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authorSébastien Crozet <developer@crozet.re>2020-09-06 12:16:09 +0200
committerSébastien Crozet <developer@crozet.re>2020-09-06 12:16:22 +0200
commitff2da7fb27f0ea7a15b1dc6b6daf763fe7faf13b (patch)
tree76578c4a2ff16592b98eea9cbd9c9b07646240a4 /examples3d/boxes3.rs
parent3080c6e7d2e7bad0ac55095ccc24b1ac8bd5449a (diff)
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Move benchmark demos into their own directory.
Diffstat (limited to 'examples3d/boxes3.rs')
-rw-r--r--examples3d/boxes3.rs68
1 files changed, 0 insertions, 68 deletions
diff --git a/examples3d/boxes3.rs b/examples3d/boxes3.rs
deleted file mode 100644
index eb8a472..0000000
--- a/examples3d/boxes3.rs
+++ /dev/null
@@ -1,68 +0,0 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
-use rapier_testbed3d::Testbed;
-
-pub fn init_world(testbed: &mut Testbed) {
- /*
- * World
- */
- let mut bodies = RigidBodySet::new();
- let mut colliders = ColliderSet::new();
- let joints = JointSet::new();
-
- /*
- * Ground
- */
- let ground_size = 200.1;
- let ground_height = 0.1;
-
- let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
- .build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
-
- /*
- * Create the cubes
- */
- let num = 8;
- let rad = 1.0;
-
- let shift = rad * 2.0 + rad;
- let centerx = shift * (num / 2) as f32;
- let centery = shift / 2.0;
- let centerz = shift * (num / 2) as f32;
-
- let mut offset = -(num as f32) * (rad * 2.0 + rad) * 0.5;
-
- for j in 0usize..47 {
- for i in 0..num {
- for k in 0usize..num {
- let x = i as f32 * shift - centerx + offset;
- let y = j as f32 * shift + centery + 3.0;
- let z = k as f32 * shift - centerz + offset;
-
- // Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
- let handle = bodies.insert(rigid_body);
- let collider = ColliderBuilder::cuboid(rad, rad, rad).density(1.0).build();
- colliders.insert(collider, handle, &mut bodies);
- }
- }
-
- offset -= 0.05 * rad * (num as f32 - 1.0);
- }
-
- /*
- * Set up the testbed.
- */
- testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
-}
-
-fn main() {
- let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]);
- testbed.run()
-}