aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCrozet Sébastien <developer@crozet.re>2021-06-01 14:56:24 +0200
committerCrozet Sébastien <developer@crozet.re>2021-06-01 14:56:24 +0200
commitdbb3c8f43b151e48619ed954b20d44dd9e5c2c55 (patch)
tree30ef15379564436685f4367eee13e858e22185aa
parent5ef81cda406d796c5d188542b5bd9fbf4aefd4cf (diff)
downloadrapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.tar.gz
rapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.tar.bz2
rapier-dbb3c8f43b151e48619ed954b20d44dd9e5c2c55.zip
CCD: take collision groups into account
-rw-r--r--src/dynamics/ccd/ccd_solver.rs75
-rw-r--r--src/dynamics/ccd/toi_entry.rs24
-rw-r--r--src/geometry/collider.rs1
-rw-r--r--src/geometry/collider_set.rs16
-rw-r--r--src/pipeline/physics_pipeline.rs36
-rw-r--r--src/pipeline/user_changes.rs3
6 files changed, 107 insertions, 48 deletions
diff --git a/src/dynamics/ccd/ccd_solver.rs b/src/dynamics/ccd/ccd_solver.rs
index 354f183..dab4f73 100644
--- a/src/dynamics/ccd/ccd_solver.rs
+++ b/src/dynamics/ccd/ccd_solver.rs
@@ -10,7 +10,7 @@ use crate::geometry::{
use crate::math::Real;
use crate::parry::utils::SortedPair;
use crate::pipeline::{EventHandler, QueryPipeline, QueryPipelineMode};
-use crate::prelude::{ActiveEvents, ColliderFlags};
+use crate::prelude::{ActiveEvents, ColliderFlags, ColliderGroups};
use parry::query::{DefaultQueryDispatcher, QueryDispatcher};
use parry::utils::hashmap::HashMap;
use std::collections::BinaryHeap;
@@ -140,7 +140,8 @@ impl CCDSolver {
Colliders: ComponentSetOption<ColliderParent>
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
- + ComponentSet<ColliderType>,
+ + ComponentSet<ColliderType>
+ + ComponentSet<ColliderGroups>,
{
// Update the query pipeline.
self.query_pipeline.update_with_mode(
@@ -201,16 +202,21 @@ impl CCDSolver {
{
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
- let c1: (_, _, _) = colliders.index_bundle(ch1.0);
- let c2: (_, _, _) = colliders.index_bundle(ch2.0);
+ let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
+ let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
let co_type1: &ColliderType = colliders.index(ch1.0);
let co_type2: &ColliderType = colliders.index(ch1.0);
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
- if bh1 == bh2 || (co_type1.is_sensor() || co_type2.is_sensor()) {
- // Ignore self-intersection and sensors.
+ // Ignore self-intersection and sensors and apply collision groups filter.
+ if bh1 == bh2 // Ignore self-intersection.
+ || (co_type1.is_sensor() || co_type2.is_sensor()) // Ignore sensors.
+ || !c1.3.collision_groups.test(c2.3.collision_groups) // Apply collision groups.
+ || !c1.3.solver_groups.test(c2.3.solver_groups)
+ // Apply solver groups.
+ {
return true;
}
@@ -226,8 +232,8 @@ impl CCDSolver {
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
- (c1.0, c1.1, c1.2, co_parent1),
- (c2.0, c2.1, c2.2, co_parent2),
+ (c1.0, c1.1, c1.2, c1.3, co_parent1),
+ (c2.0, c2.1, c2.2, c2.3, co_parent2),
Some((rb_pos1, rb_vels1, rb_mprops1, rb_ccd1)),
b2,
None,
@@ -274,7 +280,8 @@ impl CCDSolver {
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderType>
- + ComponentSet<ColliderFlags>,
+ + ComponentSet<ColliderFlags>
+ + ComponentSet<ColliderGroups>,
{
let mut frozen = HashMap::<_, Real>::default();
let mut all_toi = BinaryHeap::new();
@@ -336,14 +343,15 @@ impl CCDSolver {
{
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
- let c1: (_, _, _) = colliders.index_bundle(ch1.0);
- let c2: (_, _, _) = colliders.index_bundle(ch2.0);
+ let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
+ let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
- if bh1 == bh2 {
- // Ignore self-intersection.
+ // Ignore self-intersections and apply groups filter.
