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authorSébastien Crozet <developer@crozet.re>2021-08-07 18:20:19 +0200
committerSébastien Crozet <sebastien@crozet.re>2021-08-08 18:38:12 +0200
commitf7643272f40fa5776ce21a5ccdb43101d987030e (patch)
tree0a5a374aa879f830b710d91d1ef1d2ea4d21793b
parentac77c95c9c161948433ce3a05bab1f2e9fe32f61 (diff)
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Implement limits for ball joints.
-rw-r--r--examples3d/joints3.rs58
-rw-r--r--src/dynamics/joint/ball_joint.rs24
-rw-r--r--src/dynamics/joint/revolute_joint.rs3
-rw-r--r--src/dynamics/solver/joint_constraint/ball_position_constraint.rs78
-rw-r--r--src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs253
-rw-r--r--src/dynamics/solver/joint_constraint/revolute_velocity_constraint.rs4
6 files changed, 366 insertions, 54 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs
index 902d810..11cd533 100644
--- a/examples3d/joints3.rs
+++ b/examples3d/joints3.rs
@@ -368,6 +368,58 @@ fn create_ball_joints(
}
}
+fn create_ball_joints_with_limits(
+ bodies: &mut RigidBodySet,
+ colliders: &mut ColliderSet,
+ joints: &mut JointSet,
+ origin: Point<f32>,
+) {
+ let shift = vector![0.0, 0.0, 3.0];
+
+ let ground = bodies.insert(
+ RigidBodyBuilder::new_static()
+ .translation(origin.coords)
+ .build(),
+ );
+
+ let ball1 = bodies.insert(
+ RigidBodyBuilder::new_dynamic()
+ .translation(origin.coords + shift)
+ .linvel(vector![20.0, 20.0, 0.0])
+ .build(),
+ );
+ colliders.insert_with_parent(
+ ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
+ ball1,
+ bodies,
+ );
+
+ let ball2 = bodies.insert(
+ RigidBodyBuilder::new_dynamic()
+ .translation(origin.coords + shift * 2.0)
+ .build(),
+ );
+ colliders.insert_with_parent(
+ ColliderBuilder::cuboid(1.0, 1.0, 1.0).build(),
+ ball2,
+ bodies,
+ );
+
+ let mut joint1 = BallJoint::new(Point::origin(), Point::from(-shift));
+ joint1.limits_enabled = true;
+ joint1.limits_local_axis1 = Vector::z_axis();
+ joint1.limits_local_axis2 = Vector::z_axis();
+ joint1.limits_angle = 0.2;
+ joints.insert(ground, ball1, joint1);
+
+ let mut joint2 = BallJoint::new(Point::origin(), Point::from(-shift));
+ joint2.limits_enabled = true;
+ joint2.limits_local_axis1 = Vector::z_axis();
+ joint2.limits_local_axis2 = Vector::z_axis();
+ joint2.limits_angle = 0.3;
+ joints.insert(ball1, ball2, joint2);
+}
+
fn create_actuated_revolute_joints(
bodies: &mut RigidBodySet,
colliders: &mut ColliderSet,
@@ -549,6 +601,12 @@ pub fn init_world(testbed: &mut Testbed) {
3,
);
create_ball_joints(&mut bodies, &mut colliders, &mut joints, 15);
+ create_ball_joints_with_limits(
+ &mut bodies,
+ &mut colliders,
+ &mut joints,
+ point![-5.0, 0.0, 0.0],
+ );
/*
* Set up the testbed.
diff --git a/src/dynamics/joint/ball_joint.rs b/src/dynamics/joint/ball_joint.rs
index ee11489..0b626c0 100644
--- a/src/dynamics/joint/ball_joint.rs
+++ b/src/dynamics/joint/ball_joint.rs
@@ -1,5 +1,5 @@
use crate::dynamics::SpringModel;
-use crate::math::{Point, Real, Rotation, Vector};
+use crate::math::{Point, Real, Rotation, UnitVector, Vector};
#[derive(Copy, Clone, PartialEq)]
#[cfg_attr(feature = "serde-serialize", derive(Serialize, Deserialize))]
@@ -38,6 +38,17 @@ pub struct BallJoint {
pub motor_impulse: Vector<Real>,
/// The spring-like model used by the motor to reach the target velocity and .
pub motor_model: SpringModel,
+
+ /// Are the limits enabled for this joint?
