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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-17 09:34:56 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-17 09:34:56 +0100 |
| commit | 326469a1df9d8502903d88fe8e47a67e9e7c9edd (patch) | |
| tree | 3d9becc878cc4b82ecad8297852ef6bce55b0e04 /examples3d/debug_big_colliders3.rs | |
| parent | d82a675b46aad18ca084a7132998028f4b3caec3 (diff) | |
| download | rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.tar.gz rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.tar.bz2 rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.zip | |
Fix the last few bugs and unbounded memory usage.
Diffstat (limited to 'examples3d/debug_big_colliders3.rs')
| -rw-r--r-- | examples3d/debug_big_colliders3.rs | 23 |
1 files changed, 10 insertions, 13 deletions
diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs index c2b62e2..956f36a 100644 --- a/examples3d/debug_big_colliders3.rs +++ b/examples3d/debug_big_colliders3.rs @@ -1,6 +1,6 @@ -use na::Point3; +use na::{Point3, Vector3}; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet, HalfSpace, SharedShape}; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -14,30 +14,27 @@ pub fn init_world(testbed: &mut Testbed) { /* * Ground */ - let ground_size = 100.0; - let ground_height = 0.1; - let rigid_body = RigidBodyBuilder::new_static().build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) - .friction(1.5) - .build(); + let halfspace = SharedShape::new(HalfSpace::new(Vector3::y_axis())); + let collider = ColliderBuilder::new(halfspace).build(); colliders.insert(collider, handle, &mut bodies); let mut curr_y = 0.0; - let mut curr_width = 1_000.0; + let mut curr_width = 10_000.0; - for _ in 0..6 { - curr_y += curr_width; + for _ in 0..12 { + let curr_height = 0.1f32.min(curr_width); + curr_y += curr_height * 4.0; let rigid_body = RigidBodyBuilder::new_dynamic() .translation(0.0, curr_y, 0.0) .build(); let handle = bodies.insert(rigid_body); - let collider = ColliderBuilder::cuboid(curr_width, curr_width, curr_width).build(); + let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build(); colliders.insert(collider, handle, &mut bodies); - curr_width /= 10.0; + curr_width /= 5.0; } /* |
