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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-16 17:49:20 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-16 17:49:20 +0200 |
| commit | 1a84bf2af34176508bdda8d0f2ad2e46dc5c4df9 (patch) | |
| tree | b3f2ccf2ee0490eb59e4b84223446aa494d18c94 /examples2d/add_remove2.rs | |
| parent | f350ac35d9889085af3f51a1894e2cc87173cb98 (diff) | |
| download | rapier-1a84bf2af34176508bdda8d0f2ad2e46dc5c4df9.tar.gz rapier-1a84bf2af34176508bdda8d0f2ad2e46dc5c4df9.tar.bz2 rapier-1a84bf2af34176508bdda8d0f2ad2e46dc5c4df9.zip | |
Replace Kiss3d by Bevy for the testbed renderer.
Diffstat (limited to 'examples2d/add_remove2.rs')
| -rw-r--r-- | examples2d/add_remove2.rs | 15 |
1 files changed, 5 insertions, 10 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs index 826d5c9..9f9f65a 100644 --- a/examples2d/add_remove2.rs +++ b/examples2d/add_remove2.rs @@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) { let rad = 0.5; // Callback that will be executed on the main loop to handle proximities. - testbed.add_callback(move |mut window, mut graphics, physics, _, _| { + testbed.add_callback(move |mut graphics, physics, _, _| { let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, 10.0) .build(); @@ -20,8 +20,8 @@ pub fn init_world(testbed: &mut Testbed) { .colliders .insert(collider, handle, &mut physics.bodies); - if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { - graphics.add(*window, handle, &physics.bodies, &physics.colliders); + if let Some(graphics) = &mut graphics { + graphics.add_body(handle, &physics.bodies, &physics.colliders); } let to_remove: Vec<_> = physics @@ -38,8 +38,8 @@ pub fn init_world(testbed: &mut Testbed) { &mut physics.joints, ); - if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) { - graphics.remove_body_nodes(*window, handle); + if let Some(graphics) = &mut graphics { + graphics.remove_body(handle); } } }); @@ -50,8 +50,3 @@ pub fn init_world(testbed: &mut Testbed) { testbed.set_world(bodies, colliders, joints); testbed.look_at(Point2::new(0.0, 0.0), 20.0); } - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]); - testbed.run() -} |
