGELOG.md
@@ -8,6 +8,7 @@
### Modified
- `InteractionGroups` default value for `memberships` is now `GROUP_1` (#706)
+- `ImpulseJointSet::get_mut` has a new parameter `wake_up: bool`, to wake up connected bodies.
## v0.22.0 (20 July 2024)
diff --git a/examples3d/vehicle_joints3.rs b/examples3d/vehicle_joints3.rs
index c284175..517bd9c 100644
--- a/examples3d/vehicle_joints3.rs
+++ b/examples3d/vehicle_joints3.rs
@@ -158,14 +158,17 @@ pub fn init_world(testbed: &mut Testbed) {
_ => {}
}
}
-
+ let mut should_wake_up = false;
if thrust != 0.0 || steering != 0.0 {
- physics.bodies.get_mut(body_handle).unwrap().wake_up(true);
+ should_wake_up = true;
}
// Apply steering to the axles.
for steering_handle in &steering_joints {
- let steering_joint = physics.impulse_joints.get_mut(*steering_handle).unwrap();
+ let steering_joint = physics
+ .impulse_joints
+ .get_mut(*steering_handle, should_wake_up)
+ .unwrap();
steering_joint.data.set_motor_position(
JointAxis::AngY,
max_steering_angle * steering,
@@ -187,7 +190,10 @@ pub fn init_world(testbed: &mut Testbed) {
let ms = [1.0 / speed_diff, speed_diff];
for (motor_handle, &ms) in motor_joints.iter().copied().zip(ms.iter()) {
- let motor_joint = physics.impulse_joints.get_mut(motor_handle).unwrap();
+ let motor_joint = physics
+ .impulse_joints
+ .get_mut(motor_handle, should_wake_up)
+ .unwrap();
motor_joint.data.set_motor_velocity(
JointAxis::AngX,
-30.0 * thrust * ms * boost,
diff --git a/src/dynamics/joint/impulse_joint/impulse_joint_set.rs b/src/dynamics/joint/impulse_joint/impulse_joint_set.rs
index 3331822..8f47e0e 100644
--- a/src/dynamics/joint/impulse_joint/impulse_joint_set.rs
+++ b/src/dynamics/joint/impulse_joint/impulse_joint_set.rs
@@ -1,3 +1,5 @@
+use parry::utils::hashmap::HashMap;
+
use super::ImpulseJoint;
use crate::geometry::{InteractionGraph, RigidBodyGraphIndex, TemporaryInteractionIndex};
@@ -40,9 +42,11 @@ pub(crate) type JointGraphEdge = crate::data::graph::Edge<ImpulseJoint>;
/// A set of impulse_joints that can be handled by a physics `World`.
pub struct ImpulseJointSet {
rb_graph_ids: Coarena<RigidBodyGraphIndex>,
- joint_ids: Arena<TemporaryInteractionIndex>, // Map joint handles to edge ids on the graph.
+ /// Map joint handles to edge ids on the graph.
+ joint_ids: Arena<TemporaryInteractionIndex>,
joint_graph: InteractionGraph<RigidBodyHandle, ImpulseJoint>,
- pub(crate) to_wake_up: Vec<RigidBodyHandle>, // A set of rigid-body handles to wake-up during the next timestep.
+ /// A set of rigid-body handles to wake-up during the next timestep.
+ pub(crate) to_wake_up: HashMap<RigidBodyHandle, ()>,
}
impl ImpulseJointSet {
@@ -52,7 +56,7 @@ impl ImpulseJointSet {
rb_graph_ids: Coarena::new(),
joint_ids: Arena::new(),
joint_graph: InteractionGraph::new(),
- to_wake_up: vec![],
+ to_wake_up: HashMap::default(),
}
}
@@ -145,9 +149,20 @@ impl ImpulseJointSet {
}
/// Gets a mutable reference to the joint with the given handle.
- pub fn get_mut(&mut self, handle: ImpulseJointHandle) -> Option<&mut ImpulseJoint> {
+ pub fn get_mut(
+ &mut self,
+ handle: ImpulseJointHandle,
+ wake_up_connected_bodies: bool,
+ ) -> Option<&mut ImpulseJoint> {
let id = self.joint_ids.get(handle.0)?;
- self.joint_graph.graph.edge_weight_mut(*id)
+ let joint = self.joint_graph.graph.edge_weight_mut(*id);
+ if wake_up_connected_bodies {
+ if let Some(joint) = &joint {
+ self.to_wake_up.insert(joint.body1, ());
+ self.to_wake_up.insert(joint.body2, ());
+ }
+ }
+ joint
}
/// Gets the joint with the given handle without a known generation.
