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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /benchmarks3d | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'benchmarks3d')
| -rw-r--r-- | benchmarks3d/balls3.rs | 12 | ||||
| -rw-r--r-- | benchmarks3d/boxes3.rs | 16 | ||||
| -rw-r--r-- | benchmarks3d/capsules3.rs | 16 | ||||
| -rw-r--r-- | benchmarks3d/ccd3.rs | 16 | ||||
| -rw-r--r-- | benchmarks3d/compound3.rs | 24 | ||||
| -rw-r--r-- | benchmarks3d/convex_polyhedron3.rs | 18 | ||||
| -rw-r--r-- | benchmarks3d/heightfield3.rs | 19 | ||||
| -rw-r--r-- | benchmarks3d/joint_ball3.rs | 17 | ||||
| -rw-r--r-- | benchmarks3d/joint_fixed3.rs | 21 | ||||
| -rw-r--r-- | benchmarks3d/joint_prismatic3.rs | 31 | ||||
| -rw-r--r-- | benchmarks3d/joint_revolute3.rs | 37 | ||||
| -rw-r--r-- | benchmarks3d/keva3.rs | 38 | ||||
| -rw-r--r-- | benchmarks3d/pyramid3.rs | 24 | ||||
| -rw-r--r-- | benchmarks3d/stacks3.rs | 60 | ||||
| -rw-r--r-- | benchmarks3d/trimesh3.rs | 19 |
15 files changed, 176 insertions, 192 deletions
diff --git a/benchmarks3d/balls3.rs b/benchmarks3d/balls3.rs index 492aeac..3f0bf36 100644 --- a/benchmarks3d/balls3.rs +++ b/benchmarks3d/balls3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -37,10 +35,12 @@ pub fn init_world(testbed: &mut Testbed) { let density = 0.477; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new(status).translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new(status) + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).density(density).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } } @@ -49,5 +49,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/boxes3.rs b/benchmarks3d/boxes3.rs index 86213af..9c7ed81 100644 --- a/benchmarks3d/boxes3.rs +++ b/benchmarks3d/boxes3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -45,10 +43,12 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -59,5 +59,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/capsules3.rs b/benchmarks3d/capsules3.rs index edd6d57..8565503 100644 --- a/benchmarks3d/capsules3.rs +++ b/benchmarks3d/capsules3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -46,10 +44,12 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(rad, rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -60,5 +60,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs index a496648..987aba6 100644 --- a/benchmarks3d/ccd3.rs +++ b/benchmarks3d/ccd3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -49,8 +47,8 @@ pub fn init_world(testbed: &mut Testbed) { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(x, y, z) - .linvel(0.0, -1000.0, 0.0) + .translation(vector![x, y, z]) + .linvel(vector![0.0, -1000.0, 0.0]) .ccd_enabled(true) .build(); let handle = bodies.insert(rigid_body); @@ -65,7 +63,7 @@ pub fn init_world(testbed: &mut Testbed) { _ => ColliderBuilder::capsule_y(rad, rad), }; - colliders.insert(collider.build(), handle, &mut bodies); + colliders.insert_with_parent(collider.build(), handle, &mut bodies); } } @@ -76,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/compound3.rs b/benchmarks3d/compound3.rs index 3f82ca0..a914ce9 100644 --- a/benchmarks3d/compound3.rs +++ b/benchmarks3d/compound3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -18,11 +16,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -45,18 +43,20 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift * 2.0 - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider1 = ColliderBuilder::cuboid(rad * 10.0, rad, rad).build(); let collider2 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(rad * 10.0, rad * 10.0, 0.0) + .translation(vector![rad * 10.0, rad * 10.0, 0.0]) .build(); let collider3 = ColliderBuilder::cuboid(rad, rad * 10.0, rad) - .translation(-rad * 10.0, rad * 10.0, 0.0) + .translation(vector![-rad * 10.0, rad * 10.0, 0.0]) .build(); - colliders.insert(collider1, handle, &mut bodies); - colliders.insert(collider2, handle, &mut bodies); - colliders.insert(collider3, handle, &mut bodies); + colliders.insert_with_parent(collider1, handle, &mut bodies); + colliders.insert_with_parent(collider2, handle, &mut bodies); + colliders.insert_with_parent(collider3, handle, &mut bodies); } } @@ -67,5 +67,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/convex_polyhedron3.rs b/benchmarks3d/convex_polyhedron3.rs