aboutsummaryrefslogtreecommitdiff
path: root/examples2d
diff options
context:
space:
mode:
authorCrozet Sébastien <developer@crozet.re>2020-11-10 17:03:28 +0100
committerCrozet Sébastien <developer@crozet.re>2020-11-10 17:03:28 +0100
commitda5f47df47c3eedd05b476856b7aedc3051f6aa9 (patch)
treec452b29da5131504f3bb23f8892bd6775a164dc8 /examples2d
parent2102aeb4229a51afc1e050ca8d999e87230adbc0 (diff)
downloadrapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.gz
rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.bz2
rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.zip
Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/all_examples2.rs2
-rw-r--r--examples2d/debug_infinite_fall.rs33
2 files changed, 0 insertions, 35 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 2fe39e5..92606d8 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -14,7 +14,6 @@ mod add_remove2;
mod collision_groups2;
mod damping2;
mod debug_box_ball2;
-mod debug_infinite_fall;
mod heightfield2;
mod joints2;
mod platform2;
@@ -65,7 +64,6 @@ pub fn main() {
("Restitution", restitution2::init_world),
("Sensor", sensor2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
- ("(Debug) infinite fall", debug_infinite_fall::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples2d/debug_infinite_fall.rs b/examples2d/debug_infinite_fall.rs
deleted file mode 100644
index 353e695..0000000
--- a/examples2d/debug_infinite_fall.rs
+++ /dev/null
@@ -1,33 +0,0 @@
-use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier2d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed2d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- let rad = 1.0;
- // Build the dynamic box rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 3.0 * rad)
- .can_sleep(false)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::ball(rad).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- // testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin());
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
- testbed.run()
-}