+ pub limits_enabled: bool,
+ /// The axis of the limit cone for this joint, if the local-space of the first body.
+ pub limits_local_axis1: UnitVector<Real>,
+ /// The axis of the limit cone for this joint, if the local-space of the first body.
+ pub limits_local_axis2: UnitVector<Real>,
+ /// The maximum angle allowed between the two limit axes in world-space.
+ pub limits_angle: Real,
+ /// The impulse applied to enforce joint limits.
+ pub limits_impulse: Real,
}
impl BallJoint {
@@ -62,13 +73,20 @@ impl BallJoint {
motor_impulse: na::zero(),
motor_max_impulse: Real::MAX,
motor_model: SpringModel::default(),
+ limits_enabled: false,
+ limits_local_axis1: Vector::x_axis(),
+ limits_local_axis2: Vector::x_axis(),
+ limits_angle: Real::MAX,
+ limits_impulse: 0.0,
}
}
/// Can a SIMD constraint be used for resolving this joint?
pub fn supports_simd_constraints(&self) -> bool {
- // SIMD ball constraints don't support motors right now.
- self.motor_max_impulse == 0.0 || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0)
+ // SIMD ball constraints don't support motors and limits right now.
+ !self.limits_enabled
+ && (self.motor_max_impulse == 0.0
+ || (self.motor_stiffness == 0.0 && self.motor_damping == 0.0))
}
/// Set the spring-like model used by the motor to reach the desired target velocity and position.
diff --git a/src/dynamics/joint/revolute_joint.rs b/src/dynamics/joint/revolute_joint.rs
index 53a82f5..6531a89 100644
--- a/src/dynamics/joint/revolute_joint.rs
+++ b/src/dynamics/joint/revolute_joint.rs
@@ -93,7 +93,7 @@ impl RevoluteJoint {
/// Can a SIMD constraint be used for resolving this joint?
pub fn supports_simd_constraints(&self) -> bool {
- // SIMD revolute constraints don't support motors right now.
+ // SIMD revolute constraints don't support motors and limits right now.
!self.limits_enabled
&& (self.motor_max_impulse == 0.0
|| (self.motor_stiffness == 0.0 && self.motor_damping == 0.0))
@@ -142,6 +142,7 @@ impl RevoluteJoint {
)
}
+ /// Estimates the current position of the motor angle given the joint parameters.
pub fn estimate_motor_angle_from_params(
axis1: &Unit<Vector<Real>>,
tangent1: &Vector<Real>,
diff --git a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
index 0227960..0169f30 100644
--- a/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_position_constraint.rs
@@ -3,7 +3,7 @@ use crate::dynamics::{
};
#[cfg(feature = "dim2")]
use crate::math::SdpMatrix;
-use crate::math::{AngularInertia, Isometry, Point, Real, Rotation};
+use crate::math::{AngularInertia, Isometry, Point, Real, Rotation, UnitVector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
@@ -19,9 +19,15 @@ pub(crate) struct BallPositionConstraint {
ii1: AngularInertia<Real>,
ii2: AngularInertia<Real>,
+ inv_ii1_ii2: AngularInertia<Real>,
local_anchor1: Point<Real>,
local_anchor2: Point<Real>,
+
+ limits_enabled: bool,
+ limits_angle: Real,
+ limits_local_axis1: UnitVector<Real>,
+ limits_local_axis2: UnitVector<Real>,
}
impl BallPositionConstraint {
@@ -33,17 +39,26 @@ impl BallPositionConstraint {
let (mprops1, ids1) = rb1;
let (mprops2, ids2) = rb2;
+ let ii1 = mprops1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let inv_ii1_ii2 = (ii1 + ii2).inverse();
+
Self {
local_com1: mprops1.local_mprops.local_com,
local_com2: mprops2.local_mprops.local_com,
im1: mprops1.effective_inv_mass,
im2: mprops2.effective_inv_mass,
- ii1: mprops1.effective_world_inv_inertia_sqrt.squared(),
- ii2: mprops2.effective_world_inv_inertia_sqrt.squared(),
+ ii1,
+ ii2,
+ inv_ii1_ii2,
local_anchor1: cparams.local_anchor1,
local_anchor2: cparams.local_anchor2,
position1: ids1.active_set_offset,
position2: ids2.active_set_offset,
+ limits_enabled: cparams.limits_enabled,
+ limits_angle: cparams.limits_angle,
+ limits_local_axis1: cparams.limits_local_axis1,
+ limits_local_axis2: cparams.limits_local_axis2,
}
}
@@ -96,6 +111,31 @@ impl BallPositionConstraint {
position1.rotation = Rotation::new(angle1) * position1.rotation;
position2.rotation = Rotation::new(angle2) * position2.rotation;
+ /*
+ * Limits part.