index 0e14782..7065cd5 100644 --- a/benchmarks3d/convex_polyhedron3.rs +++ b/benchmarks3d/convex_polyhedron3.rs @@ -1,8 +1,6 @@ -use na::Point3; use rand::distributions::{Distribution, Standard}; use rand::{rngs::StdRng, SeedableRng}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -20,11 +18,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -53,17 +51,19 @@ pub fn init_world(testbed: &mut Testbed) { let mut points = Vec::new(); for _ in 0..10 { - let pt: Point3<f32> = distribution.sample(&mut rng); + let pt: Point<f32> = distribution.sample(&mut rng); points.push(pt * scale); } // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::round_convex_hull(&points, border_rad) .unwrap() .build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -74,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/heightfield3.rs b/benchmarks3d/heightfield3.rs index 062e7c5..3ddc0ec 100644 --- a/benchmarks3d/heightfield3.rs +++ b/benchmarks3d/heightfield3.rs @@ -1,6 +1,5 @@ -use na::{ComplexField, DMatrix, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use na::ComplexField; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -14,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = Vector3::new(200.0, 1.0, 200.0); + let ground_size = vector![200.0, 1.0, 200.0]; let nsubdivs = 20; let heights = DMatrix::from_fn(nsubdivs + 1, nsubdivs + 1, |i, j| { @@ -34,7 +33,7 @@ pub fn init_world(testbed: &mut Testbed) { let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::heightfield(heights, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes @@ -55,15 +54,17 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shift - centerz; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); if j % 2 == 0 { let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } else { let collider = ColliderBuilder::ball(rad).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } } @@ -73,5 +74,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/joint_ball3.rs b/benchmarks3d/joint_ball3.rs index e7b3e3d..5e3eb10 100644 --- a/benchmarks3d/joint_ball3.rs +++ b/benchmarks3d/joint_ball3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{BallJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -29,16 +27,16 @@ pub fn init_world(testbed: &mut Testbed) { }; let rigid_body = RigidBodyBuilder::new(status) - .translation(fk * shift, 0.0, fi * shift) + .translation(vector![fk * shift, 0.0, fi * shift]) .build(); let child_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).build(); - colliders.insert(collider, child_handle, &mut bodies); + colliders.insert_with_parent(collider, child_handle, &mut bodies); // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); - let joint = BallJoint::new(Point3::origin(), Point3::new(0.0, 0.0, -shift)); + let joint = BallJoint::new(Point::origin(), point![0.0, 0.0, -shift]); joints.insert(&mut bodies, parent_handle, child_handle, joint); } @@ -46,7 +44,7 @@ pub fn init_world(testbed: &mut Testbed) { if k > 0 { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; - let joint = BallJoint::new(Point3::origin(), Point3::new(-shift, 0.0, 0.0)); + let joint = BallJoint::new(Point::origin(), point![-shift, 0.0, 0.0]); joints.insert(&mut bodies, parent_handle, child_handle, joint); } @@ -58,8 +56,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(-110.0, -46.0, 170.0), - Point3::new(54.0, -38.0, 29.0), - ); + testbed.look_at(point![-110.0, -46.0, 170.0], point![54.0, -38.0, 29.0]); } diff --git a/benchmarks3d/joint_fixed3.rs b/benchmarks3d/joint_fixed3.rs index 0475258..5647dde 100644 --- a/benchmarks3d/joint_fixed3.rs +++ b/benchmarks3d/joint_fixed3.rs @@ -1,6 +1,4 @@ -use na::{Isometry3, Point3}; -use rapier3d::dynamics::{FixedJoint, JointSet, RigidBodyBuilder, RigidBodySet, RigidBodyType}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -42,18 +40,18 @@ pub fn init_world(testbed: &mut Testbed) { }; let rigid_body = RigidBodyBuilder::new(status) - .translation(x + fk * shift, y, z + fi * shift) + .translation(vector![x + fk * shift, y, z + fi * shift]) .build(); let child_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::ball(rad).build(); - colliders.insert(collider, child_handle, &mut bodies); + colliders.insert_with_parent(collider, child_handle, &mut bodies); // Vertical joint. if