aboutsummaryrefslogtreecommitdiff
path: root/examples3d/debug_boxes3.rs
diff options
context:
space:
mode:
authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/debug_boxes3.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
downloadrapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz
rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2
rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/debug_boxes3.rs')
-rw-r--r--examples3d/debug_boxes3.rs16
1 files changed, 7 insertions, 9 deletions
diff --git a/examples3d/debug_boxes3.rs b/examples3d/debug_boxes3.rs
index cba9d01..ea39a8a 100644
--- a/examples3d/debug_boxes3.rs
+++ b/examples3d/debug_boxes3.rs
@@ -1,6 +1,4 @@
-use na::{Point3, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -19,28 +17,28 @@ pub fn init_world(testbed: &mut Testbed) {
for _ in 0..6 {
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
// Build the dynamic box rigid body.
for _ in 0..6 {
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(1.1, 0.0, 0.0)
- .rotation(Vector3::new(0.8, 0.2, 0.1))
+ .translation(vector![1.1, 0.0, 0.0])
+ .rotation(vector![0.8, 0.2, 0.1])
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(2.0, 0.1, 1.0).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
}
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
}