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authorThierry Berger <contact@thierryberger.com>2024-06-03 15:20:24 +0200
committerThierry Berger <contact@thierryberger.com>2024-06-03 15:20:24 +0200
commite1ed90603e618e28f48916690d761e0d8213e2ad (patch)
tree8399da9825ca9ee8edd601b1265e818fa303b541 /examples2d
parentfe336b9b98d5825544ad3a153a84cb59dc9171c6 (diff)
parent856675032e76b6eb4bc9e0be4dc87abdbcfe0421 (diff)
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Merge branch 'master' into collider-builder-debug
Diffstat (limited to 'examples2d')
-rw-r--r--examples2d/all_examples2.rs33
-rw-r--r--examples2d/character_controller2.rs14
-rw-r--r--examples2d/debug_compression2.rs75
-rw-r--r--examples2d/debug_total_overlap2.rs28
-rw-r--r--examples2d/debug_vertical_column2.rs47
-rw-r--r--examples2d/inverse_kinematics2.rs96
-rw-r--r--examples2d/s2d_arch.rs109
-rw-r--r--examples2d/s2d_ball_and_chain.rs73
-rw-r--r--examples2d/s2d_bridge.rs56
-rw-r--r--examples2d/s2d_card_house.rs78
-rw-r--r--examples2d/s2d_confined.rs69
-rw-r--r--examples2d/s2d_far_pyramid.rs50
-rw-r--r--examples2d/s2d_high_mass_ratio_1.rs66
-rw-r--r--examples2d/s2d_high_mass_ratio_2.rs53
-rw-r--r--examples2d/s2d_high_mass_ratio_3.rs47
-rw-r--r--examples2d/s2d_joint_grid.rs63
-rw-r--r--examples2d/s2d_pyramid.rs47
-rw-r--r--examples2d/trimesh2.rs7
18 files changed, 1003 insertions, 8 deletions
diff --git a/examples2d/all_examples2.rs b/examples2d/all_examples2.rs
index 4cdbf98..39d85f6 100644
--- a/examples2d/all_examples2.rs
+++ b/examples2d/all_examples2.rs
@@ -15,8 +15,12 @@ mod collision_groups2;
mod convex_polygons2;
mod damping2;
mod debug_box_ball2;
+mod debug_compression2;
+mod debug_total_overlap2;
+mod debug_vertical_column2;
mod drum2;
mod heightfield2;
+mod inverse_kinematics2;
mod joint_motor_position2;
mod joints2;
mod locked_rotations2;
@@ -26,6 +30,17 @@ mod polyline2;
mod pyramid2;
mod restitution2;
mod rope_joints2;
+mod s2d_arch;
+mod s2d_ball_and_chain;
+mod s2d_bridge;
+mod s2d_card_house;
+mod s2d_confined;
+mod s2d_far_pyramid;
+mod s2d_high_mass_ratio_1;
+mod s2d_high_mass_ratio_2;
+mod s2d_high_mass_ratio_3;
+mod s2d_joint_grid;
+mod s2d_pyramid;
mod sensor2;
mod trimesh2;
@@ -70,6 +85,7 @@ pub fn main() {
("Damping", damping2::init_world),
("Drum", drum2::init_world),
("Heightfield", heightfield2::init_world),
+ ("Inverse kinematics", inverse_kinematics2::init_world),
("Joints", joints2::init_world),
("Locked rotations", locked_rotations2::init_world),
("One-way platforms", one_way_platforms2::init_world),
@@ -82,6 +98,23 @@ pub fn main() {
("Trimesh", trimesh2::init_world),
("Joint motor position", joint_motor_position2::init_world),
("(Debug) box ball", debug_box_ball2::init_world),
+ ("(Debug) compression", debug_compression2::init_world),
+ ("(Debug) total overlap", debug_total_overlap2::init_world),
+ (
+ "(Debug) vertical column",
+ debug_vertical_column2::init_world,
+ ),
+ ("(s2d) high mass ratio 1", s2d_high_mass_ratio_1::init_world),
+ ("(s2d) high mass ratio 2", s2d_high_mass_ratio_2::init_world),
+ ("(s2d) high mass ratio 3", s2d_high_mass_ratio_3::init_world),
+ ("(s2d) confined", s2d_confined::init_world),
+ ("(s2d) pyramid", s2d_pyramid::init_world),
+ ("(s2d) card house", s2d_card_house::init_world),
+ ("(s2d) arch", s2d_arch::init_world),
+ ("(s2d) bridge", s2d_bridge::init_world),
+ ("(s2d) ball and chain", s2d_ball_and_chain::init_world),
+ ("(s2d) joint grid", s2d_joint_grid::init_world),
+ ("(s2d) far pyramid", s2d_far_pyramid::init_world),
];
// Lexicographic sort, with stress tests moved at the end of the list.
