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| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/debug_dynamic_collider_add3.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/debug_dynamic_collider_add3.rs')
| -rw-r--r-- | examples3d/debug_dynamic_collider_add3.rs | 28 |
1 files changed, 13 insertions, 15 deletions
diff --git a/examples3d/debug_dynamic_collider_add3.rs b/examples3d/debug_dynamic_collider_add3.rs index 6a4589b..f66d8ce 100644 --- a/examples3d/debug_dynamic_collider_add3.rs +++ b/examples3d/debug_dynamic_collider_add3.rs @@ -1,6 +1,4 @@ -use na::{Isometry3, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -17,30 +15,30 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, 0.4) .friction(0.15) // .restitution(0.5) .build(); - colliders.insert(collider, ground_handle, &mut bodies); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Rolling ball */ let ball_rad = 0.1; let rb = RigidBodyBuilder::new_dynamic() - .translation(0.0, 0.2, 0.0) - .linvel(10.0, 0.0, 0.0) + .translation(vector![0.0, 0.2, 0.0]) + .linvel(vector![10.0, 0.0, 0.0]) .build(); let ball_handle = bodies.insert(rb); let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); - colliders.insert(collider, ball_handle, &mut bodies); + colliders.insert_with_parent(collider, ball_handle, &mut bodies); - let mut linvel = Vector3::zeros(); - let mut angvel = Vector3::zeros(); - let mut pos = Isometry3::identity(); + let mut linvel = Vector::zeros(); + let mut angvel = Vector::zeros(); + let mut pos = Isometry::identity(); let mut step = 0; let mut extra_colliders = Vec::new(); let snapped_frame = 51; @@ -55,7 +53,7 @@ pub fn init_world(testbed: &mut Testbed) { let new_ball_collider_handle = physics .colliders - .insert(collider, ball_handle, &mut physics.bodies); + .insert_with_parent(collider, ball_handle, &mut physics.bodies); if let Some(graphics) = &mut graphics { graphics.add_collider(new_ball_collider_handle, &physics.colliders); @@ -93,7 +91,7 @@ pub fn init_world(testbed: &mut Testbed) { // Remove then re-add the ground collider. // let ground = physics.bodies.get_mut(ground_handle).unwrap(); - // ground.set_position(Isometry3::translation(0.0, step as f32 * 0.001, 0.0), false); + // ground.set_position(Isometry::translation(0.0, step as f32 * 0.001, 0.0), false); // let coll = physics // .colliders // .remove(ground_collider_handle, &mut physics.bodies, true) @@ -104,7 +102,7 @@ pub fn init_world(testbed: &mut Testbed) { let new_ground_collider_handle = physics .colliders - .insert(coll, ground_handle, &mut physics.bodies); + .insert_with_parent(coll, ground_handle, &mut physics.bodies); if let Some(graphics) = &mut graphics { graphics.add_collider(new_ground_collider_handle, &physics.colliders); @@ -117,5 +115,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); } |