+ if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups)
+ {
return true;
}
@@ -360,8 +368,8 @@ impl CCDSolver {
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
- (c1.0, c1.1, c1.2, co_parent1),
- (c2.0, c2.1, c2.2, co_parent2),
+ (c1.0, c1.1, c1.2, c1.3, co_parent1),
+ (c2.0, c2.1, c2.2, c2.3, co_parent2),
b1,
b2,
None,
@@ -400,7 +408,7 @@ impl CCDSolver {
// NOTE: all static bodies (and kinematic bodies?) should be considered as "frozen", this
// may avoid some resweeps.
- let mut intersections_to_check = vec![];
+ let mut pseudo_intersections_to_check = vec![];
while let Some(toi) = all_toi.pop() {
assert!(toi.toi <= dt);
@@ -422,7 +430,7 @@ impl CCDSolver {
continue;
}
- if toi.is_intersection_test {
+ if toi.is_pseudo_intersection_test {
// NOTE: this test is redundant with the previous `if !should_freeze && ...`
// but let's keep it to avoid tricky regressions if we end up swapping both
// `if` for some reasons in the future.
@@ -430,7 +438,7 @@ impl CCDSolver {
// This is only an intersection so we don't have to freeze and there is no
// need to resweep. However we will need to see if we have to generate
// intersection events, so push the TOI for further testing.
- intersections_to_check.push(toi);
+ pseudo_intersections_to_check.push(toi);
}
continue;
}
@@ -462,14 +470,14 @@ impl CCDSolver {
.colliders_with_aabb_intersecting_aabb(&aabb, |ch2| {
let co_parent1: Option<&ColliderParent> = colliders.get(ch1.0);
let co_parent2: Option<&ColliderParent> = colliders.get(ch2.0);
- let c1: (_, _, _) = colliders.index_bundle(ch1.0);
- let c2: (_, _, _) = colliders.index_bundle(ch2.0);
+ let c1: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch1.0);
+ let c2: (_, _, _, &ColliderGroups) = colliders.index_bundle(ch2.0);
let bh1 = co_parent1.map(|p| p.handle);
let bh2 = co_parent2.map(|p| p.handle);
- if bh1 == bh2 {
- // Ignore self-intersection.
+ // Ignore self-intersection and apply groups filter.
+ if bh1 == bh2 || !c1.3.collision_groups.test(c2.3.collision_groups) {
return true;
}
@@ -498,8 +506,8 @@ impl CCDSolver {
self.query_pipeline.query_dispatcher(),
*ch1,
*ch2,
- (c1.0, c1.1, c1.2, co_parent1),
- (c2.0, c2.1, c2.2, co_parent2),
+ (c1.0, c1.1, c1.2, c1.3, co_parent1),
+ (c2.0, c2.1, c2.2, c2.3, co_parent2),
b1,
b2,
frozen1.copied(),
@@ -516,7 +524,7 @@ impl CCDSolver {
}
}
- for toi in intersections_to_check {
+ for toi in pseudo_intersections_to_check {
// See if the intersection is still active once the bodies
// reach their final positions.
// - If the intersection is still active, don't report it yet. It will be
@@ -524,17 +532,30 @@ impl CCDSolver {
// - If the intersection isn't active anymore, and it wasn't intersecting
// before, then we need to generate one interaction-start and one interaction-stop
// events because it will never be detected by the narrow-phase because of tunneling.
- let (co_pos1, co_shape1, co_flags1): (
+ let (co_type1, co_pos1, co_shape1, co_flags1): (
+ &ColliderType,
&ColliderPosition,
&ColliderShape,
&ColliderFlags,
) = colliders.index_bundle(toi.c1.0);
- let (co_pos2, co_shape2, co_flags2): (
+ let (co_type2, co_pos2, co_shape2, co_flags2): (
+ &ColliderType,
&ColliderPosition,
&ColliderShape,
&ColliderFlags,
) = colliders.index_bundle(toi.c2.0);
+ if !co_type1.is_sensor() && !co_type2.is_sensor() {
+ // TODO: this happens if we found a TOI between two non-sensor
+ // colliders with mismatching solver_flags. It is not clear
+ // what we should do in this case: we could report a
+ // contact started/contact stopped event for example. But in
+ // that case, what contact pair should be pass to these events?
+ // For now we just ignore this special case. Let's wait for an actual
+ // use-case to come up before we determine what we want to do here.