i > 0 { let parent_handle = *body_handles.last().unwrap(); let joint = FixedJoint::new( - Isometry3::identity(), - Isometry3::translation(0.0, 0.0, -shift), + Isometry::identity(), + Isometry::translation(0.0, 0.0, -shift), ); joints.insert(&mut bodies, parent_handle, child_handle, joint); } @@ -63,8 +61,8 @@ pub fn init_world(testbed: &mut Testbed) { let parent_index = body_handles.len() - num; let parent_handle = body_handles[parent_index]; let joint = FixedJoint::new( - Isometry3::identity(), - Isometry3::translation(-shift, 0.0, 0.0), + Isometry::identity(), + Isometry::translation(-shift, 0.0, 0.0), ); joints.insert(&mut bodies, parent_handle, child_handle, joint); } @@ -80,8 +78,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(-38.0, 14.0, 108.0), - Point3::new(46.0, 12.0, 23.0), - ); + testbed.look_at(point![-38.0, 14.0, 108.0], point![46.0, 12.0, 23.0]); } diff --git a/benchmarks3d/joint_prismatic3.rs b/benchmarks3d/joint_prismatic3.rs index afc18fb..b310b14 100644 --- a/benchmarks3d/joint_prismatic3.rs +++ b/benchmarks3d/joint_prismatic3.rs @@ -1,6 +1,4 @@ -use na::{Point3, Unit, Vector3}; -use rapier3d::dynamics::{JointSet, PrismaticJoint, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -24,33 +22,37 @@ pub fn init_world(testbed: &mut Testbed) { for j in 0..50 { let x = j as f32 * shift * 4.0; - let ground = RigidBodyBuilder::new_static().translation(x, y, z).build(); + let ground = RigidBodyBuilder::new_static() + .translation(vector![x, y, z]) + .build(); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); + colliders.insert_with_parent(collider, curr_parent, &mut bodies); for i in 0..num { let z = z + (i + 1) as f32 * shift; let density = 1.0; - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let curr_child = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(rad, rad, rad) .density(density) .build(); - colliders.insert(collider, curr_child, &mut bodies); + colliders.insert_with_parent(collider, curr_child, &mut bodies); let axis = if i % 2 == 0 { - Unit::new_normalize(Vector3::new(1.0, 1.0, 0.0)) + UnitVector::new_normalize(vector![1.0, 1.0, 0.0]) } else { - Unit::new_normalize(Vector3::new(-1.0, 1.0, 0.0)) + UnitVector::new_normalize(vector![-1.0, 1.0, 0.0]) }; - let z = Vector3::z(); + let z = Vector::z(); let mut prism = PrismaticJoint::new( - Point3::origin(), + Point::origin(), axis, z, - Point3::new(0.0, 0.0, -shift), + point![0.0, 0.0, -shift], axis, z, ); @@ -69,8 +71,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(262.0, 63.0, 124.0), - Point3::new(101.0, 4.0, -3.0), - ); + testbed.look_at(point![262.0, 63.0, 124.0], point![101.0, 4.0, -3.0]); } diff --git a/benchmarks3d/joint_revolute3.rs b/benchmarks3d/joint_revolute3.rs index 0c647a6..7c0f6cb 100644 --- a/benchmarks3d/joint_revolute3.rs +++ b/benchmarks3d/joint_revolute3.rs @@ -1,6 +1,4 @@ -use na::{Isometry3, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RevoluteJoint, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -22,20 +20,20 @@ pub fn init_world(testbed: &mut Testbed) { let x = j as f32 * shift * 4.0; let ground = RigidBodyBuilder::new_static() - .translation(x, y, 0.0) + .translation(vector![x, y, 0.0]) .build(); let mut curr_parent = bodies.insert(ground); let collider = ColliderBuilder::cuboid(rad, rad, rad).build(); - colliders.insert(collider, curr_parent, &mut bodies); + colliders.insert_with_parent(collider, curr_parent, &mut bodies); for i in 0..num { // Create four bodies. let z = i as f32 * shift * 2.0 + shift; let positions = [ - Isometry3::translation(x, y, z), - Isometry3::translation(x + shift, y, z), - Isometry3::translation(x + shift, y, z + shift), - Isometry3::translation(x, y, z + shift), + Isometry::translation(x, y, z), + Isometry::translation(x + shift, y, z), + Isometry::translation(x + shift, y, z + shift), + Isometry::translation(x, y, z + shift), ]; let mut handles = [curr_parent; 4]; @@ -48,19 +46,19 @@ pub fn init_world(testbed: &mut Testbed) { let collider = ColliderBuilder::cuboid(rad, rad, rad) .density(density) .build(); - colliders.insert(collider, handles[k], &mut bodies); + colliders.insert_with_parent(collider, handles[k], &mut bodies); } // Setup four joints. - let o = Point3::origin(); - let x = Vector3::x_axis(); - let z = Vector3::z_axis(); + let o = Point::origin(); + let x = Vector::x_axis(); + let z = Vector::z_axis(); let revs = [ - RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z), - RevoluteJoint::new(o, x, Point3::new(-shift, 0.0, 0.0), x), - RevoluteJoint::new(o, z, Point3::new(0.0, 0.0, -shift), z), - RevoluteJoint::new(o, x, Point3::new(shift, 0.0, 0.0), x), + RevoluteJoint::new(o, z, point![0.0, 0.0, -shift], z), + RevoluteJoint::new(o, x, point![-shift, 0.0, 0.0], x), + RevoluteJoint::new(o, z, point![0.0, 0.0, -shift], z), + RevoluteJoint::new(o, x, point![shift, 0.0, 0.0], x), ]; joints.insert(&mut bodies, curr_parent, handles[0], revs[0]); @@ -77,8 +75,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at( - Point3::new(478.0, 83.0, 228.0), - Point3::new(134.0, 83.0, -116.0), - ); + testbed.look_at(point![478.0, 83.0, 228.0], point![134.0, 83.0, -116.0]); } diff --git a/benchmarks3d/keva3.rs b/benchmarks3d/keva3.rs index 9e6807a..38a0432 100644 --- a/benchmarks3d/keva3.rs +++ b/benchmarks3d/keva3.rs @@ -1,14 +1,12 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn build_block( testbed: &mut Testbed, bodies: &mut RigidBodySet, colliders: &mut ColliderSet, - half_extents: Vector3<f32>, - shift: Vector3<f32>, + half_extents: Vector<f32>, + shift: Vector<f32>, mut numx: usize, numy: usize, mut numz: usize, @@ -17,8 +15,8 @@ pub fn build_block( let block_width = 2.0 * half_extents.z * numx as f32; let block_height = 2.0 * half_extents.y * numy as f32; let spacing = (half_extents.z * numx as f32 - half_extents.x) / (numz as f32 - 1.0); - let mut color0 = Point3::new(0.7, 0.5, 0.9); - let mut color1 = Point3::new(0.6, 1.0, 0.6); + let mut color0 = [0.7, 0.5, 0.9]; + let mut color1 = [0.6, 1.0, 0.6]; for i in 0..numy { std::mem::swap(&mut numx, &mut numz); @@ -41,15 +39,15 @@ pub fn build_block( // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation( + .translation(vector![ x + dim.x + shift.x, y + dim.y + shift.y, - z + dim.z + shift.z, - ) + z + dim.z + shift.z + ]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); - colliders.insert(collider, handle, bodies); + colliders.insert_with_parent(collider, handle, bodies); testbed.set_initial_body_color(handle, color0); std::mem::swap(&mut color0, &mut color1); @@ -64,15 +62,15 @@ pub fn build_block( for j in 0..(block_width / (dim.z as f32 * 2.0)) as usize { // Build the rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation( + .translation(vector![ i as f32 * dim.x * 2.0 + dim.x + shift.x, dim.y + shift.y + block_height, - j as f32 * dim.z * 2.0 + dim.z + shift.z, - ) + j as f32 * dim.z * 2.0 + dim.z + shift.z + ]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(dim.x, dim.y, dim.z).build(); - colliders.insert(collider, handle, bodies); + colliders.insert_with_parent(collider, handle, bodies); testbed.set_initial_body_color(handle, color0); std::mem::swap(&mut color0, &mut color1); } @@ -94,16 +92,16 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the cubes */ - let half_extents = Vector3::new(0.02, 0.1, 0.4) / 2.0 * 10.0; + let half_extents = vector![0.02, 0.1, 0.4] / 2.0 * 10.0; let mut block_height = 0.0; // These should only be set to odd values otherwise // the blocks won't align in the nicest way. @@ -120,7 +118,7 @@ pub fn init_world(testbed: &mut Testbed) { &mut bodies, &mut colliders, half_extents, - Vector3::new(-block_width / 2.0, block_height, -block_width / 2.0), + vector![-block_width / 2.0, block_height, -block_width / 2.0], numx, numy, numz, @@ -135,5 +133,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } diff --git a/benchmarks3d/pyramid3.rs b/benchmarks3d/pyramid3.rs index 3b31eac..655ecb7 100644 --- a/benchmarks3d/pyramid3.rs +++ b/benchmarks3d/pyramid3.rs @@ -1,14 +1,12 @@ -use na::{Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; fn create_pyramid( bodies: &mut RigidBodySet, colliders: &mut ColliderSet, - offset: Vector3<f32>, + offset: Vector<f32>, stack_height: usize, - half_extents: Vector3<f32>, + half_extents: Vector<f32>, ) { let shift = half_extents * 2.5; for i in 0usize..stack_height { @@ -24,12 +22,14 @@ fn create_pyramid( - stack_height as f32 * half_extents.z; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let rigid_body_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(half_extents.x, half_extents.y, half_exte |