diff --git a/examples2d/character_controller2.rs b/examples2d/character_controller2.rs
index 8ecd23c..2325101 100644
--- a/examples2d/character_controller2.rs
+++ b/examples2d/character_controller2.rs
@@ -27,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let rigid_body = RigidBodyBuilder::kinematic_position_based().translation(vector![-3.0, 5.0]);
let character_handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(0.15, 0.3);
+ let collider = ColliderBuilder::capsule_y(0.3, 0.15);
colliders.insert_with_parent(collider, character_handle, &mut bodies);
/*
@@ -94,14 +94,18 @@ pub fn init_world(testbed: &mut Testbed) {
*/
let wall_angle = PI / 2.;
let wall_size = 2.0;
+ let wall_pos = vector![
+ ground_size + slope_size * 2.0 + impossible_slope_size + 0.35,
+ -ground_height + 2.5 * 2.3
+ ];
let collider = ColliderBuilder::cuboid(wall_size, ground_height)
- .translation(vector![
- ground_size + slope_size * 2.0 + impossible_slope_size + 0.35,
- -ground_height + 2.5 * 2.3
- ])
+ .translation(wall_pos)
.rotation(wall_angle);
colliders.insert(collider);
+ let collider = ColliderBuilder::cuboid(wall_size, ground_height).translation(wall_pos);
+ colliders.insert(collider);
+
/*
* Create a moving platform.
*/
diff --git a/examples2d/debug_compression2.rs b/examples2d/debug_compression2.rs
new file mode 100644
index 0000000..e0052d6
--- /dev/null
+++ b/examples2d/debug_compression2.rs
@@ -0,0 +1,75 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let width = 75.0;
+ let thickness = 2.0;
+ let ys = [-30.0 - thickness, 30.0 + thickness];
+
+ for y in ys {
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, y]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(width, thickness);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ // Build two compression boxes rigid body.
+ let half_height = (ys[1] - ys[0]) / 2.0 - thickness;
+ let xs = [-width + thickness, width - thickness];
+ let mut handles = [RigidBodyHandle::invalid(); 2];
+
+ for i in 0..2 {
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![xs[i], 0.0]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(thickness, half_height);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ handles[i] = handle;
+ }
+
+ // Build the balls.
+ let num = 8;
+ let rad = half_height / (num as f32);
+ for i in 0..num {
+ for j in 0..num {
+ let x = i as f32 * rad * 2.0 - num as f32 * rad;
+ let y = j as f32 * rad * 2.0 - num as f32 * rad + rad;
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(rad);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+ }
+
+ let mut force = vector![0.0, 0.0];
+
+ testbed.add_callback(move |_, physics, _, _| {
+ let left_plank = &mut physics.bodies[handles[0]];
+ left_plank.reset_forces(true);
+ left_plank.add_force(force, true);
+
+ let right_plank = &mut physics.bodies[handles[1]];
+ right_plank.reset_forces(true);
+ right_plank.add_force(-force, true);
+
+ force.x += 10000.0;
+
+ println!("force: {}", force.x);
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 0.0], 50.0);
+}
diff --git a/examples2d/debug_total_overlap2.rs b/examples2d/debug_total_overlap2.rs
new file mode 100644
index 0000000..b61ad67
--- /dev/null
+++ b/examples2d/debug_total_overlap2.rs
@@ -0,0 +1,28 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ // Build many balls, all spawned at the same point.