+ continue;
+ }
+
let co_next_pos1 = if let Some(b1) = toi.b1 {
let co_parent1: &ColliderParent = colliders.get(toi.c1.0).unwrap();
let (rb_pos1, rb_vels1, rb_mprops1): (
diff --git a/src/dynamics/ccd/toi_entry.rs b/src/dynamics/ccd/toi_entry.rs
index 78396c0..918e7c4 100644
--- a/src/dynamics/ccd/toi_entry.rs
+++ b/src/dynamics/ccd/toi_entry.rs
@@ -2,7 +2,7 @@ use crate::dynamics::{
RigidBodyCcd, RigidBodyHandle, RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
};
use crate::geometry::{
- ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
+ ColliderGroups, ColliderHandle, ColliderParent, ColliderPosition, ColliderShape, ColliderType,
};
use crate::math::Real;
use parry::query::{NonlinearRigidMotion, QueryDispatcher};
@@ -14,7 +14,9 @@ pub struct TOIEntry {
pub b1: Option<RigidBodyHandle>,
pub c2: ColliderHandle,
pub b2: Option<RigidBodyHandle>,
- pub is_intersection_test: bool,
+ // We call this "pseudo" intersection because this also
+ // includes colliders pairs with mismatching solver_groups.
+ pub is_pseudo_intersection_test: bool,
pub timestamp: usize,
}
@@ -25,7 +27,7 @@ impl TOIEntry {
b1: Option<RigidBodyHandle>,
c2: ColliderHandle,
b2: Option<RigidBodyHandle>,
- is_intersection_test: bool,
+ is_pseudo_intersection_test: bool,
timestamp: usize,
) -> Self {
Self {
@@ -34,7 +36,7 @@ impl TOIEntry {
b1,
c2,
b2,
- is_intersection_test,
+ is_pseudo_intersection_test,
timestamp,
}
}
@@ -47,12 +49,14 @@ impl TOIEntry {
&ColliderType,
&ColliderShape,
&ColliderPosition,
+ &ColliderGroups,
Option<&ColliderParent>,
),
c2: (
&ColliderType,
&ColliderShape,
&ColliderPosition,
+ &ColliderGroups,
Option<&ColliderParent>,
),
b1: Option<(
@@ -78,8 +82,8 @@ impl TOIEntry {
return None;
}
- let (co_type1, co_shape1, co_pos1, co_parent1) = c1;
- let (co_type2, co_shape2, co_pos2, co_parent2) = c2;
+ let (co_type1, co_shape1, co_pos1, co_groups1, co_parent1) = c1;
+ let (co_type2, co_shape2, co_pos2, co_groups2, co_parent2) = c2;
let linvel1 =
frozen1.is_none() as u32 as Real * b1.map(|b| b.1.linvel).unwrap_or(na::zero());
@@ -104,7 +108,9 @@ impl TOIEntry {
// keep it since more conservatism is good at this stage.
let thickness = (co_shape1.0.ccd_thickness() + co_shape2.0.ccd_thickness())
+ smallest_contact_dist.max(0.0);
- let is_intersection_test = co_type1.is_sensor() || co_type2.is_sensor();
+ let is_pseudo_intersection_test = co_type1.is_sensor()
+ || co_type2.is_sensor()
+ || !co_groups1.solver_groups.test(co_groups2.solver_groups);
if (end_time - start_time) * vel12 < thickness {
return None;
@@ -135,7 +141,7 @@ impl TOIEntry {
// If the TOI search involves two non-sensor colliders then
// we don't want to stop the TOI search at the first penetration
// because the colliders may be in a separating trajectory.
- let stop_at_penetration = is_intersection_test;
+ let stop_at_penetration = is_pseudo_intersection_test;
let res_toi = query_dispatcher
.nonlinear_time_of_impact(
@@ -157,7 +163,7 @@ impl TOIEntry {
co_parent1.map(|p| p.handle),
ch2,
co_parent2.map(|p| p.handle),
- is_intersection_test,
+ is_pseudo_intersection_test,
0,
))
}
diff --git a/src/geometry/collider.rs b/src/geometry/collider.rs
index 612df3c..b9007bf 100644
--- a/src/geometry/collider.rs
+++ b/src/geometry/collider.rs
@@ -33,7 +33,6 @@ pub struct Collider {
impl Collider {
pub(crate) fn reset_internal_references(&mut self) {
- self.co_parent = None;
self.co_bf_data.proxy_index = crate::INVALID_U32;
self.co_changes = ColliderChanges::all();
}
diff --git a/src/geometry/collider_set.rs b/src/geometry/collider_set.rs
index d8603cd..dc0abdc 100644
--- a/src/geometry/collider_set.rs
+++ b/src/geometry/collider_set.rs
@@ -134,6 +134,7 @@ impl ColliderSet {
// Make sure the internal links are reset, they may not be
// if this rigid-body was obtained by cloning another one.
coll.reset_internal_references();
+ coll.co_parent = None;
let handle = ColliderHandle(self.colliders.insert(coll));
self.modified_colliders.push(handle);
handle
@@ -147,12 +148,17 @@ impl ColliderSet {
bodies: &mut RigidBodySet,
) -> ColliderHandle {
// Make sure the internal links are reset, they may not be
- // if this rigid-body was obtained by cloning another one.
