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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples3d/convex_decomposition3.rs | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples3d/convex_decomposition3.rs')
| -rw-r--r-- | examples3d/convex_decomposition3.rs | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/examples3d/convex_decomposition3.rs b/examples3d/convex_decomposition3.rs index 1d19597..5676f6d 100644 --- a/examples3d/convex_decomposition3.rs +++ b/examples3d/convex_decomposition3.rs @@ -1,8 +1,6 @@ -use na::Point3; use obj::raw::object::Polygon; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet, SharedShape}; use rapier3d::parry::bounding_volume; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; use std::fs::File; use std::io::BufReader; @@ -26,11 +24,11 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Create the convex decompositions. @@ -52,7 +50,7 @@ pub fn init_world(testbed: &mut Testbed) { let mut vertices: Vec<_> = model .positions .iter() - .map(|v| Point3::new(v.0, v.1, v.2)) + .map(|v| point![v.0, v.1, v.2]) .collect(); use std::iter::FromIterator; let indices: Vec<_> = model @@ -90,12 +88,14 @@ pub fn init_world(testbed: &mut Testbed) { let y = (igeom / width) as f32 * shift + 4.0; let z = k as f32 * shift; - let body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(body); for shape in &shapes { let collider = ColliderBuilder::new(shape.clone()).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } } @@ -105,7 +105,7 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin()); + testbed.look_at(point![100.0, 100.0, 100.0], Point::origin()); } fn models() -> Vec<String> { |
