aboutsummaryrefslogtreecommitdiff
path: root/benchmarks2d/boxes2.rs
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2020-09-28 10:58:35 +0200
committerGitHub <noreply@github.com>2020-09-28 10:58:35 +0200
commit90dffc59ed45e5b95c2a40699cb91d285a206e0e (patch)
treefa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /benchmarks2d/boxes2.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
parente7466e2f6923d24e987a34f8ebaf839346af8d4e (diff)
downloadrapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.tar.gz
rapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.tar.bz2
rapier-90dffc59ed45e5b95c2a40699cb91d285a206e0e.zip
Merge pull request #20 from dimforge/benchbot
Split benchmarks from examples
Diffstat (limited to 'benchmarks2d/boxes2.rs')
-rw-r--r--benchmarks2d/boxes2.rs73
1 files changed, 73 insertions, 0 deletions
diff --git a/benchmarks2d/boxes2.rs b/benchmarks2d/boxes2.rs
new file mode 100644
index 0000000..4fb9bf3
--- /dev/null
+++ b/benchmarks2d/boxes2.rs
@@ -0,0 +1,73 @@
+use na::Point2;
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 25.0;
+
+ let rigid_body = RigidBodyBuilder::new_static().build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .rotation(std::f32::consts::FRAC_PI_2)
+ .translation(ground_size, ground_size * 2.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .rotation(std::f32::consts::FRAC_PI_2)
+ .translation(-ground_size, ground_size * 2.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 26;
+ let rad = 0.5;
+
+ let shift = rad * 2.0;
+ let centerx = shift * (num as f32) / 2.0;
+ let centery = shift / 2.0;
+
+ for i in 0..num {
+ for j in 0usize..num * 5 {
+ let x = i as f32 * shift - centerx;
+ let y = j as f32 * shift + centery + 2.0;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad).build();
+ colliders.insert(collider, handle, &mut bodies);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point2::new(0.0, 50.0), 10.0);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
+ testbed.run()
+}