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| author | Sébastien Crozet <developer@crozet.re> | 2022-02-20 12:55:00 +0100 |
|---|---|---|
| committer | Sébastien Crozet <sebastien@crozet.re> | 2022-03-20 21:49:16 +0100 |
| commit | fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4 (patch) | |
| tree | 45827ac4c754c3670d1ddb2f91fc498515d6b3b8 /examples2d/one_way_platforms2.rs | |
| parent | e740493b980dc9856864ead3206a4fa02aff965f (diff) | |
| download | rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.tar.gz rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.tar.bz2 rapier-fb20d72ee29de9311a81aec6eb9f02fd2aa35fc4.zip | |
Joint API and joint motors improvements
Diffstat (limited to 'examples2d/one_way_platforms2.rs')
| -rw-r--r-- | examples2d/one_way_platforms2.rs | 14 |
1 files changed, 5 insertions, 9 deletions
diff --git a/examples2d/one_way_platforms2.rs b/examples2d/one_way_platforms2.rs index 2bed57d..dae3f39 100644 --- a/examples2d/one_way_platforms2.rs +++ b/examples2d/one_way_platforms2.rs @@ -68,18 +68,16 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let rigid_body = RigidBodyBuilder::new_static().build(); + let rigid_body = RigidBodyBuilder::new_static(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(25.0, 0.5) .translation(vector![30.0, 2.0]) - .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) - .build(); + .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS); let platform1 = colliders.insert_with_parent(collider, handle, &mut bodies); let collider = ColliderBuilder::cuboid(25.0, 0.5) .translation(vector![-30.0, -2.0]) - .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS) - .build(); + .active_hooks(ActiveHooks::MODIFY_SOLVER_CONTACTS); let platform2 = colliders.insert_with_parent(collider, handle, &mut bodies); /* @@ -97,10 +95,8 @@ pub fn init_world(testbed: &mut Testbed) { testbed.add_callback(move |graphics, physics, _, run_state| { if run_state.timestep_id % 50 == 0 && physics.bodies.len() <= 7 { // Spawn a new cube. - let collider = ColliderBuilder::cuboid(1.5, 2.0).build(); - let body = RigidBodyBuilder::new_dynamic() - .translation(vector![20.0, 10.0]) - .build(); + let collider = ColliderBuilder::cuboid(1.5, 2.0); + let body = RigidBodyBuilder::new_dynamic().translation(vector![20.0, 10.0]); let handle = physics.bodies.insert(body); physics .colliders |
