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authorCrozet Sébastien <developer@crozet.re>2020-10-27 17:48:21 +0100
committerCrozet Sébastien <developer@crozet.re>2020-10-27 17:52:08 +0100
commit4b8242b9c267a9412c88793575db37f79c544ca2 (patch)
tree67456b24b452cfd42132a42fbd3e809e576f89ad /CHANGELOG
parente279c7050cd55426cb28c8c9fb2ac9d4f0205d7c (diff)
downloadrapier-0.3.0.tar.gz
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Release v0.3.0v0.3.0
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+## v0.3.0
+- Collider shapes are now trait-objects instead of a `Shape` enum.
+- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data.
+- Add the support for `Cylinder`, `RoundCylinder`, and `Cone` shapes.
+- Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or
+ collision layers in other physics engines). Each collider has two groups. Their `collision_groups` is used for filtering
+ what pair of colliders should have their contacts computed by the narrow-phase. Their `solver_groups` is used for filtering
+ what pair of colliders should have their contact forces computed by the constraints solver.
+- Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the `QueryPipeline`.
+- Added collision filters based on user-defined trait-objects. This adds two traits `ContactPairFilter` and
+ `ProximityPairFilter` that allows user-defined logic for determining if two colliders/sensors are allowed to interact.
+- The `PhysicsPipeline::step` method now takes two additional arguments: the optional `&ContactPairFilter` and `&ProximityPairFilter`
+for filtering contact and proximity pairs.
## v0.2.1
- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow.