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authorSébastien Crozet <developer@crozet.re>2021-03-08 10:09:43 +0100
committerGitHub <noreply@github.com>2021-03-08 10:09:43 +0100
commitbeaddea6f2596dce936355940fd98ca90945cb65 (patch)
tree22a8e6863cce5daab7782c5de108749e5d046fbb /examples2d
parente7f805aea45612abb655b3c36a133357fecfcdc4 (diff)
parent152ada67ecd122fe38a9cae8b262542b4abf25fc (diff)
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Merge pull request #146 from dimforge/implicit_friction_cone
Projection friction impulses on an implicit cone instead of a pyramid approximation.
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/one_way_platforms2.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/examples2d/one_way_platforms2.rs b/examples2d/one_way_platforms2.rs
index 551eaf1..fc3acb1 100644
--- a/examples2d/one_way_platforms2.rs
+++ b/examples2d/one_way_platforms2.rs
@@ -40,7 +40,7 @@ impl PhysicsHooks for OneWayPlatformHook {
allowed_local_n1 = -Vector2::y();
} else if context.collider_handle2 == self.platform2 {
// Flip the allowed direction.
- allowed_local_n1 = -Vector2::y();
+ allowed_local_n1 = Vector2::y();
}
// Call the helper function that simulates one-way platforms.