+ let rad = 0.5;
+
+ for _ in 0..100 {
+ let rigid_body = RigidBodyBuilder::dynamic();
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 0.0], 50.0);
+}
diff --git a/examples2d/debug_vertical_column2.rs b/examples2d/debug_vertical_column2.rs
new file mode 100644
index 0000000..4ca50db
--- /dev/null
+++ b/examples2d/debug_vertical_column2.rs
@@ -0,0 +1,47 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let num = 80;
+ let rad = 0.5;
+
+ /*
+ * Ground
+ */
+ let ground_size = 1.0;
+ let ground_thickness = 1.0;
+
+ let rigid_body = RigidBodyBuilder::fixed();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_thickness).friction(0.3);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+
+ for i in 0..num {
+ let y = i as f32 * rad * 2.0 + ground_thickness + rad;
+
+ // Build the rigid body.
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![0.0, y]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(rad, rad).friction(0.3);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ // testbed.harness_mut().physics.gravity.y = -981.0;
+ testbed.look_at(point![0.0, 2.5], 5.0);
+}
diff --git a/examples2d/inverse_kinematics2.rs b/examples2d/inverse_kinematics2.rs
new file mode 100644
index 0000000..985bdb2
--- /dev/null
+++ b/examples2d/inverse_kinematics2.rs
@@ -0,0 +1,96 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let mut multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground_size = 1.0;
+ let ground_height = 0.01;
+
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -ground_height]);
+ let floor_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(ground_size, ground_height);
+ colliders.insert_with_parent(collider, floor_handle, &mut bodies);
+
+ /*
+ * Setup groups
+ */
+ let num_segments = 10;
+ let body = RigidBodyBuilder::fixed();
+ let mut last_body = bodies.insert(body);
+ let mut last_link = MultibodyJointHandle::invalid();
+
+ for i in 0..num_segments {
+ let size = 1.0 / num_segments as f32;
+ let body = RigidBodyBuilder::dynamic().can_sleep(false);
+ let new_body = bodies.insert(body);
+ // NOTE: we add a sensor collider just to make the destbed draw a rectangle to make
+ // the demo look nicer. IK could be used without cuboid.
+ let collider = ColliderBuilder::cuboid(size / 8.0, size / 2.0)
+ .density(0.0)
+ .sensor(true);
+ colliders.insert_with_parent(collider, new_body, &mut bodies);
+
+ let link_ab = RevoluteJointBuilder::new()
+ .local_anchor1(point![0.0, size / 2.0 * (i != 0) as usize as f32])
+ .local_anchor2(point![0.0, -size / 2.0])
+ .build()
+ .data;
+
+ last_link = multibody_joints
+ .insert(last_body, new_body, link_ab, true)
+ .unwrap();
+
+ last_body = new_body;
+ }
+
+ let mut displacements = DVector::zeros(0);
+
+ testbed.add_callback(move |graphics, physics, _, _| {
+ let Some(graphics) = graphics else { return };
+ if let Some((multibody, link_id)) = physics.multibody_joints.get_mut(last_link) {
+ // Ensure our displacement vector has the right number of elements.
+ if displacements.nrows() < multibody.ndofs() {
+ displacements = DVector::zeros(multibody.ndofs());
+ } else {
+ displacements.fill(0.0);
+ }
+
+ let Some(mouse_point) = graphics.mouse().point else {
+ return;
+ };
+
+ // We will have the endpoint track the mouse position.
