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authorRobert Hrusecky <robert.hrusecky@utexas.edu>2020-10-05 18:42:43 -0500
committerRobert Hrusecky <robert.hrusecky@utexas.edu>2020-10-05 18:42:43 -0500
commit1e0b4dcd1df3499488a77d4191a6d799c8d1dd82 (patch)
tree66f53dc996fecf00c451cb66d356312049877634 /examples2d
parent99f28ba4b4a14254b4160a191cbeb15211cdd2d2 (diff)
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Example to isolate memory leak issue
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/debug_infinite_fall.rs33
2 files changed, 35 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 0ebef88..7ee924e 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -12,6 +12,7 @@ use std::cmp::Ordering;
mod add_remove2;
mod debug_box_ball2;
+mod debug_infinite_fall;
mod heightfield2;
mod joints2;
mod platform2;
@@ -58,6 +59,7 @@ pub fn main() {
("Pyramid", pyramid2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
+ ("(Debug) infinite fall", debug_infinite_fall::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples2d/debug_infinite_fall.rs b/examples2d/debug_infinite_fall.rs
new file mode 100644
index 0000000..353e695
--- /dev/null
+++ b/examples2d/debug_infinite_fall.rs
@@ -0,0 +1,33 @@
+use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
+use rapier2d::geometry::{ColliderBuilder, ColliderSet};
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let joints = JointSet::new();
+
+ let rad = 1.0;
+ // Build the dynamic box rigid body.
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(0.0, 3.0 * rad)
+ .can_sleep(false)
+ .build();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad).build();
+ colliders.insert(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, joints);
+ // testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
+}
+
+fn main() {
+ let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
+ testbed.run()
+}