+ */
+ if self.limits_enabled {
+ let axis1 = position1 * self.limits_local_axis1;
+ let axis2 = position2 * self.limits_local_axis2;
+
+ // TODO: handle the case where dot(axis1, axis2) = -1.0
+ if let Some((axis, angle)) =
+ Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle())
+ {
+ if angle >= self.limits_angle {
+ let ang_error = angle - self.limits_angle;
+ let ang_impulse = self
+ .inv_ii1_ii2
+ .transform_vector(*axis * ang_error * params.joint_erp);
+
+ position1.rotation =
+ Rotation::new(self.ii1.transform_vector(-ang_impulse)) * position1.rotation;
+ position2.rotation =
+ Rotation::new(self.ii2.transform_vector(ang_impulse)) * position2.rotation;
+ }
+ }
+ }
+
positions[self.position1 as usize] = position1;
positions[self.position2 as usize] = position2;
}
@@ -109,6 +149,11 @@ pub(crate) struct BallPositionGroundConstraint {
ii2: AngularInertia<Real>,
local_anchor2: Point<Real>,
local_com2: Point<Real>,
+
+ limits_enabled: bool,
+ limits_angle: Real,
+ limits_axis1: UnitVector<Real>,
+ limits_local_axis2: UnitVector<Real>,
}
impl BallPositionGroundConstraint {
@@ -132,6 +177,10 @@ impl BallPositionGroundConstraint {
local_anchor2: cparams.local_anchor1,
position2: ids2.active_set_offset,
local_com2: mprops2.local_mprops.local_com,
+ limits_enabled: cparams.limits_enabled,
+ limits_angle: cparams.limits_angle,
+ limits_axis1: poss1.next_position * cparams.limits_local_axis2,
+ limits_local_axis2: cparams.limits_local_axis1,
}
} else {
Self {
@@ -141,6 +190,10 @@ impl BallPositionGroundConstraint {
local_anchor2: cparams.local_anchor2,
position2: ids2.active_set_offset,
local_com2: mprops2.local_mprops.local_com,
+ limits_enabled: cparams.limits_enabled,
+ limits_angle: cparams.limits_angle,
+ limits_axis1: poss1.next_position * cparams.limits_local_axis1,
+ limits_local_axis2: cparams.limits_local_axis2,
}
}
}
@@ -172,6 +225,25 @@ impl BallPositionGroundConstraint {
let angle2 = self.ii2.transform_vector(centered_anchor2.gcross(-impulse));
position2.rotation = Rotation::new(angle2) * position2.rotation;
+
+ /*
+ * Limits part.
