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| author | Crozet Sébastien <developer@crozet.re> | 2020-11-10 17:03:28 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2020-11-10 17:03:28 +0100 |
| commit | da5f47df47c3eedd05b476856b7aedc3051f6aa9 (patch) | |
| tree | c452b29da5131504f3bb23f8892bd6775a164dc8 /examples2d | |
| parent | 2102aeb4229a51afc1e050ca8d999e87230adbc0 (diff) | |
| download | rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.gz rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.tar.bz2 rapier-da5f47df47c3eedd05b476856b7aedc3051f6aa9.zip | |
Move the infinite fall debug example to the 3D examples.
All our other debug examples were there.
Diffstat (limited to 'examples2d')
| -rw-r--r-- | examples2d/all_examples2.rs | 2 | ||||
| -rw-r--r-- | examples2d/debug_infinite_fall.rs | 33 |
2 files changed, 0 insertions, 35 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs index 2fe39e5..92606d8 100644 --- a/examples2d/all_examples2.rs +++ b/examples2d/all_examples2.rs @@ -14,7 +14,6 @@ mod add_remove2; mod collision_groups2; mod damping2; mod debug_box_ball2; -mod debug_infinite_fall; mod heightfield2; mod joints2; mod platform2; @@ -65,7 +64,6 @@ pub fn main() { ("Restitution", restitution2::init_world), ("Sensor", sensor2::init_world), ("(Debug) box ball", debug_box_ball2::init_world), - ("(Debug) infinite fall", debug_infinite_fall::init_world), ]; // Lexicographic sort, with stress tests moved at the end of the list. diff --git a/examples2d/debug_infinite_fall.rs b/examples2d/debug_infinite_fall.rs deleted file mode 100644 index 353e695..0000000 --- a/examples2d/debug_infinite_fall.rs +++ /dev/null @@ -1,33 +0,0 @@ -use rapier2d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier2d::geometry::{ColliderBuilder, ColliderSet}; -use rapier_testbed2d::Testbed; - -pub fn init_world(testbed: &mut Testbed) { - /* - * World - */ - let mut bodies = RigidBodySet::new(); - let mut colliders = ColliderSet::new(); - let joints = JointSet::new(); - - let rad = 1.0; - // Build the dynamic box rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 3.0 * rad) - .can_sleep(false) - .build(); - let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::ball(rad).build(); - colliders.insert(collider, handle, &mut bodies); - - /* - * Set up the testbed. - */ - testbed.set_world(bodies, colliders, joints); - // testbed.look_at(Point2::new(10.0, 10.0, 10.0), Point2::origin()); -} - -fn main() { - let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); - testbed.run() -} |
