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authorSébastien Crozet <developer@crozet.re>2020-09-28 10:58:35 +0200
committerGitHub <noreply@github.com>2020-09-28 10:58:35 +0200
commit90dffc59ed45e5b95c2a40699cb91d285a206e0e (patch)
treefa25c9c94bf4cd18a84f1a8c2bea327cd875af5f /examples2d/balls2.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
parente7466e2f6923d24e987a34f8ebaf839346af8d4e (diff)
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Merge pull request #20 from dimforge/benchbot
Split benchmarks from examples
Diffstat (limited to 'examples2d/balls2.rs')
-rw-r--r--examples2d/balls2.rs68
1 files changed, 0 insertions, 68 deletions
diff --git a/examples2d/balls2.rs b/examples2d/balls2.rs
deleted file mode 100644
index 4c85d86..0000000
--- a/examples2d/balls2.rs
+++ /dev/null
@@ -1,68 +0,0 @@
-use na::Point2;
-use rapier2d::dynamics::{BodyStatus, JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed2d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
- /*
- * Ground
- */
- let _ground_size = 25.0;
-
- /*
- let ground_shape = ShapeHandle::new(Cuboid::new(Vector2::new(ground_size, 1.0)));
-
- let ground_handle = bodies.insert(Ground::new());
- let co = ColliderDesc::new(ground_shape)
- .translation(-Vector2::y())
- .build(BodyPartHandle(ground_handle, 0));
- colliders.insert(co);
- */
-
- /*
- * Create the balls
- */
- let num = 50;
- let rad = 1.0;
-
- let shiftx = rad * 2.5;
- let shifty = rad * 2.0;
- let centerx = shiftx * (num as f32) / 2.0;
- let centery = shifty / 2.0;
-
- for i in 0..num {
- for j in 0usize..num * 5 {
- let x = i as f32 * shiftx - centerx;
- let y = j as f32 * shifty + centery;
-
- let status = if j == 0 {
- BodyStatus::Static
- } else {
- BodyStatus::Dynamic
- };
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new(status).translation(x, y).build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::ball(rad).density(1.0).build();
- colliders.insert(collider, handle, &mut bodies);
- }
- }
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 2.5), 5.0);
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]);
- testbed.run()
-}