diff options
| author | Crozet Sébastien <developer@crozet.re> | 2020-10-27 17:48:21 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-10-27 17:52:08 +0100 |
| commit | 4b8242b9c267a9412c88793575db37f79c544ca2 (patch) | |
| tree | 67456b24b452cfd42132a42fbd3e809e576f89ad /CHANGELOG | |
| parent | e279c7050cd55426cb28c8c9fb2ac9d4f0205d7c (diff) | |
| download | rapier-0.3.0.tar.gz rapier-0.3.0.tar.bz2 rapier-0.3.0.zip | |
Release v0.3.0v0.3.0
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 13 |
1 files changed, 13 insertions, 0 deletions
@@ -1,3 +1,16 @@ +## v0.3.0 +- Collider shapes are now trait-objects instead of a `Shape` enum. +- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data. +- Add the support for `Cylinder`, `RoundCylinder`, and `Cone` shapes. +- Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or + collision layers in other physics engines). Each collider has two groups. Their `collision_groups` is used for filtering + what pair of colliders should have their contacts computed by the narrow-phase. Their `solver_groups` is used for filtering + what pair of colliders should have their contact forces computed by the constraints solver. +- Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the `QueryPipeline`. +- Added collision filters based on user-defined trait-objects. This adds two traits `ContactPairFilter` and + `ProximityPairFilter` that allows user-defined logic for determining if two colliders/sensors are allowed to interact. +- The `PhysicsPipeline::step` method now takes two additional arguments: the optional `&ContactPairFilter` and `&ProximityPairFilter` +for filtering contact and proximity pairs. ## v0.2.1 - Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow. |