+ let target_point = mouse_point.coords;
+
+ let options = InverseKinematicsOption {
+ constrained_axes: JointAxesMask::LIN_AXES,
+ ..Default::default()
+ };
+
+ multibody.inverse_kinematics(
+ &physics.bodies,
+ link_id,
+ &options,
+ &Isometry::from(target_point),
+ &mut displacements,
+ );
+ multibody.apply_displacements(displacements.as_slice());
+ }
+ });
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 0.0], 300.0);
+}
diff --git a/examples2d/s2d_arch.rs b/examples2d/s2d_arch.rs
new file mode 100644
index 0000000..5b935e9
--- /dev/null
+++ b/examples2d/s2d_arch.rs
@@ -0,0 +1,109 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ #[allow(clippy::excessive_precision)]
+ let mut ps1 = [
+ Point::new(16.0, 0.0),
+ Point::new(14.93803712795643, 5.133601056842984),
+ Point::new(13.79871746027416, 10.24928069555078),
+ Point::new(12.56252963284711, 15.34107019122473),
+ Point::new(11.20040987372525, 20.39856541571217),
+ Point::new(9.66521217819836, 25.40369899225096),
+ Point::new(7.87179930638133, 30.3179337000085),
+ Point::new(5.635199558196225, 35.03820717801641),
+ Point::new(2.405937953536585, 39.09554102558315),
+ ];
+
+ #[allow(clippy::excessive_precision)]
+ let mut ps2 = [
+ Point::new(24.0, 0.0),
+ Point::new(22.33619528222415, 6.02299846205841),
+ Point::new(20.54936888969905, 12.00964361211476),
+ Point::new(18.60854610798073, 17.9470321677465),
+ Point::new(16.46769273811807, 23.81367936585418),
+ Point::new(14.05325025774858, 29.57079353071012),
+ Point::new(11.23551045834022, 35.13775818285372),
+ Point::new(7.752568160730571, 40.30450679009583),
+ Point::new(3.016931552701656, 44.28891593799322),
+ ];
+
+ let scale = 0.25;
+ let friction = 0.6;
+
+ for i in 0..9 {
+ ps1[i] *= scale;
+ ps2[i] *= scale;
+ }
+
+ /*
+ * Ground
+ */
+ let collider = ColliderBuilder::segment(point![-100.0, 0.0], point![100.0, 0.0]).friction(0.6);
+ colliders.insert(collider);
+
+ /*
+ * Create the arch
+ */
+ for i in 0..8 {
+ let ps = [ps1[i], ps2[i], ps2[i + 1], ps1[i + 1]];
+ let rigid_body = RigidBodyBuilder::dynamic();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::convex_hull(&ps)
+ .unwrap()
+ .friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+ }
+
+ for i in 0..8 {
+ let ps = [
+ point![-ps2[i].x, ps2[i].y],
+ point![-ps1[i].x, ps1[i].y],
+ point![-ps1[i + 1].x, ps1[i + 1].y],
+ point![-ps2[i + 1].x, ps2[i + 1].y],
+ ];
+ let rigid_body = RigidBodyBuilder::dynamic();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::convex_hull(&ps)
+ .unwrap()
+ .friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+ }
+
+ {
+ let ps = [
+ ps1[8],
+ ps2[8],
+ point![-ps1[8].x, ps1[8].y],
+ point![-ps2[8].x, ps2[8].y],
+ ];
+ let rigid_body = RigidBodyBuilder::dynamic();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::convex_hull(&ps)
+ .unwrap()
+ .friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+ }
+
+ for i in 0..4 {
+ let rigid_body =
+ RigidBodyBuilder::dynamic().translation(vector![0.0, 0.5 + ps2[8].y + 1.0 * i as f32]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(2.0, 0.5).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}
diff --git a/examples2d/s2d_ball_and_chain.rs b/examples2d/s2d_ball_and_chain.rs
new file mode 100644
index 0000000..29e0d87
--- /dev/null
+++ b/examples2d/s2d_ball_and_chain.rs
@@ -0,0 +1,73 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground = bodies.insert(RigidBodyBuilder::fixed());
+
+ /*
+ * Create the bridge.
+ */
+ let count = 40;
+ let hx = 0.5;
+ let density = 20.0;
+ let friction = 0.6;
+ let capsule = ColliderBuilder::capsule_x(hx, 0.125)
+ .friction(friction)
+ .density(density);
+
+ let mut prev = ground;
+ for i in 0..count {
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .linear_damping(0.1)
+ .angular_damping(0.1)
+ .translation(vector![(1.0 + 2.0 * i as f32) * hx, count as f32 * hx]);
+ let handle = bodies.insert(rigid_body);
+ colliders.insert_with_parent(capsule.clone(), handle, &mut bodies);
+
+ let pivot = point![(2.0 * i as f32) * hx, count as f32 * hx];
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(bodies[prev].position().inverse_transform_point(&pivot))
+ .local_anchor2(bodies[handle].position().inverse_transform_point(&pivot))
+ .contacts_enabled(false);
+ impulse_joints.insert(prev, handle, joint, true);
+ prev = handle;
+ }
+
+ let radius = 8.0;
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .linear_damping(0.1)
+ .angular_damping(0.1)
+ .translation(vector![
+ (1.0 + 2.0 * count as f32) * hx + radius - hx,
+ count as f32 * hx
+ ]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(radius)
+ .friction(friction)
+ .density(density);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let pivot = point![(2.0 * count as f32) * hx, count as f32 * hx];
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(bodies[prev].position().inverse_transform_point(&pivot))
+ .local_anchor2(bodies[handle].position().inverse_transform_point(&pivot))
+ .contacts_enabled(false);
+ impulse_joints.insert(prev, handle, joint, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}
diff --git a/examples2d/s2d_bridge.rs b/examples2d/s2d_bridge.rs
new file mode 100644
index 0000000..ab9c96f
--- /dev/null
+++ b/examples2d/s2d_bridge.rs
@@ -0,0 +1,56 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let mut impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ /*
+ * Ground
+ */
+ let ground = bodies.insert(RigidBodyBuilder::fixed());
+
+ /*
+ * Create the bridge.
