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| author | Robert Hrusecky <robert.hrusecky@utexas.edu> | 2020-10-29 18:09:41 -0500 |
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| committer | Robert Hrusecky <robert.hrusecky@utexas.edu> | 2020-10-29 18:09:41 -0500 |
| commit | bcec54ef31d987cf20b493628a20777183a95f65 (patch) | |
| tree | cee40c0467c04f1f02861342e20ce8223ca6d99b /CHANGELOG | |
| parent | dd8e25bc4756b8bd01d283b5d7e7c5daa9a1af3f (diff) | |
| parent | 4b8242b9c267a9412c88793575db37f79c544ca2 (diff) | |
| download | rapier-bcec54ef31d987cf20b493628a20777183a95f65.tar.gz rapier-bcec54ef31d987cf20b493628a20777183a95f65.tar.bz2 rapier-bcec54ef31d987cf20b493628a20777183a95f65.zip | |
Merge branch 'master' into infinite_fall_memory
Fix merge conflict resulting from "axii" spelling correction
Diffstat (limited to 'CHANGELOG')
| -rw-r--r-- | CHANGELOG | 19 |
1 files changed, 18 insertions, 1 deletions
@@ -1,4 +1,21 @@ -## v0.2.0 - WIP +## v0.3.0 +- Collider shapes are now trait-objects instead of a `Shape` enum. +- Add a user-defined `u128` to each colliders and rigid-bodies for storing user data. +- Add the support for `Cylinder`, `RoundCylinder`, and `Cone` shapes. +- Added the support for collision filtering based on bit masks (often known as collision groups, collision masks, or + collision layers in other physics engines). Each collider has two groups. Their `collision_groups` is used for filtering + what pair of colliders should have their contacts computed by the narrow-phase. Their `solver_groups` is used for filtering + what pair of colliders should have their contact forces computed by the constraints solver. +- Collision groups can also be used to filter what collider should be hit by a ray-cast performed by the `QueryPipeline`. +- Added collision filters based on user-defined trait-objects. This adds two traits `ContactPairFilter` and + `ProximityPairFilter` that allows user-defined logic for determining if two colliders/sensors are allowed to interact. +- The `PhysicsPipeline::step` method now takes two additional arguments: the optional `&ContactPairFilter` and `&ProximityPairFilter` +for filtering contact and proximity pairs. + +## v0.2.1 +- Fix panic in TriMesh construction and QueryPipeline update caused by a stack overflow or a subtraction underflow. + +## v0.2.0 The most significant change on this version is the addition of the `QueryPipeline` responsible for performing scene-wide queries. So far only ray-casting has been implemented. |