+ // if this collider was obtained by cloning another one.
coll.reset_internal_references();
- coll.co_parent = Some(ColliderParent {
- handle: parent_handle,
- pos_wrt_parent: coll.co_pos.0,
- });
+
+ if let Some(prev_parent) = &mut coll.co_parent {
+ prev_parent.handle = parent_handle;
+ } else {
+ coll.co_parent = Some(ColliderParent {
+ handle: parent_handle,
+ pos_wrt_parent: coll.co_pos.0,
+ });
+ }
// NOTE: we use `get_mut` instead of `get_mut_internal` so that the
// modification flag is updated properly.
diff --git a/src/pipeline/physics_pipeline.rs b/src/pipeline/physics_pipeline.rs
index 74249af..f5d9b27 100644
--- a/src/pipeline/physics_pipeline.rs
+++ b/src/pipeline/physics_pipeline.rs
@@ -367,7 +367,8 @@ impl PhysicsPipeline {
+ ComponentSet<ColliderPosition>
+ ComponentSet<ColliderShape>
+ ComponentSet<ColliderType>
- + ComponentSet<ColliderFlags>,
+ + ComponentSet<ColliderFlags>
+ + ComponentSet<ColliderGroups>,
{
self.counters.ccd.toi_computation_time.start();
// Handle CCD
@@ -430,7 +431,10 @@ impl PhysicsPipeline {
islands: &IslandManager,
bodies: &mut Bodies,
) where
- Bodies: ComponentSetMut<RigidBodyVelocity> + ComponentSet<RigidBodyPosition>,
+ Bodies: ComponentSetMut<RigidBodyVelocity>
+ + ComponentSetMut<RigidBodyPosition>
+ + ComponentSet<RigidBodyType>
+ + ComponentSet<RigidBodyMassProps>,
{
// Update kinematic bodies velocities.
// TODO: what is the best place for this? It should at least be
@@ -438,9 +442,31 @@ impl PhysicsPipeline {
// there to determine if this kinematic body should wake-up dynamic
// bodies it is touching.
for handle in islands.active_kinematic_bodies() {
- let ppos: &RigidBodyPosition = bodies.index(handle.0);
- let new_vel = ppos.interpolate_velocity(integration_parameters.inv_dt());
- bodies.set_internal(handle.0, new_vel);
+ let (rb_type, rb_pos, rb_vel, rb_mprops): (
+ &RigidBodyType,
+ &RigidBodyPosition,
+ &RigidBodyVelocity,
+ &RigidBodyMassProps,
+ ) = bodies.index_bundle(handle.0);
+
+ match rb_type {
+ RigidBodyType::KinematicPositionBased => {
+ let rb_pos: &RigidBodyPosition = bodies.index(handle.0);
+ let new_vel = rb_pos.interpolate_velocity(integration_parameters.inv_dt());
+ bodies.set_internal(handle.0, new_vel);
+ }
+ RigidBodyType::KinematicVelocityBased => {
+ let new_pos = rb_vel.integrate(
+ integration_parameters.dt,
+ &rb_pos.position,
+ // NOTE: we don't use the `world_com` here because it is not
+ // really updated for kinematic bodies.
+ &(rb_pos.position * rb_mprops.local_mprops.local_com),
+ );
+ bodies.set_internal(handle.0, RigidBodyPosition::from(new_pos));
+ }
+ _ => {}
+ }
}
}
diff --git a/src/pipeline/user_changes.rs b/src/pipeline/user_changes.rs
index 99c5cfe..699361c 100644
--- a/src/pipeline/user_changes.rs
+++ b/src/pipeline/user_changes.rs
@@ -100,7 +100,8 @@ pub(crate) fn handle_user_changes_to_rigid_bodies<Bodies, Colliders>(
// the active_dynamic_set.
changes.set(RigidBodyChanges::SLEEP, true);
}
- RigidBodyType::Kinematic => {
+ RigidBodyType::KinematicVelocityBased
+ | RigidBodyType::KinematicPositionBased => {
// Remove from the active dynamic set if it was there.
if islands.active_dynamic_set.get(ids.active_set_id) == Some(&handle) {
islands.active_dynamic_set.swap_remove(ids.active_set_id);