+ */
+ let density = 20.0;
+ let x_base = -80.0;
+ let count = 160;
+ let mut prev = ground;
+
+ for i in 0..count {
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .linear_damping(0.1)
+ .angular_damping(0.1)
+ .translation(vector![x_base + 0.5 + 1.0 * i as f32, 20.0]);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.5, 0.125).density(density);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let pivot = point![x_base + 1.0 * i as f32, 20.0];
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(bodies[prev].position().inverse_transform_point(&pivot))
+ .local_anchor2(bodies[handle].position().inverse_transform_point(&pivot))
+ .contacts_enabled(false);
+ impulse_joints.insert(prev, handle, joint, true);
+ prev = handle;
+ }
+
+ let pivot = point![x_base + 1.0 * count as f32, 20.0];
+ let joint = RevoluteJointBuilder::new()
+ .local_anchor1(bodies[prev].position().inverse_transform_point(&pivot))
+ .local_anchor2(bodies[ground].position().inverse_transform_point(&pivot))
+ .contacts_enabled(false);
+ impulse_joints.insert(prev, ground, joint, true);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}
diff --git a/examples2d/s2d_card_house.rs b/examples2d/s2d_card_house.rs
new file mode 100644
index 0000000..5e2c5dc
--- /dev/null
+++ b/examples2d/s2d_card_house.rs
@@ -0,0 +1,78 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let friction = 0.7;
+
+ /*
+ * Ground
+ */
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -2.0]);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(40.0, 2.0).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let scale = 10.0;
+ let card_height = 0.2 * scale;
+ let card_thickness = 0.001 * scale;
+ let angle0 = 25.0 * std::f32::consts::PI / 180.0;
+ let angle1 = -25.0 * std::f32::consts::PI / 180.0;
+ let angle2 = 0.5 * std::f32::consts::PI;
+
+ let card_box = ColliderBuilder::cuboid(card_thickness, card_height).friction(friction);
+
+ let mut nb = 5;
+ let mut z0 = 0.0;
+ let mut y = card_height - 0.02 * scale;
+
+ while nb != 0 {
+ let mut z = z0;
+
+ for i in 0..nb {
+ if i != nb - 1 {
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![z + 0.25 * scale, y + card_height - 0.015 * scale])
+ .rotation(angle2);
+ let ground_handle = bodies.insert(rigid_body);
+ colliders.insert_with_parent(card_box.clone(), ground_handle, &mut bodies);
+ }
+
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![z, y])
+ .rotation(angle1);
+ let ground_handle = bodies.insert(rigid_body);
+ colliders.insert_with_parent(card_box.clone(), ground_handle, &mut bodies);
+
+ z += 0.175 * scale;
+
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![z, y])
+ .rotation(angle0);
+ let ground_handle = bodies.insert(rigid_body);
+ colliders.insert_with_parent(card_box.clone(), ground_handle, &mut bodies);
+
+ z += 0.175 * scale;
+ }
+
+ y += card_height * 2.0 - 0.03 * scale;
+ z0 += 0.175 * scale;
+ nb -= 1;
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}
diff --git a/examples2d/s2d_confined.rs b/examples2d/s2d_confined.rs
new file mode 100644
index 0000000..ee54408
--- /dev/null
+++ b/examples2d/s2d_confined.rs
@@ -0,0 +1,69 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let radius = 0.5;
+ let grid_count = 25;
+ let friction = 0.6;
+ let max_count = grid_count * grid_count;
+
+ /*
+ * Ground
+ */
+ let collider =
+ ColliderBuilder::capsule_from_endpoints(point![-10.5, 0.0], point![10.5, 0.0], radius)
