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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/debug_dynamic_collider_add3.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
-rw-r--r--examples3d/debug_dynamic_collider_add3.rs28
1 files changed, 13 insertions, 15 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs
index 6a4589b..f66d8ce 100644
--- a/examples3d/debug_dynamic_collider_add3.rs
+++ b/examples3d/debug_dynamic_collider_add3.rs
@@ -1,6 +1,4 @@
-use na::{Isometry3, Point3, Vector3};
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -17,30 +15,30 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 0.1;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let ground_handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4)
.friction(0.15)
// .restitution(0.5)
.build();
- colliders.insert(collider, ground_handle, &mut bodies);
+ colliders.insert_with_parent(collider, ground_handle, &mut bodies);
/*
* Rolling ball
*/
let ball_rad = 0.1;
let rb = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 0.2, 0.0)
- .linvel(10.0, 0.0, 0.0)
+ .translation(vector![0.0, 0.2, 0.0])
+ .linvel(vector![10.0, 0.0, 0.0])
.build();
let ball_handle = bodies.insert(rb);
let collider = ColliderBuilder::ball(ball_rad).density(100.0).build();
- colliders.insert(collider, ball_handle, &mut bodies);
+ colliders.insert_with_parent(collider, ball_handle, &mut bodies);
- let mut linvel = Vector3::zeros();
- let mut angvel = Vector3::zeros();
- let mut pos = Isometry3::identity();
+ let mut linvel = Vector::zeros();
+ let mut angvel = Vector::zeros();
+ let mut pos = Isometry::identity();
let mut step = 0;
let mut extra_colliders = Vec::new();
let snapped_frame = 51;
@@ -55,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) {
let new_ball_collider_handle =
physics
.colliders
- .insert(collider, ball_handle, &mut physics.bodies);
+ .insert_with_parent(collider, ball_handle, &mut physics.bodies);
if let Some(graphics) = &mut graphics {
graphics.add_collider(new_ball_collider_handle, &physics.colliders);
@@ -93,7 +91,7 @@ pub fn init_world(testbed: &mut Testbed) {
// Remove then re-add the ground collider.
// let ground = physics.bodies.get_mut(ground_handle).unwrap();
- // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false);
+ // ground.set_position(Isometry::translation(0.0, step as f32 * 0.001, 0.0), false);
// let coll = physics
// .colliders
// .remove(ground_collider_handle, &mut physics.bodies, true)
@@ -104,7 +102,7 @@ pub fn init_world(testbed: &mut Testbed) {
let new_ground_collider_handle =
physics
.colliders
- .insert(coll, ground_handle, &mut physics.bodies);
+ .insert_with_parent(coll, ground_handle, &mut physics.bodies);
if let Some(graphics) = &mut graphics {
graphics.add_collider(new_ground_collider_handle, &physics.colliders);
@@ -117,5 +115,5 @@ pub fn init_world(testbed: &mut Testbed) {
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
}