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authorSébastien Crozet <developer@crozet.re>2021-04-01 11:00:27 +0200
committerGitHub <noreply@github.com>2021-04-01 11:00:27 +0200
commitf8536e73fc092da5ded5c793d513c59296949aff (patch)
tree50af9e4312b22ea2c1cabc0e6d80dc73e59b3104 /benchmarks3d
parent4b637c66ca40695f97f1ebdc38965e0d83ac5934 (diff)
parentcc3f16eb85f23a86ddd9d182d967cb12acc32354 (diff)
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Merge pull request #157 from dimforge/ccd
Implement Continuous Collision Detection
Diffstat (limited to 'benchmarks3d')
-rw-r--r--benchmarks3d/all_benchmarks3.rs2
-rw-r--r--benchmarks3d/ccd3.rs85
2 files changed, 87 insertions, 0 deletions
diff --git a/benchmarks3d/all_benchmarks3.rs b/benchmarks3d/all_benchmarks3.rs
index f35cb8e..38d71cd 100644
--- a/benchmarks3d/all_benchmarks3.rs
+++ b/benchmarks3d/all_benchmarks3.rs
@@ -13,6 +13,7 @@ use std::cmp::Ordering;
mod balls3;
mod boxes3;
mod capsules3;
+mod ccd3;
mod compound3;
mod convex_polyhedron3;
mod heightfield3;
@@ -52,6 +53,7 @@ pub fn main() {
("Balls", balls3::init_world),
("Boxes", boxes3::init_world),
("Capsules", capsules3::init_world),
+ ("CCD", ccd3::init_world),
("Compound", compound3::init_world),
("Convex polyhedron", convex_polyhedron3::init_world),
("Heightfield", heightfield3::init_world),
diff --git a/benchmarks3d/ccd3.rs b/benchmarks3d/ccd3.rs
new file mode 100644
index 0000000..f1831e7
--- /dev/null
+++ b/benchmarks3d/ccd3.rs
@@ -0,0 +1,85 @@
+use na::Point3;
+use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 100.1;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height, 0.0)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let num = 4;
+ let numj = 20;
+ let rad = 1.0;
+
+ let shiftx = rad * 2.0 + rad;
+ let shifty = rad * 2.0 + rad;
+ let shiftz = rad * 2.0 + rad;
+ let centerx = shiftx * (num / 2) as f32;
+ let centery = shifty / 2.0;
+ let centerz = shiftz * (num / 2) as f32;
+
+ let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
+
+ for j in 0usize..numj {
+ for i in 0..num {
+ for k in 0usize..num {
+ let x = i as f32 * shiftx - centerx + offset;
+ let y = j as f32 * shifty + centery + 3.0;
+ let z = k as f32 * shiftz - centerz + offset;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(x, y, z)
+ .linvel(0.0, -1000.0, 0.0)
+ .ccd_enabled(true)
+ .build();
+ let handle = bodies.insert(rigid_body);
+
+ let collider = match j % 5 {
+ 0 => ColliderBuilder::cuboid(rad, rad, rad),
+ 1 => ColliderBuilder::ball(rad),
+ // Rounded cylinders are much more efficient that cylinder, even if the
+ // rounding margin is small.
+ // 2 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0),
+ // 3 => ColliderBuilder::cone(rad, rad),
+ _ => ColliderBuilder::capsule_y(rad, rad),
+ };
+
+ colliders.insert(collider.build(), handle, &mut bodies);
+ }
+ }
+
+ offset -= 0.05 * rad * (num as f32 - 1.0);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}