+ .friction(friction);
+ colliders.insert(collider);
+ let collider =
+ ColliderBuilder::capsule_from_endpoints(point![-10.5, 0.0], point![-10.5, 20.5], radius)
+ .friction(friction);
+ colliders.insert(collider);
+ let collider =
+ ColliderBuilder::capsule_from_endpoints(point![10.5, 0.0], point![10.5, 20.5], radius)
+ .friction(friction);
+ colliders.insert(collider);
+ let collider =
+ ColliderBuilder::capsule_from_endpoints(point![-10.5, 20.5], point![10.5, 20.5], radius)
+ .friction(friction);
+ colliders.insert(collider);
+
+ /*
+ * Create the spheres
+ */
+ let mut row;
+ let mut count = 0;
+ let mut column = 0;
+
+ while count < max_count {
+ row = 0;
+ for _ in 0..grid_count {
+ let x = -8.75 + column as f32 * 18.0 / (grid_count as f32);
+ let y = 1.5 + row as f32 * 18.0 / (grid_count as f32);
+ let body = RigidBodyBuilder::dynamic()
+ .translation(vector![x, y])
+ .gravity_scale(0.0);
+ let body_handle = bodies.insert(body);
+ let ball = ColliderBuilder::ball(radius).friction(friction);
+ colliders.insert_with_parent(ball, body_handle, &mut bodies);
+
+ count += 1;
+ row += 1;
+ }
+
+ column += 1;
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5], 20.0);
+}
diff --git a/examples2d/s2d_far_pyramid.rs b/examples2d/s2d_far_pyramid.rs
new file mode 100644
index 0000000..7948731
--- /dev/null
+++ b/examples2d/s2d_far_pyramid.rs
@@ -0,0 +1,50 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let origin = vector![100_000.0, -80_000.0];
+ let friction = 0.6;
+
+ /*
+ * Ground
+ */
+ let rigid_body = RigidBodyBuilder::fixed().translation(vector![0.0, -1.0] + origin);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(100.0, 1.0).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+ let base_count = 10;
+
+ let h = 0.5;
+ let shift = 1.25 * h;
+
+ for i in 0..base_count {
+ let y = (2.0 * i as f32 + 1.0) * shift + 0.5;
+
+ for j in i..base_count {
+ let x = (i as f32 + 1.0) * shift + 2.0 * (j as f32 - i as f32) * shift
+ - h * base_count as f32;
+ let rigid_body = RigidBodyBuilder::dynamic().translation(vector![x, y] + origin);
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(h, h).friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+ }
+ }
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![0.0, 2.5] + origin, 20.0);
+}
diff --git a/examples2d/s2d_high_mass_ratio_1.rs b/examples2d/s2d_high_mass_ratio_1.rs
new file mode 100644
index 0000000..b211a5e
--- /dev/null
+++ b/examples2d/s2d_high_mass_ratio_1.rs
@@ -0,0 +1,66 @@
+use rapier2d::prelude::*;
+use rapier_testbed2d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let extent = 1.0;
+ let friction = 0.5;
+
+ /*
+ * Ground
+ */
+ let ground_width = 66.0 * extent;
+
+ let rigid_body = RigidBodyBuilder::fixed();
+ let ground_handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::segment(
+ point![-0.5 * 2.0 * ground_width, 0.0],
+ point![0.5 * 2.0 * ground_width, 0.0],
+ )
+ .friction(friction);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
+
+ /*
+ * Create the cubes
+ */
+
+ for j in 0..3 {
+ let mut count = 10;
+ let offset = -20.0 * extent + 2.0 * (count as f32 + 1.0) * extent * j as f32;
+ let mut y = extent;
+
+ while count > 0 {
+ for i in 0..count {
+ let coeff = i as f32 - 0.5 * count as f32;
+ let yy = if count == 1 { y + 2.0 } else { y };
+ let position = vector![2.0 * coeff * ext