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authorCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
committerCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
commit1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch)
tree450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples2d/heightfield2.rs
parent47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff)
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Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples2d/heightfield2.rs')
-rw-r--r--examples2d/heightfield2.rs19
1 files changed, 10 insertions, 9 deletions
diff --git a/examples2d/heightfield2.rs b/examples2d/heightfield2.rs
index a834a2c..6246c40 100644
--- a/examples2d/heightfield2.rs
+++ b/examples2d/heightfield2.rs
@@ -1,6 +1,5 @@
-use na::{DVector, Point2, Vector2};
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use na::DVector;
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -14,7 +13,7 @@ pub fn init_world(testbed: &mut Testbed) {
/*
* Ground
*/
- let ground_size = Vector2::new(50.0, 1.0);
+ let ground_size = Vector::new(50.0, 1.0);
let nsubdivs = 2000;
let heights = DVector::from_fn(nsubdivs + 1, |i, _| {
@@ -28,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_static().build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::heightfield(heights, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the cubes
@@ -46,15 +45,17 @@ pub fn init_world(testbed: &mut Testbed) {
let y = j as f32 * shift + centery + 3.0;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y])
+ .build();
let handle = bodies.insert(rigid_body);
if j % 2 == 0 {
let collider = ColliderBuilder::cuboid(rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
} else {
let collider = ColliderBuilder::ball(rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
}
@@ -63,5 +64,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 0.0), 10.0);
+ testbed.look_at(point![0.0, 0.0], 10.0);
}