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| author | Sébastien Crozet <developer@crozet.re> | 2021-04-01 11:00:27 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-04-01 11:00:27 +0200 |
| commit | f8536e73fc092da5ded5c793d513c59296949aff (patch) | |
| tree | 50af9e4312b22ea2c1cabc0e6d80dc73e59b3104 /examples3d/debug_big_colliders3.rs | |
| parent | 4b637c66ca40695f97f1ebdc38965e0d83ac5934 (diff) | |
| parent | cc3f16eb85f23a86ddd9d182d967cb12acc32354 (diff) | |
| download | rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.gz rapier-f8536e73fc092da5ded5c793d513c59296949aff.tar.bz2 rapier-f8536e73fc092da5ded5c793d513c59296949aff.zip | |
Merge pull request #157 from dimforge/ccd
Implement Continuous Collision Detection
Diffstat (limited to 'examples3d/debug_big_colliders3.rs')
| -rw-r--r-- | examples3d/debug_big_colliders3.rs | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/examples3d/debug_big_colliders3.rs b/examples3d/debug_big_colliders3.rs new file mode 100644 index 0000000..956f36a --- /dev/null +++ b/examples3d/debug_big_colliders3.rs @@ -0,0 +1,50 @@ +use na::{Point3, Vector3}; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet, HalfSpace, SharedShape}; +use rapier_testbed3d::Testbed; + +pub fn init_world(testbed: &mut Testbed) { + /* + * World + */ + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + + /* + * Ground + */ + let rigid_body = RigidBodyBuilder::new_static().build(); + let handle = bodies.insert(rigid_body); + let halfspace = SharedShape::new(HalfSpace::new(Vector3::y_axis())); + let collider = ColliderBuilder::new(halfspace).build(); + colliders.insert(collider, handle, &mut bodies); + + let mut curr_y = 0.0; + let mut curr_width = 10_000.0; + + for _ in 0..12 { + let curr_height = 0.1f32.min(curr_width); + curr_y += curr_height * 4.0; + + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, curr_y, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(curr_width, curr_height, curr_width).build(); + colliders.insert(collider, handle, &mut bodies); + + curr_width /= 5.0; + } + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Boxes", init_world)]); + testbed.run() +} |
