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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:21:06 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-03 11:22:30 +0100 |
| commit | 502be0245c10eeaf5e30ed25653c5a76287e72be (patch) | |
| tree | 4e1bad46a42dc90b782410d9396ca731d94a596c /examples2d/restitution2.rs | |
| parent | a38fdc101dc74473c45a8b4f5d770f2bc43f30c2 (diff) | |
| download | rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.tar.gz rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.tar.bz2 rapier-502be0245c10eeaf5e30ed25653c5a76287e72be.zip | |
Add restitution.
Diffstat (limited to 'examples2d/restitution2.rs')
| -rw-r--r-- | examples2d/restitution2.rs | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs new file mode 100644 index 0000000..fc97456 --- /dev/null +++ b/examples2d/restitution2.rs @@ -0,0 +1,56 @@ +use na::Point2; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 20.; + let ground_height = 1.0; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height) + .restitution(1.0) + .build(); + colliders.insert(collider, handle, &mut bodies); + + let num = 10; + let rad = 0.5; + + for j in 0..2 { + for i in 0..=num { + let x = (i as f32) - num as f32 / 2.0; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(x * 2.0, 10.0 * (j as f32 + 1.0)) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::ball(rad) + .restitution((i as f32) / (num as f32)) + .build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 1.0), 25.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
