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authorrezural <rezural@protonmail.com>2021-01-03 19:54:56 +1100
committerrezural <rezural@protonmail.com>2021-01-03 19:56:53 +1100
commit5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 (patch)
tree3a0287f6314c0e7256b1a95ba3ed4c61e85a64a0 /examples2d
parent34e79e9afc21ff0202d8a0338d0e8e038402a159 (diff)
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enable graphics and windows related code in examples
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/add_remove2.rs15
-rw-r--r--examples2d/sensor2.rs17
2 files changed, 14 insertions, 18 deletions
diff --git a/examples2d/add_remove2.rs b/examples2d/add_remove2.rs
index cb71025..0aeffbe 100644
--- a/examples2d/add_remove2.rs
+++ b/examples2d/add_remove2.rs
@@ -10,7 +10,7 @@ pub fn init_world(testbed: &mut Testbed) {
let rad = 0.5;
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
let rigid_body = RigidBodyBuilder::new_dynamic()
.translation(0.0, 10.0)
.build();
@@ -20,10 +20,8 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, handle, &mut physics.bodies);
- if graphics.is_some() {
- graphics
- .unwrap()
- .add(window.unwrap(), handle, &physics.bodies, &physics.colliders);
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add(*window, handle, &physics.bodies, &physics.colliders);
}
let to_remove: Vec<_> = physics
@@ -37,10 +35,9 @@ pub fn init_world(testbed: &mut Testbed) {
.bodies
.remove(handle, &mut physics.colliders, &mut physics.joints);
- // FIXME: need a way to access graphics & window in a loop
- // if graphics.is_some() {
- // graphics.unwrap().remove_body_nodes(window.unwrap(), handle);
- // }
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.remove_body_nodes(*window, handle);
+ }
}
});
diff --git a/examples2d/sensor2.rs b/examples2d/sensor2.rs
index 9fdbf14..3d5976d 100644
--- a/examples2d/sensor2.rs
+++ b/examples2d/sensor2.rs
@@ -69,7 +69,7 @@ pub fn init_world(testbed: &mut Testbed) {
testbed.set_body_color(sensor_handle, Point3::new(0.5, 1.0, 1.0));
// Callback that will be executed on the main loop to handle proximities.
- testbed.add_callback(move |_, _, physics, events, _| {
+ testbed.add_callback(move |_, mut graphics, physics, events, _| {
while let Ok(prox) = events.proximity_events.try_recv() {
let color = match prox.new_status {
Proximity::WithinMargin | Proximity::Intersecting => Point3::new(1.0, 1.0, 0.0),
@@ -78,14 +78,13 @@ pub fn init_world(testbed: &mut Testbed) {
let parent_handle1 = physics.colliders.get(prox.collider1).unwrap().parent();
let parent_handle2 = physics.colliders.get(prox.collider2).unwrap().parent();
-
- if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
- // FIXME: need a way to access graphics & window in a loop
- // graphics.set_body_color(parent_handle1, color);
- }
- if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
- // FIXME: need a way to access graphics & window in a loop
- // graphics.set_body_color(parent_handle2, color);
+ if let Some(graphics) = &mut graphics {
+ if parent_handle1 != ground_handle && parent_handle1 != sensor_handle {
+ graphics.set_body_color(parent_handle1, color);
+ }
+ if parent_handle2 != ground_handle && parent_handle2 != sensor_handle {
+ graphics.set_body_color(parent_handle2, color);
+ }
}
}
});