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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-30 16:58:26 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-30 16:58:26 +0100 |
| commit | 29d4814266a2c8cd82beea8e63226157aca675fc (patch) | |
| tree | ec6f03fb41f0fbffbb0a1b3a50eaf328960a8da6 /CHANGELOG | |
| parent | 52d1160fbfcc87081a6f8e1f562537409f0469e6 (diff) | |
| download | rapier-29d4814266a2c8cd82beea8e63226157aca675fc.tar.gz rapier-29d4814266a2c8cd82beea8e63226157aca675fc.tar.bz2 rapier-29d4814266a2c8cd82beea8e63226157aca675fc.zip | |
Rename CHANHGELOG -> CHANGELOG.md
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/CHANGELOG b/CHANGELOG deleted file mode 100644 index 0c722e9..0000000 --- a/CHANGELOG +++ /dev/null @@ -1,71 +0,0 @@ -## v0.4.0 -- The rigid-body `linvel`, `angvel`, and `position` fields are no longer public. Access using - their corresponding getters/setters. For example: `rb.linvel()`, `rb.set_linvel(vel, true)`. -- Add `RigidBodyBuilder::sleeping(true)` to allow the creation of a rigid-body that is asleep - at initialization-time. - -#### Locking translation and rotations of a rigid-body -- Add `RigidBodyBuilder::lock_rotations` to prevent a rigid-body from rotating because of forces. -- Add `RigidBodyBuilder::lock_translations` to prevent a rigid-body from translating because of forces. -- Add `RigidBodyBuilder::principal_inertia` for setting the principal inertia of a rigid-body, and/or - preventing the rigid-body from rotating along a specific axis. -- Change `RigidBodyBuilder::mass` by adding a bool parameter indicating whether or not the collider - contributions should be taken into account in the future too. - -#### Reading contact and proximity information -- Add `NarrowPhase::contacts_with` and `NarrowPhase::proximities_with` to retrieve all the contact - pairs and proximity pairs involving a specific collider. -- Add `NarrowPhase::contact_pair` and `NarrowPhase::proximity_pair` to retrieve one specific contact - pair or proximity pair if it exists. -- Add `NarrowPhase::contact_pairs`, and `NarrowPhase::proximity_pairs` to retrieve all the contact or - proximity pairs detected by the narrow-phase. - -## v0.3.2 -- Add linear and angular damping. The damping factor can be set with `RigidBodyBuilder::linear_damping` and - `RigidBodyBuilder::angular_damping`. -- Implement `Clone` for almost everything that can be worth cloning. -- Allow setting the initial mass and mass properties of a rigid-bodies using `RigidBodyBuilder::mass` and - `RigidBodyBuilder::mass_properties`. -- The restitution coefficient of colliders is now taken into account by the physics solver. - -## v0.3.1 -- Fix non-determinism problem when using triangle-meshes, cone, cylinders, or capsules. -- Add `JointSet::remove(...)` to remove a joint from the `JointSet`. - -## v0.3.0 -- Collider shapes are now trait-objects instead of a `Shape` enum. -- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data. -- Add the support for `Cylinder`, `RoundCylinder`, and `Cone` shapes. -- Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or - collision layers in other physics engines). Each collider has two groups. Their `collision_groups` is used for filtering - what pair of colliders should have their contacts computed by the narrow-phase. Their `solver_groups` is used for filtering - what pair of colliders should have their contact forces computed by the constraints solver. -- Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the `QueryPipeline`. -- Added collision filters based on user-defined trait-objects. This adds two traits `ContactPairFilter` and - `ProximityPairFilter` that allows user-defined logic for determining if two colliders/sensors are allowed to interact. -- The `PhysicsPipeline::step` method now takes two additional arguments: the optional `&ContactPairFilter` and `&ProximityPairFilter` -for filtering contact and proximity pairs. - -## v0.2.1 -- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow. - -## v0.2.0 -The most significant change on this version is the addition of the `QueryPipeline` responsible for performing -scene-wide queries. So far only ray-casting has been implemented. - -- Add `ColliderSet::remove(...)` to remove a collider from the `ColliderSet`. -- Replace `PhysicsPipeline::remove_rigid_body` by `RigidBodySet::remove`. -- The `JointSet.iter()` now returns an iterator yielding `(JointHandle, &Joint)` instead of just `&Joint`. -- Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to. -- Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to. -- Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to. -- Add `Collider::position_wrt_parent()` to get the position of a collider relative to the rigid-body it is attached to. -- Modify `RigidBody::set_position(...)` so it also resets the next kinematic position to the same value. -- Deprecate `Collider::delta()` in favor of the new `Collider::position_wrt_parent()`. -- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass. -- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body - with a collider, and stepping the simulation again. -- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the -separating vector. -- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh -collider was added before the other shape's collider or after.
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