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| author | Crozet Sébastien <developer@crozet.re> | 2021-01-26 16:41:21 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-01-26 16:41:21 +0100 |
| commit | 23a86c294e48da9c3aad82284a09791aabfeb88d (patch) | |
| tree | c4adf2ccf4703ef103247f5035838f4071bf8c7c /examples2d | |
| parent | e1f50eb6e8daa9529e41f7044e67736cc5c50953 (diff) | |
| download | rapier-23a86c294e48da9c3aad82284a09791aabfeb88d.tar.gz rapier-23a86c294e48da9c3aad82284a09791aabfeb88d.tar.bz2 rapier-23a86c294e48da9c3aad82284a09791aabfeb88d.zip | |
Allow using polylines as a collider shape.
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/all_examples2.rs | 4 | ||||
| -rw-r--r-- | examples2d/convex_polygons2.rs | 86 | ||||
| -rw-r--r-- | examples2d/polyline2.rs | 74 |
3 files changed, 164 insertions, 0 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index e0b6631..5040c8a 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -12,12 +12,14 @@ use std::cmp::Ordering; mod add_remove2; mod collision_groups2; +mod convex_polygons2; mod damping2; mod debug_box_ball2; mod heightfield2; mod joints2; mod locked_rotations2; mod platform2; +mod polyline2; mod pyramid2; mod restitution2; mod sensor2; @@ -58,11 +60,13 @@ pub fn main() { let mut builders: Vec<(_, fn(&mut Testbed))> = vec![ ("Add remove", add_remove2::init_world), ("Collision groups", collision_groups2::init_world), + ("Convex polygons", convex_polygons2::init_world), ("Damping", damping2::init_world), ("Heightfield", heightfield2::init_world), ("Joints", joints2::init_world), ("Locked rotations", locked_rotations2::init_world), ("Platform", platform2::init_world), + ("Polyline", polyline2::init_world), ("Pyramid", pyramid2::init_world), ("Restitution", restitution2::init_world), ("Sensor", sensor2::init_world), diff --git a/examples2d/convex_polygons2.rs b/examples2d/convex_polygons2.rs new file mode 100644 index 0000000..d936fb6 --- /dev/null +++ b/examples2d/convex_polygons2.rs @@ -0,0 +1,86 @@ +use na::Point2; +use rand::distributions::{Distribution, Standard}; +use rand::{rngs::StdRng, SeedableRng}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 30.0; + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(ground_size, ground_size * 2.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + let rigid_body = RigidBodyBuilder::new_static() + .rotation(std::f32::consts::FRAC_PI_2) + .translation(-ground_size, ground_size * 2.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size * 2.0, 1.2).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the convex polygons + */ + let num = 14; + let scale = 4.0; + let border_rad = 0.0; + + let shift = border_rad * 2.0 + scale; + let centerx = shift * (num as f32) / 2.0; + let centery = shift / 2.0; + + let mut rng = StdRng::seed_from_u64(0); + let distribution = Standard; + + for i in 0..num { + for j in 0usize..num * 4 { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift * 2.0 + centery + 2.0; + + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + + let mut points = Vec::new(); + + for _ in 0..10 { + let pt: Point2<f32> = distribution.sample(&mut rng); + points.push(pt * scale); + } + + let collider = ColliderBuilder::convex_hull(&points).unwrap().build(); + colliders.insert(collider, handle, &mut bodies); + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 50.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Balls", init_world)]); + testbed.run() +} diff --git a/examples2d/polyline2.rs b/examples2d/polyline2.rs new file mode 100644 index 0000000..3aa4a47 --- /dev/null +++ b/examples2d/polyline2.rs @@ -0,0 +1,74 @@ +use na::{ComplexField, Point2}; +use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier2d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed2d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let ground_size = 50.0; + let nsubdivs = 2000; + let step_size = ground_size / (nsubdivs as f32); + let mut points = Vec::new(); + + points.push(Point2::new(-ground_size / 2.0, 40.0)); + for i in 1..nsubdivs - 1 { + let x = -ground_size / 2.0 + i as f32 * step_size; + let y = ComplexField::cos(i as f32 * step_size) * 2.0; + points.push(Point2::new(x, y)); + } + points.push(Point2::new(ground_size / 2.0, 40.0)); + + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::polyline(points, None).build(); + colliders.insert(collider, handle, &mut bodies); + + /* + * Create the cubes + */ + let num = 20; + let rad = 0.5; + + let shift = rad * 2.0; + let centerx = shift * (num / 2) as f32; + let centery = shift / 2.0; + + for i in 0..num { + for j in 0usize..num { + let x = i as f32 * shift - centerx; + let y = j as f32 * shift + centery + 3.0; + + // Build the rigid body. + let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y).build(); + let handle = bodies.insert(rigid_body); + + if j % 2 == 0 { + let collider = ColliderBuilder::cuboid(rad, rad).build(); + colliders.insert(collider, handle, &mut bodies); + } else { + let collider = ColliderBuilder::ball(rad).build(); + colliders.insert(collider, handle, &mut bodies); + } + } + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point2::new(0.0, 0.0), 10.0); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Heightfield", init_world)]); + testbed.run() +} |