+ */
+ if self.limits_enabled {
+ let axis2 = position2 * self.limits_local_axis2;
+
+ // TODO: handle the case where dot(axis1, axis2) = -1.0
+ if let Some((axis, angle)) = Rotation::rotation_between_axis(&axis2, &self.limits_axis1)
+ .and_then(|r| r.axis_angle())
+ {
+ if angle >= self.limits_angle {
+ let ang_error = angle - self.limits_angle;
+ let ang_correction = *axis * ang_error * params.joint_erp;
+ position2.rotation = Rotation::new(ang_correction) * position2.rotation;
+ }
+ }
+ }
+
positions[self.position2 as usize] = position2;
}
}
diff --git a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
index 9e5227e..0689c2b 100644
--- a/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/ball_velocity_constraint.rs
@@ -3,7 +3,7 @@ use crate::dynamics::{
BallJoint, IntegrationParameters, JointGraphEdge, JointIndex, JointParams, RigidBodyIds,
RigidBodyMassProps, RigidBodyPosition, RigidBodyVelocity,
};
-use crate::math::{AngVector, AngularInertia, Real, SdpMatrix, Vector};
+use crate::math::{AngVector, AngularInertia, Real, Rotation, SdpMatrix, Vector};
use crate::utils::{WAngularInertia, WCross, WCrossMatrix};
#[derive(Debug)]
@@ -26,6 +26,12 @@ pub(crate) struct BallVelocityConstraint {
motor_inv_lhs: Option<AngularInertia<Real>>,
motor_max_impulse: Real,
+ limits_active: bool,
+ limits_rhs: Real,
+ limits_inv_lhs: Real,
+ limits_impulse: Real,
+ limits_axis: Vector<Real>,
+
im1: Real,
im2: Real,
@@ -51,18 +57,18 @@ impl BallVelocityConstraint {
),
joint: &BallJoint,
) -> Self {
- let (poss1, vels1, mprops1, ids1) = rb1;
- let (poss2, vels2, mprops2, ids2) = rb2;
+ let (rb_pos1, rb_vels1, rb_mprops1, rb_ids1) = rb1;
+ let (rb_pos2, rb_vels2, rb_mprops2, rb_ids2) = rb2;
- let anchor_world1 = poss1.position * joint.local_anchor1;
- let anchor_world2 = poss2.position * joint.local_anchor2;
- let anchor1 = anchor_world1 - mprops1.world_com;
- let anchor2 = anchor_world2 - mprops2.world_com;
+ let anchor_world1 = rb_pos1.position * joint.local_anchor1;
+ let anchor_world2 = rb_pos2.position * joint.local_anchor2;
+ let anchor1 = anchor_world1 - rb_mprops1.world_com;
+ let anchor2 = anchor_world2 - rb_mprops2.world_com;
- let vel1 = vels1.linvel + vels1.angvel.gcross(anchor1);
- let vel2 = vels2.linvel + vels2.angvel.gcross(anchor2);
- let im1 = mprops1.effective_inv_mass;
- let im2 = mprops2.effective_inv_mass;
+ let vel1 = rb_vels1.linvel + rb_vels1.angvel.gcross(anchor1);
+ let vel2 = rb_vels2.linvel + rb_vels2.angvel.gcross(anchor2);
+ let im1 = rb_mprops1.effective_inv_mass;
+ let im2 = rb_mprops2.effective_inv_mass;
let rhs = (vel2 - vel1) * params.velocity_solve_fraction
+ (anchor_world2 - anchor_world1) * params.velocity_based_erp_inv_dt();
@@ -73,12 +79,12 @@ impl BallVelocityConstraint {
#[cfg(feature = "dim3")]
{
- lhs = mprops2
+ lhs = rb_mprops2
.effective_world_inv_inertia_sqrt
.squared()
.quadform(&cmat2)
.add_diagonal(im2)
- + mprops1
+ + rb_mprops1
.effective_world_inv_inertia_sqrt
.squared()
.quadform(&cmat1)
@@ -89,8 +95,8 @@ impl BallVelocityConstraint {
// it's just easier that way.
