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| author | Crozet Sébastien <developer@crozet.re> | 2020-10-12 09:47:40 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-12 09:47:40 +0200 |
| commit | f8acf6a5e9d3ba537dac6502b0e0541236b418c5 (patch) | |
| tree | 8a345926e4e86e5907091fb98d58c8c4660daef8 | |
| parent | f1ee3e03fd815ef11be32ee0cc858273fc9ce0a0 (diff) | |
| download | rapier-f8acf6a5e9d3ba537dac6502b0e0541236b418c5.tar.gz rapier-f8acf6a5e9d3ba537dac6502b0e0541236b418c5.tar.bz2 rapier-f8acf6a5e9d3ba537dac6502b0e0541236b418c5.zip | |
Release v0.2.1v0.2.1
| -rw-r--r-- | CHANGELOG | 6 | ||||
| -rw-r--r-- | build/rapier2d/Cargo.toml | 2 | ||||
| -rw-r--r-- | build/rapier3d/Cargo.toml | 2 |
3 files changed, 7 insertions, 3 deletions
@@ -1,4 +1,8 @@ -## v0.2.0 - WIP + +## v0.2.1 +- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow. + +## v0.2.0 The most significant change on this version is the addition of the `QueryPipeline` responsible for performing scene-wide queries. So far only ray-casting has been implemented. diff --git a/build/rapier2d/Cargo.toml b/build/rapier2d/Cargo.toml index ff5253b..6d60b37 100644 --- a/build/rapier2d/Cargo.toml +++ b/build/rapier2d/Cargo.toml @@ -1,7 +1,7 @@ # Name idea: bident for 2D and trident for 3D [package] name = "rapier2d" -version = "0.2.0" +version = "0.2.1" authors = [ "Sébastien Crozet <developer@crozet.re>" ] description = "2-dimensional physics engine in Rust." documentation = "http://docs.rs/rapier2d" diff --git a/build/rapier3d/Cargo.toml b/build/rapier3d/Cargo.toml index 130e5dd..dcc2125 100644 --- a/build/rapier3d/Cargo.toml +++ b/build/rapier3d/Cargo.toml @@ -1,7 +1,7 @@ # Name idea: bident for 2D and trident for 3D [package] name = "rapier3d" -version = "0.2.0" +version = "0.2.1" authors = [ "Sébastien Crozet <developer@crozet.re>" ] description = "3-dimensional physics engine in Rust." documentation = "http://docs.rs/rapier3d" |
