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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples2d/restitution2.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples2d/restitution2.rs')
-rw-r--r--examples2d/restitution2.rs14
1 files changed, 6 insertions, 8 deletions
diff --git a/examples2d/restitution2.rs b/examples2d/restitution2.rs
index 025a9cd..1be4298 100644
--- a/examples2d/restitution2.rs
+++ b/examples2d/restitution2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -18,13 +16,13 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 1.0;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height)
+ .translation(vector![0.0, -ground_height])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height)
.restitution(1.0)
.build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
let num = 10;
let rad = 0.5;
@@ -33,13 +31,13 @@ pub fn init_world(testbed: &mut Testbed) {
for i in 0..=num {
let x = (i as f32) - num as f32 / 2.0;
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(x * 2.0, 10.0 * (j as f32 + 1.0))
+ .translation(vector![x * 2.0, 10.0 * (j as f32 + 1.0)])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::ball(rad)
.restitution((i as f32) / (num as f32))
.build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
}
@@ -47,5 +45,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 1.0), 25.0);
+ testbed.look_at(point![0.0, 1.0], 25.0);
}