#[cfg(feature = "dim2")]
{
- let ii1 = mprops1.effective_world_inv_inertia_sqrt.squared();
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii1 = rb_mprops1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
let m11 = im1 + im2 + cmat1.x * cmat1.x * ii1 + cmat2.x * cmat2.x * ii2;
let m12 = cmat1.x * cmat1.y * ii1 + cmat2.x * cmat2.y * ii2;
let m22 = im1 + im2 + cmat1.y * cmat1.y * ii1 + cmat2.y * cmat2.y * ii2;
@@ -114,8 +120,8 @@ impl BallVelocityConstraint {
);
if stiffness != 0.0 {
- let dpos = poss2.position.rotation
- * (poss1.position.rotation * joint.motor_target_pos).inverse();
+ let dpos = rb_pos2.position.rotation
+ * (rb_pos1.position.rotation * joint.motor_target_pos).inverse();
#[cfg(feature = "dim2")]
{
motor_rhs += dpos.angle() * stiffness;
@@ -127,15 +133,15 @@ impl BallVelocityConstraint {
}
if damping != 0.0 {
- let curr_vel = vels2.angvel - vels1.angvel;
+ let curr_vel = rb_vels2.angvel - rb_vels1.angvel;
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
#[cfg(feature = "dim2")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
- let ii1 = mprops1.effective_world_inv_inertia_sqrt.squared();
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii1 = rb_mprops1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
Some(gamma / (ii1 + ii2))
} else {
Some(gamma)
@@ -146,8 +152,8 @@ impl BallVelocityConstraint {
#[cfg(feature = "dim3")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
- let ii1 = mprops1.effective_world_inv_inertia_sqrt.squared();
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii1 = rb_mprops1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
Some((ii1 + ii2).inverse_unchecked() * gamma)
} else {
Some(SdpMatrix::diagonal(gamma))
@@ -163,10 +169,47 @@ impl BallVelocityConstraint {
let motor_impulse =
joint.motor_impulse.cap_magnitude(motor_max_impulse) * params.warmstart_coeff;
+ /*
+ * Setup the limits constraint.
+ */
+ let mut limits_active = false;
+ let mut limits_rhs = 0.0;
+ let mut limits_inv_lhs = 0.0;
+ let mut limits_impulse = 0.0;
+ let mut limits_axis = Vector::zeros();
+
+ if joint.limits_enabled {
+ let axis1 = rb_pos1.position * joint.limits_local_axis1;
+ let axis2 = rb_pos2.position * joint.limits_local_axis2;
+
+ if let Some((axis, angle)) =
+ Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle())
+ {
+ // TODO: we should allow predictive constraint activation.
+ if angle >= joint.limits_angle {
+ limits_active = true;
+ limits_rhs = (rb_vels2.angvel.dot(&axis) - rb_vels1.angvel.dot(&axis))
+ * params.velocity_solve_fraction;
+
+ limits_rhs += (angle - joint.limits_angle) * params.velocity_based_erp_inv_dt();
+
+ let ii1 = rb_mprops1.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
+ limits_inv_lhs = crate::utils::inv(
+ axis.dot(&ii2.transform_vector(*axis))
+ + axis.dot(&ii1.transform_vector(*axis)),
+ );
+
+ limits_impulse = joint.limits_impulse * params.warmstart_coeff;
+ limits_axis = *axis;
+ }
+ }
+ }
+
BallVelocityConstraint {
joint_id,
- mj_lambda1: ids1.active_set_offset,
- mj_lambda2: ids2.active_set_offset,
+ mj_lambda1: rb_ids1.active_set_offset,
+ mj_lambda2: rb_ids2.active_set_offset,
im1,
im2,
impulse: joint.impulse * params.warmstart_coeff,
@@ -178,8 +221,13 @@ impl BallVelocityConstraint {
motor_impulse,
motor_inv_lhs,
motor_max_impulse: joint.motor_max_impulse,
- ii1_sqrt: mprops1.effective_world_inv_inertia_sqrt,
- ii2_sqrt: mprops2.effective_world_inv_inertia_sqrt,
+ ii1_sqrt: rb_mprops1.effective_world_inv_inertia_sqrt,
+ ii2_sqrt: rb_mprops2.effective_world_inv_inertia_sqrt,
+ limits_active,
+ limits_axis,
+ limits_rhs,
+ limits_inv_lhs,
+ limits_impulse,
}
}
@@ -196,6 +244,16 @@ impl BallVelocityConstraint {
.ii2_sqrt
.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
+ /*
+ * Warmstart limits.
