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authorrezural <rezural@protonmail.com>2021-01-03 19:54:56 +1100
committerrezural <rezural@protonmail.com>2021-01-03 19:56:53 +1100
commit5ca82eeaee5c45d31cdbb5f963d0f93b19196ea8 (patch)
tree3a0287f6314c0e7256b1a95ba3ed4c61e85a64a0 /examples3d/debug_dynamic_collider_add3.rs
parent34e79e9afc21ff0202d8a0338d0e8e038402a159 (diff)
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enable graphics and windows related code in examples
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs18
1 files changed, 7 insertions, 11 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index cefe030..bd7205e 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -45,7 +45,7 @@ pub fn init_world(testbed: &mut Testbed) {
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
- testbed.add_callback(move |window, graphics, physics, _, _| {
+ testbed.add_callback(move |mut window, mut graphics, physics, _, _| {
step += 1;
// Add a bigger ball collider
@@ -57,13 +57,10 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(collider, ball_handle, &mut physics.bodies);
- if graphics.is_some() {
- graphics.unwrap().add_collider(
- window.unwrap(),
- new_ball_collider_handle,
- &physics.colliders,
- );
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ball_collider_handle, &physics.colliders);
}
+
extra_colliders.push(new_ball_collider_handle);
// Snap the ball velocity or restore it.
@@ -103,10 +100,9 @@ pub fn init_world(testbed: &mut Testbed) {
.colliders
.insert(coll, ground_handle, &mut physics.bodies);
- //FIXME: This causes an error
- // if graphics.is_some() {
- // graphics.unwrap().add_collider(window.unwrap(), new_ground_collider_handle, &physics.colliders);
- // }
+ if let (Some(graphics), Some(window)) = (&mut graphics, &mut window) {
+ graphics.add_collider(window, new_ground_collider_handle, &physics.colliders);
+ }
extra_colliders.push(new_ground_collider_handle);
});