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| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /examples2d/locked_rotations2.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples2d/locked_rotations2.rs')
| -rw-r--r-- | examples2d/locked_rotations2.rs | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/examples2d/locked_rotations2.rs b/examples2d/locked_rotations2.rs index 03fb2e7..a1f7ba5 100644 --- a/examples2d/locked_rotations2.rs +++ b/examples2d/locked_rotations2.rs @@ -1,6 +1,4 @@ -use na::Point2; -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier2d::prelude::*; use rapier_testbed2d::Testbed; // This shows a bug when a cylinder is in contact with a very large @@ -21,38 +19,38 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height) + .translation(vector![0.0, -ground_height]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * A rectangle that only rotate. */ let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 3.0) + .translation(vector![0.0, 3.0]) .lock_translations() .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(2.0, 0.6).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * A tilted capsule that cannot rotate. */ let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 5.0) + .translation(vector![0.0, 5.0]) .rotation(1.0) .lock_rotations() .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::capsule_y(0.6, 0.4).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point2::new(0.0, 0.0), 40.0); + testbed.look_at(point![0.0, 0.0], 40.0); } |
