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authorCrozet Sébastien <developer@crozet.re>2021-06-01 15:02:48 +0200
committerCrozet Sébastien <developer@crozet.re>2021-06-01 15:02:48 +0200
commit1839f61d816af37c95889caf592b5a7cf8d89412 (patch)
tree33f30b3c5368d11cfb208b9b20713b7b9faef244 /examples2d
parentdbb3c8f43b151e48619ed954b20d44dd9e5c2c55 (diff)
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Add a velocity-based platform the the platform demos.
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/platform2.rs40
1 files changed, 24 insertions, 16 deletions
diff --git a/examples2d/platform2.rs b/examples2d/platform2.rs
index 6aa73b7..48129a0 100644
--- a/examples2d/platform2.rs
+++ b/examples2d/platform2.rs
@@ -48,34 +48,42 @@ pub fn init_world(testbed: &mut Testbed) {
}
/*
- * Setup a kinematic rigid body.
+ * Setup a position-based kinematic rigid body.
*/
- let platform_body = RigidBodyBuilder::new_kinematic()
+ let platform_body = RigidBodyBuilder::new_kinematic_velocity_based()
.translation(vector![-10.0 * rad, 1.5 + 0.8])
.build();
- let platform_handle = bodies.insert(platform_body);
+ let velocity_based_platform_handle = bodies.insert(platform_body);
let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
- colliders.insert_with_parent(collider, platform_handle, &mut bodies);
+ colliders.insert_with_parent(collider, velocity_based_platform_handle, &mut bodies);
+
+ /*
+ * Setup a velocity-based kinematic rigid body.
+ */
+ let platform_body = RigidBodyBuilder::new_kinematic_position_based()
+ .translation(vector![-10.0 * rad, 2.0 + 1.5 + 0.8])
+ .build();
+ let position_based_platform_handle = bodies.insert(platform_body);
+ let collider = ColliderBuilder::cuboid(rad * 10.0, rad).build();
+ colliders.insert_with_parent(collider, position_based_platform_handle, &mut bodies);
/*
* Setup a callback to control the platform.
*/
testbed.add_callback(move |_, physics, _, run_state| {
- let platform = physics.bodies.get_mut(platform_handle).unwrap();
- let mut next_pos = *platform.position();
-
- let dt = 0.016;
- next_pos.translation.vector.y += (run_state.time * 5.0).sin() * dt;
- next_pos.translation.vector.x += run_state.time.sin() * 5.0 * dt;
+ let velocity = vector![run_state.time.sin() * 5.0, (run_state.time * 5.0).sin()];
- if next_pos.translation.vector.x >= rad * 10.0 {
- next_pos.translation.vector.x -= dt;
- }
- if next_pos.translation.vector.x <= -rad * 10.0 {
- next_pos.translation.vector.x += dt;
+ // Update the velocity-based kinematic body by setting its velocity.
+ if let Some(platform) = physics.bodies.get_mut(velocity_based_platform_handle) {
+ platform.set_linvel(velocity, true);
}
- platform.set_next_kinematic_position(next_pos);
+ // Update the position-based kinematic body by setting its next position.
+ if let Some(platform) = physics.bodies.get_mut(position_based_platform_handle) {
+ let mut next_tra = *platform.translation();
+ next_tra += velocity * physics.integration_parameters.dt;
+ platform.set_next_kinematic_translation(next_tra);
+ }
});
/*