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authorCrozet Sébastien <developer@crozet.re>2020-11-30 16:58:26 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-30 16:58:26 +0100
commit29d4814266a2c8cd82beea8e63226157aca675fc (patch)
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parent52d1160fbfcc87081a6f8e1f562537409f0469e6 (diff)
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Rename CHANHGELOG -> CHANGELOG.md
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-## v0.4.0
-- The rigid-body `linvel`, `angvel`, and `position` fields are no longer public. Access using
- their corresponding getters/setters. For example: `rb.linvel()`, `rb.set_linvel(vel, true)`.
-- Add `RigidBodyBuilder::sleeping(true)` to allow the creation of a rigid-body that is asleep
- at initialization-time.
-
-#### Locking translation and rotations of a rigid-body
-- Add `RigidBodyBuilder::lock_rotations` to prevent a rigid-body from rotating because of forces.
-- Add `RigidBodyBuilder::lock_translations` to prevent a rigid-body from translating because of forces.
-- Add `RigidBodyBuilder::principal_inertia` for setting the principal inertia of a rigid-body, and/or
- preventing the rigid-body from rotating along a specific axis.
-- Change `RigidBodyBuilder::mass` by adding a bool parameter indicating whether or not the collider
- contributions should be taken into account in the future too.
-
-#### Reading contact and proximity information
-- Add `NarrowPhase::contacts_with` and `NarrowPhase::proximities_with` to retrieve all the contact
- pairs and proximity pairs involving a specific collider.
-- Add `NarrowPhase::contact_pair` and `NarrowPhase::proximity_pair` to retrieve one specific contact
- pair or proximity pair if it exists.
-- Add `NarrowPhase::contact_pairs`, and `NarrowPhase::proximity_pairs` to retrieve all the contact or
- proximity pairs detected by the narrow-phase.
-
-## v0.3.2
-- Add linear and angular damping. The damping factor can be set with `RigidBodyBuilder::linear_damping` and
- `RigidBodyBuilder::angular_damping`.
-- Implement `Clone` for almost everything that can be worth cloning.
-- Allow setting the initial mass and mass properties of a rigid-bodies using `RigidBodyBuilder::mass` and
- `RigidBodyBuilder::mass_properties`.
-- The restitution coefficient of colliders is now taken into account by the physics solver.
-
-## v0.3.1
-- Fix non-determinism problem when using triangle-meshes, cone, cylinders, or capsules.
-- Add `JointSet::remove(...)` to remove a joint from the `JointSet`.
-
-## v0.3.0
-- Collider shapes are now trait-objects instead of a `Shape` enum.
-- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data.
-- Add the support for `Cylinder`, `RoundCylinder`, and `Cone` shapes.
-- Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or
- collision layers in other physics engines). Each collider has two groups. Their `collision_groups` is used for filtering
- what pair of colliders should have their contacts computed by the narrow-phase. Their `solver_groups` is used for filtering
- what pair of colliders should have their contact forces computed by the constraints solver.
-- Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the `QueryPipeline`.
-- Added collision filters based on user-defined trait-objects. This adds two traits `ContactPairFilter` and
- `ProximityPairFilter` that allows user-defined logic for determining if two colliders/sensors are allowed to interact.
-- The `PhysicsPipeline::step` method now takes two additional arguments: the optional `&ContactPairFilter` and `&ProximityPairFilter`
-for filtering contact and proximity pairs.
-
-## v0.2.1
-- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow.
-
-## v0.2.0
-The most significant change on this version is the addition of the `QueryPipeline` responsible for performing
-scene-wide queries. So far only ray-casting has been implemented.
-
-- Add `ColliderSet::remove(...)` to remove a collider from the `ColliderSet`.
-- Replace `PhysicsPipeline::remove_rigid_body` by `RigidBodySet::remove`.
-- The `JointSet.iter()` now returns an iterator yielding `(JointHandle, &Joint)` instead of just `&Joint`.
-- Add `ColliderDesc::translation(...)` to set the translation of a collider relative to the rigid-body it is attached to.
-- Add `ColliderDesc::rotation(...)` to set the rotation of a collider relative to the rigid-body it is attached to.
-- Add `ColliderDesc::position(...)` to set the position of a collider relative to the rigid-body it is attached to.
-- Add `Collider::position_wrt_parent()` to get the position of a collider relative to the rigid-body it is attached to.
-- Modify `RigidBody::set_position(...)` so it also resets the next kinematic position to the same value.
-- Deprecate `Collider::delta()` in favor of the new `Collider::position_wrt_parent()`.
-- Fix multiple issues occurring when having colliders resulting in a non-zero center-of-mass.
-- Fix a crash happening when removing a rigid-body with a collider, stepping the simulation, adding another rigid-body
- with a collider, and stepping the simulation again.
-- Fix NaN when detection contacts between two polygonal faces where one has a normal perfectly perpendicular to the
-separating vector.
-- Fix bug collision detection between trimeshes and other shapes. The bug appeared depending on whether the trimesh
-collider was added before the other shape's collider or after. \ No newline at end of file