@@ -269,8 +284,8 @@ impl ImpulseJointSet {
self.joint_ids[handle] = self.joint_graph.add_edge(graph_index1, graph_index2, joint);
if wake_up {
- self.to_wake_up.push(body1);
- self.to_wake_up.push(body2);
+ self.to_wake_up.insert(body1, ());
+ self.to_wake_up.insert(body2, ());
}
ImpulseJointHandle(handle)
@@ -320,10 +335,10 @@ impl ImpulseJointSet {
if wake_up {
if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.0) {
- self.to_wake_up.push(*rb_handle);
+ self.to_wake_up.insert(*rb_handle, ());
}
if let Some(rb_handle) = self.joint_graph.graph.node_weight(endpoints.1) {
- self.to_wake_up.push(*rb_handle);
+ self.to_wake_up.insert(*rb_handle, ());
}
}
@@ -372,8 +387,8 @@ impl ImpulseJointSet {
}
// Wake up the attached bodies.
- self.to_wake_up.push(h1);
- self.to_wake_up.push(h2);
+ self.to_wake_up.insert(h1, ());
+ self.to_wake_up.insert(h2, ());
}
if let Some(other) = self.joint_graph.remove_node(deleted_id) {
diff --git a/src/dynamics/joint/multibody_joint/multibody_joint_set.rs b/src/dynamics/joint/multibody_joint/multibody_joint_set.rs
index a9bf521..de1748c 100644
--- a/src/dynamics/joint/multibody_joint/multibody_joint_set.rs
+++ b/src/dynamics/joint/multibody_joint/multibody_joint_set.rs
@@ -1,3 +1,5 @@
+use parry::utils::hashmap::HashMap;
+
use crate::data::{Arena, Coarena, Index};
use crate::dynamics::joint::MultibodyLink;
use crate::dynamics::{GenericJoint, Multibody, MultibodyJoint, RigidBodyHandle};
@@ -94,7 +96,7 @@ pub struct MultibodyJointSet {
// NOTE: this is mostly for the island extraction. So perhaps we won’t need
// that any more in the future when we improve our island builder.
pub(crate) connectivity_graph: InteractionGraph<RigidBodyHandle, ()>,
- pub(crate) to_wake_up: Vec<RigidBodyHandle>,
+ pub(crate) to_wake_up: HashMap<RigidBodyHandle, ()>,
}
impl MultibodyJointSet {
@@ -104,7 +106,7 @@ impl MultibodyJointSet {
multibodies: Arena::new(),
rb2mb: Coarena::new(),
connectivity_graph: InteractionGraph::new(),
- to_wake_up: vec![],
+ to_wake_up: HashMap::default(),
}
}
@@ -200,8 +202,8 @@ impl MultibodyJointSet {
multibody1.append(mb2, link1.id, MultibodyJoint::new(data.into(), kinematic));
if wake_up {
- self.to_wake_up.push(body1);
- self.to_wake_up.push(body2);
+ self.to_wake_up.insert(body1, ());
+ self.to_wake_up.insert(body2, ());
}
// Because each rigid-body can only have one parent link,
@@ -223,8 +225,8 @@ impl MultibodyJointSet {
.remove_edge(parent_graph_id, removed.graph_id);
if wake_up {
- self.to_wake_up.push(RigidBodyHandle(handle.0));
- self.to_wake_up.push(parent_rb);
+ self.to_wake_up.insert(RigidBodyHandle(handle.0), ());
+ self.to_wake_up.insert(parent_rb, ());
}
// TODO: remove the node if it no longer has any attached edges?
@@ -265,7 +267,7 @@ impl MultibodyJointSet {
let rb_handle = link.rigid_body;
if wake_up {
- self.to_wake_up.push(rb_handle);
+ self.to_wake_up.insert(rb_handle, ());
}
// Remove the rigid-body <-> multibody mapping for this link.
@@ -290,8 +292,8 @@ impl MultibodyJointSet {
// There is a multibody_joint handle is equal to the second rigid-body’s handle.
articulations_to_remove.push(MultibodyJointHandle(rb2.0));
- self.to_wake_up.push(rb1);
- self.to_wake_up.push(rb2);
+ self.to_wake_up.insert(rb1, ());
+ self.to_wake_up.insert(rb2, ());
}
for articulation_handle in articulations_to_remove {
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 8d1fec4..ab4b119 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -428,10 +428,10 @@ impl PhysicsPipeline {
self.counters.stages.user_changes.start();
for handle in impulse_joints
.to_wake_up
- .drain(..)
- .chain(multibody_joints.to_wake_up.drain(..))
+ .drain()
+ .chain(multibody_joints.to_wake_up.drain())
{
- islands.wake_up(bodies, handle, true);
+ islands.wake_up(bodies, handle.0, true);
}
// Apply modifications.