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| author | Sébastien Crozet <developer@crozet.re> | 2021-04-01 11:00:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-01 11:00:27 +0200 |
| commit | f8536e73fc092da5ded5c793d513c59296949aff (patch) | |
| tree | 50af9e4312b22ea2c1cabc0e6d80dc73e59b3104 /benchmarks3d | |
| parent | 4b637c66ca40695f97f1ebdc38965e0d83ac5934 (diff) | |
| parent | cc3f16eb85f23a86ddd9d182d967cb12acc32354 (diff) | |
| download | rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.gz rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.bz2 rapier-f8536e73fc092da5ded5c793d513c59296949aff.zip | |
Merge pull request #157 from dimforge/ccd
Implement Continuous Collision Detection
Diffstat (limited to 'benchmarks3d')
| -rw-r--r-- | benchmarks3d/all_benchmarks3.rs | 2 | ||||
| -rw-r--r-- | benchmarks3d/ccd3.rs | 85 |
2 files changed, 87 insertions, 0 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs index f35cb8e..38d71cd 100644 --- a/benchmarks3d/all_benchmarks3.rs +++ b/benchmarks3d/all_benchmarks3.rs @@ -13,6 +13,7 @@ use std::cmp::Ordering; mod balls3; mod boxes3; mod capsules3; +mod ccd3; mod compound3; mod convex_polyhedron3; mod heightfield3; @@ -52,6 +53,7 @@ pub fn main() { ("Balls", balls3::init_world), ("Boxes", boxes3::init_world), ("Capsules", capsules3::init_world), + ("CCD", ccd3::init_world), ("Compound", compound3::init_world), ("Convex polyhedron", convex_polyhedron3::init_world), ("Heightfield", heightfield3::init_world), diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs new file mode 100644 index 0000000..f1831e7 --- /dev/null +++ b/benchmarks3d/ccd3.rs @@ -0,0 +1,85 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 0.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 4; + let numj = 20; + let rad = 1.0; + + let shiftx = rad * 2.0 + rad; + let shifty = rad * 2.0 + rad; + let shiftz = rad * 2.0 + rad; + let centerx = shiftx * (num / 2) as f32; + let centery = shifty / 2.0; + let centerz = shiftz * (num / 2) as f32; + + let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5; + + for j in 0usize..numj { + for i in 0..num { + for k in 0usize..num { + let x = i as f32 * shiftx - centerx + offset; + let y = j as f32 * shifty + centery + 3.0; + let z = k as f32 * shiftz - centerz + offset; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x, y, z) + .linvel(0.0, -1000.0, 0.0) + .ccd_enabled(true) + .build(); + let handle = bodies.insert(rigid_body); + + let collider = match j % 5 { + 0 => ColliderBuilder::cuboid(rad, rad, rad), + 1 => ColliderBuilder::ball(rad), + // Rounded cylinders are much more efficient that cylinder, even if the + // rounding margin is small. + // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0), + // 3 => ColliderBuilder::cone(rad, rad), + _ => ColliderBuilder::capsule_y(rad, rad), + }; + + colliders.insert(collider.build(), handle, &mut bodies); + } + } + + offset -= 0.05 * rad * (num as f32 - 1.0); + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
