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| author | Crozet Sébastien <developer@crozet.re> | 2021-03-17 09:34:56 +0100 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-03-17 09:34:56 +0100 |
| commit | 326469a1df9d8502903d88fe8e47a67e9e7c9edd (patch) | |
| tree | 3d9becc878cc4b82ecad8297852ef6bce55b0e04 /examples3d/debug_infinite_fall3.rs | |
| parent | d82a675b46aad18ca084a7132998028f4b3caec3 (diff) | |
| download | rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.tar.gz rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.tar.bz2 rapier-326469a1df9d8502903d88fe8e47a67e9e7c9edd.zip | |
Fix the last few bugs and unbounded memory usage.
Diffstat (limited to 'examples3d/debug_infinite_fall3.rs')
| -rw-r--r-- | examples3d/debug_infinite_fall3.rs | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/examples3d/debug_infinite_fall3.rs b/examples3d/debug_infinite_fall3.rs index 2a85e37..e70a386 100644 --- a/examples3d/debug_infinite_fall3.rs +++ b/examples3d/debug_infinite_fall3.rs @@ -1,3 +1,4 @@ +use na::Point3; use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; use rapier3d::geometry::{ColliderBuilder, ColliderSet}; use rapier_testbed3d::Testbed; @@ -17,7 +18,7 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 2.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(0.0, 4.0, 0.0) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); @@ -26,7 +27,7 @@ pub fn init_world(testbed: &mut Testbed) { let rad = 1.0; // Build the dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 3.0 * rad, 0.0) + .translation(0.0, 7.0 * rad, 0.0) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); @@ -34,7 +35,7 @@ pub fn init_world(testbed: &mut Testbed) { colliders.insert(collider, handle, &mut bodies); let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(0.0, 5.0 * rad, 0.0) + .translation(0.0, 2.0 * rad, 0.0) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); @@ -44,6 +45,7 @@ pub fn init_world(testbed: &mut Testbed) { /* * Set up the testbed. */ + testbed.look_at(Point3::new(100.0, -10.0, 100.0), Point3::origin()); testbed.set_world(bodies, colliders, joints); } |
