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authorCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
committerCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
commit1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch)
tree450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples2d/restitution2.rs
parent47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff)
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Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples2d/restitution2.rs')
-rw-r--r--examples2d/restitution2.rs14
1 files changed, 6 insertions, 8 deletions
diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs
index 025a9cd..1be4298 100644
--- a/examples2d/restitution2.rs
+++ b/examples2d/restitution2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -18,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
+ .translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height)
.restitution(1.0)
.build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
let num = 10;
let rad = 0.5;
@@ -33,13 +31,13 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(x * 2.0, 10.0 * (j as f32 + 1.0))
+ .translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad)
.restitution((i as f32) / (num as f32))
.build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
@@ -47,5 +45,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 1.0), 25.0);
+ testbed.look_at(point![0.0, 1.0], 25.0);
}