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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples2d/trimesh2.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples2d/trimesh2.rs')
-rw-r--r--examples2d/trimesh2.rs22
1 files changed, 10 insertions, 12 deletions
diff --git a/examples2d/trimesh2.rs b/examples2d/trimesh2.rs
index adc8b6b..a4b049a 100644
--- a/examples2d/trimesh2.rs
+++ b/examples2d/trimesh2.rs
@@ -1,6 +1,4 @@
-use na::Point2;
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier2d::prelude::*;
use rapier_testbed2d::Testbed;
use lyon::math::Point;
@@ -25,23 +23,23 @@ pub fn init_world(testbed: &mut Testbed) {
let rigid_body = RigidBodyBuilder::new_static().build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2)
- .translation(ground_size, ground_size)
+ .translation(vector![ground_size, ground_size])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
let rigid_body = RigidBodyBuilder::new_static()
.rotation(std::f32::consts::FRAC_PI_2)
- .translation(-ground_size, ground_size)
+ .translation(vector![-ground_size, ground_size])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, 1.2).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the trimeshes from a tesselated SVG.
@@ -83,18 +81,18 @@ pub fn init_world(testbed: &mut Testbed) {
let vertices: Vec<_> = mesh
.vertices
.iter()
- .map(|v| Point2::new(v.position[0] * sx, v.position[1] * -sy))
+ .map(|v| point![v.position[0] * sx, v.position[1] * -sy])
.collect();
for k in 0..5 {
let collider =
ColliderBuilder::trimesh(vertices.clone(), indices.clone()).build();
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0)
+ .translation(vector![ith as f32 * 8.0 - 20.0, 20.0 + k as f32 * 11.0])
.rotation(angle)
.build();
let handle = bodies.insert(rigid_body);
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
ith += 1;
@@ -106,7 +104,7 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point2::new(0.0, 20.0), 17.0);
+ testbed.look_at(point![0.0, 20.0], 17.0);
}
const RAPIER_SVG_STR: &'static str = r#"