+ */
+ if self.limits_active {
+ let limit_impulse1 = -self.limits_axis * self.limits_impulse;
+ let limit_impulse2 = self.limits_axis * self.limits_impulse;
+ mj_lambda1.angular += self.ii1_sqrt.transform_vector(limit_impulse1);
+ mj_lambda2.angular += self.ii2_sqrt.transform_vector(limit_impulse2);
+ }
+
mj_lambdas[self.mj_lambda1 as usize] = mj_lambda1;
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -217,6 +275,29 @@ impl BallVelocityConstraint {
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
}
+ fn solve_limits(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
+ if self.limits_active {
+ let limits_torquedir1 = -self.limits_axis;
+ let limits_torquedir2 = self.limits_axis;
+
+ let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+
+ let ang_dvel = limits_torquedir1.dot(&ang_vel1)
+ + limits_torquedir2.dot(&ang_vel2)
+ + self.limits_rhs;
+ let new_impulse = (self.limits_impulse - ang_dvel * self.limits_inv_lhs).max(0.0);
+ let dimpulse = new_impulse - self.limits_impulse;
+ self.limits_impulse = new_impulse;
+
+ let ang_impulse1 = limits_torquedir1 * dimpulse;
+ let ang_impulse2 = limits_torquedir2 * dimpulse;
+
+ mj_lambda1.angular += self.ii1_sqrt.transform_vector(ang_impulse1);
+ mj_lambda2.angular += self.ii2_sqrt.transform_vector(ang_impulse2);
+ }
+ }
+
fn solve_motors(&mut self, mj_lambda1: &mut DeltaVel<Real>, mj_lambda2: &mut DeltaVel<Real>) {
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel1 = self.ii1_sqrt.transform_vector(mj_lambda1.angular);
@@ -244,6 +325,7 @@ impl BallVelocityConstraint {
let mut mj_lambda1 = mj_lambdas[self.mj_lambda1 as usize];
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
+ self.solve_limits(&mut mj_lambda1, &mut mj_lambda2);
self.solve_dofs(&mut mj_lambda1, &mut mj_lambda2);
self.solve_motors(&mut mj_lambda1, &mut mj_lambda2);
@@ -256,6 +338,7 @@ impl BallVelocityConstraint {
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse;
ball.motor_impulse = self.motor_impulse;
+ ball.limits_impulse = self.limits_impulse;
}
}
}
@@ -275,6 +358,12 @@ pub(crate) struct BallVelocityGroundConstraint {
motor_inv_lhs: Option<AngularInertia<Real>>,
motor_max_impulse: Real,
+ limits_active: bool,
+ limits_rhs: Real,
+ limits_inv_lhs: Real,
+ limits_impulse: Real,
+ limits_axis: Vector<Real>,
+
im2: Real,
ii2_sqrt: AngularInertia<Real>,
}
@@ -293,27 +382,27 @@ impl BallVelocityGroundConstraint {
joint: &BallJoint,
flipped: bool,
) -> Self {
- let (poss1, vels1, mprops1) = rb1;
- let (poss2, vels2, mprops2, ids2) = rb2;
+ let (rb_pos1, rb_vels1, rb_mprops1) = rb1;
+ let (rb_pos2, rb_vels2, rb_mprops2, rb_ids2) = rb2;
let (anchor_world1, anchor_world2) = if flipped {
(
- poss1.position * joint.local_anchor2,
- poss2.position * joint.local_anchor1,
+ rb_pos1.position * joint.local_anchor2,
+ rb_pos2.position * joint.local_anchor1,
)
} else {
(
- poss1.position * joint.local_anchor1,
- poss2.position * joint.local_anchor2,
+ rb_pos1.position * joint.local_anchor1,
+ rb_pos2.position * joint.local_anchor2,
