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authorCrozet Sébastien <developer@crozet.re>2020-11-30 15:41:32 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-30 15:41:32 +0100
commit1e0f76b02c3766f2f1b5bd6b7362c0c993ffee67 (patch)
tree8bdad3f6e1a18b17b1d7898f64052927138bd4d4 /examples2d/locked_rotation2.rs
parent715d0fe16eb8ca9df90ff161ade4bf809a780043 (diff)
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Add a 2D demo for locking rotation.
Diffstat (limited to 'examples2d/locked_rotation2.rs')
-rw-r--r--examples2d/locked_rotation2.rs63
1 files changed, 63 insertions, 0 deletions
diff --git a/examples2d/locked_rotation2.rs b/examples2d/locked_rotation2.rs
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+use na::Point2;
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+// This shows a bug when a cylinder is in contact with a very large
+// but very thin cuboid. In this case the EPA returns an incorrect
+// contact normal, resulting in the cylinder falling through the floor.
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ /*
+ * The ground
+ */
+ let ground_size = 5.0;
+ let ground_height = 0.1;
+
+ let rigid_body = RigidBodyBuilder::new_static()
+ .translation(0.0, -ground_height)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * A rectangle that only rotate.
+ */
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 3.0)
+ .lock_translations()
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(2.0, 0.6).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * A tilted capsule that cannot rotate.
+ */
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 5.0)
+ .rotation(1.0)
+ .lock_rotations()
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::capsule_y(0.6, 0.4).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ testbed.look_at(Point2::new(0.0, 0.0), 40.0);
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}