aboutsummaryrefslogtreecommitdiff
path: root/examples3d/debug_cylinder3.rs
diff options
context:
space:
mode:
authorCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
committerCrozet Sébastien <developer@crozet.re>2021-05-25 11:00:13 +0200
commit1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch)
tree450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples3d/debug_cylinder3.rs
parent47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff)
downloadrapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz
rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2
rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples3d/debug_cylinder3.rs')
-rw-r--r--examples3d/debug_cylinder3.rs16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples3d/debug_cylinder3.rs b/examples3d/debug_cylinder3.rs
index 0b68b62..88908c1 100644
--- a/examples3d/debug_cylinder3.rs
+++ b/examples3d/debug_cylinder3.rs
@@ -1,6 +1,4 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
// This shows a bug when a cylinder is in contact with a very large
@@ -21,11 +19,11 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Create the cubes
@@ -47,14 +45,16 @@ pub fn init_world(testbed: &mut Testbed) {
let z = -centerz + offset;
// Build the rigid body.
- let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build();
+ let rigid_body = RigidBodyBuilder::new_dynamic()
+ .translation(vector![x, y, z])
+ .build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cylinder(rad, rad).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(100.0, 100.0, 100.0), Point3::origin());
+ testbed.look_at(point![100.0, 100.0, 100.0], Point::origin());
}