)
};
- let anchor1 = anchor_world1 - mprops1.world_com;
- let anchor2 = anchor_world2 - mprops2.world_com;
+ let anchor1 = anchor_world1 - rb_mprops1.world_com;
+ let anchor2 = anchor_world2 - rb_mprops2.world_com;
- let im2 = mprops2.effective_inv_mass;
- let vel1 = vels1.linvel + vels1.angvel.gcross(anchor1);
- let vel2 = vels2.linvel + vels2.angvel.gcross(anchor2);
+ let im2 = rb_mprops2.effective_inv_mass;
+ let vel1 = rb_vels1.linvel + rb_vels1.angvel.gcross(anchor1);
+ let vel2 = rb_vels2.linvel + rb_vels2.angvel.gcross(anchor2);
let rhs = (vel2 - vel1) * params.velocity_solve_fraction
+ (anchor_world2 - anchor_world1) * params.velocity_based_erp_inv_dt();
@@ -324,7 +413,7 @@ impl BallVelocityGroundConstraint {
#[cfg(feature = "dim3")]
{
- lhs = mprops2
+ lhs = rb_mprops2
.effective_world_inv_inertia_sqrt
.squared()
.quadform(&cmat2)
@@ -333,7 +422,7 @@ impl BallVelocityGroundConstraint {
#[cfg(feature = "dim2")]
{
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
let m11 = im2 + cmat2.x * cmat2.x * ii2;
let m12 = cmat2.x * cmat2.y * ii2;
let m22 = im2 + cmat2.y * cmat2.y * ii2;
@@ -357,8 +446,8 @@ impl BallVelocityGroundConstraint {
);
if stiffness != 0.0 {
- let dpos = poss2.position.rotation
- * (poss1.position.rotation * joint.motor_target_pos).inverse();
+ let dpos = rb_pos2.position.rotation
+ * (rb_pos1.position.rotation * joint.motor_target_pos).inverse();
#[cfg(feature = "dim2")]
{
motor_rhs += dpos.angle() * stiffness;
@@ -370,14 +459,14 @@ impl BallVelocityGroundConstraint {
}
if damping != 0.0 {
- let curr_vel = vels2.angvel - vels1.angvel;
+ let curr_vel = rb_vels2.angvel - rb_vels1.angvel;
motor_rhs += (curr_vel - joint.motor_target_vel) * damping;
}
#[cfg(feature = "dim2")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
Some(gamma / ii2)
} else {
Some(gamma)
@@ -388,7 +477,7 @@ impl BallVelocityGroundConstraint {
#[cfg(feature = "dim3")]
if stiffness != 0.0 || damping != 0.0 {
motor_inv_lhs = if keep_lhs {
- let ii2 = mprops2.effective_world_inv_inertia_sqrt.squared();
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
Some(ii2.inverse_unchecked() * gamma)
} else {
Some(SdpMatrix::diagonal(gamma))
@@ -404,9 +493,50 @@ impl BallVelocityGroundConstraint {
let motor_impulse =
joint.motor_impulse.cap_magnitude(motor_max_impulse) * params.warmstart_coeff;
+ /*
+ * Setup the limits constraint.
+ */
+ let mut limits_active = false;
+ let mut limits_rhs = 0.0;
+ let mut limits_inv_lhs = 0.0;
+ let mut limits_impulse = 0.0;
+ let mut limits_axis = Vector::zeros();
+
+ if joint.limits_enabled {
+ let (axis1, axis2) = if flipped {
+ (
+ rb_pos1.position * joint.limits_local_axis2,
+ rb_pos2.position * joint.limits_local_axis1,
+ )
+ } else {
+ (
+ rb_pos1.position * joint.limits_local_axis1,
+ rb_pos2.position * joint.limits_local_axis2,
+ )
+ };
+
+ if let Some((axis, angle)) =
+ Rotation::rotation_between_axis(&axis2, &axis1).and_then(|r| r.axis_angle())
+ {
+ // TODO: we should allow predictive constraint activation.
+ if angle >= joint.limits_angle {
+ limits_active = true;
+ limits_rhs = (rb_vels2.angvel.dot(&axis) - rb_vels1.angvel.dot(&axis))
+ * params.velocity_solve_fraction;
+
+ limits_rhs += (angle - joint.limits_angle) * params.velocity_based_erp_inv_dt();
+
+ let ii2 = rb_mprops2.effective_world_inv_inertia_sqrt.squared();
+ limits_inv_lhs = crate::utils::inv(axis.dot(&ii2.transform_vector(*axis)));
+ limits_impulse = joint.limits_impulse * params.warmstart_coeff;
+ limits_axis = *axis;
+ }
+ }
+ }
+
BallVelocityGroundConstraint {
joint_id,
- mj_lambda2: ids2.active_set_offset,
+ mj_lambda2: rb_ids2.active_set_offset,
im2,
impulse: joint.impulse * params.warmstart_coeff,
r2: anchor2,
@@ -416,7 +546,12 @@ impl BallVelocityGroundConstraint {
motor_impulse,
motor_inv_lhs,
motor_max_impulse: joint.motor_max_impulse,
- ii2_sqrt: mprops2.effective_world_inv_inertia_sqrt,
+ ii2_sqrt: rb_mprops2.effective_world_inv_inertia_sqrt,
+ limits_active,
+ limits_axis,
+ limits_rhs,
+ limits_inv_lhs,
+ limits_impulse,
}
}
@@ -426,6 +561,15 @@ impl BallVelocityGroundConstraint {
mj_lambda2.angular -= self
.ii2_sqrt
.transform_vector(self.r2.gcross(self.impulse) + self.motor_impulse);
+
+ /*
+ * Warmstart limits.
+ */
+ if self.limits_active {
+ let limit_impulse2 = self.limits_axis * self.limits_impulse;
+ mj_lambda2.angular += self.ii2_sqrt.transform_vector(limit_impulse2);
+ }
+
mj_lambdas[self.mj_lambda2 as usize] = mj_lambda2;
}
@@ -441,6 +585,21 @@ impl BallVelocityGroundConstraint {
mj_lambda2.angular -= self.ii2_sqrt.transform_vector(self.r2.gcross(impulse));
}
+ fn solve_limits(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
+ if self.limits_active {
+ let limits_torquedir2 = self.limits_axis;
+ let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
+
+ let ang_dvel = limits_torquedir2.dot(&ang_vel2) + self.limits_rhs;
+ let new_impulse = (self.limits_impulse - ang_dvel * self.limits_inv_lhs).max(0.0);
+ let dimpulse = new_impulse - self.limits_impulse;
+ self.limits_impulse = new_impulse;
+
+ let ang_impulse2 = limits_torquedir2 * dimpulse;
+ mj_lambda2.angular += self.ii2_sqrt.transform_vector(ang_impulse2);
+ }
+ }
+
fn solve_motors(&mut self, mj_lambda2: &mut DeltaVel<Real>) {
if let Some(motor_inv_lhs) = &self.motor_inv_lhs {
let ang_vel2 = self.ii2_sqrt.transform_vector(mj_lambda2.angular);
@@ -464,6 +623,7 @@ impl BallVelocityGroundConstraint {
pub fn solve(&mut self, mj_lambdas: &mut [DeltaVel<Real>]) {
let mut mj_lambda2 = mj_lambdas[self.mj_lambda2 as usize];
+ self.solve_limits(&mut mj_lambda2);
self.solve_dofs(&mut mj_lambda2);
self.solve_motors(&mut mj_lambda2);
@@ -476,6 +636,7 @@ impl BallVelocityGroundConstraint {
if let JointParams::BallJoint(ball) = &mut joint.params {
ball.impulse = self.impulse;
ball.motor_impulse = self.motor_impulse;
+ ball.limits_impulse = self.limits_impulse;
}
}
}
diff --git a/src/dynamics/solver/joint_constraint/revolute_velocity_constraint.rs b/src/dynamics/solver/joint_constraint/revolute_velocity_constraint.rs
index 46114c5..ca15cd9 100644
--- a/src/dynamics/solver/joint_constraint/revolute_velocity_constraint.rs
+++ b/src/dynamics/solver/joint_constraint/revolute_velocity_constraint.rs
@@ -294,7 +294,9 @@ impl RevoluteVelocityConstraint {
.transform_vector(self.motor_axis2 * self.motor_impulse);
}
- // Warmstart limits.
+ /*
+ * Warmstart limits.
+ */
if self.limits_active {
let limit_impulse1 = -self.motor_axis2 * self.limits_impulse;
let limit_impulse2 = self.motor_axis2 * self.limits_impulse;