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authorSébastien Crozet <developer@crozet.re>2022-10-30 16:44:33 +0100
committerSébastien Crozet <developer@crozet.re>2022-10-30 16:44:33 +0100
commit34b7ae32fd03803048b920c1429e026e06bff948 (patch)
tree0b2f13814c9f1c4bbe6ffabc2acd52ec9fec6ff2 /examples3d/debug_internal_edges3.rs
parentb5b3431a632b4927a8ccc46aaaadccbdf2c6bebf (diff)
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Add internal edges debug examples.
Diffstat (limited to 'examples3d/debug_internal_edges3.rs')
-rw-r--r--examples3d/debug_internal_edges3.rs60
1 files changed, 60 insertions, 0 deletions
diff --git a/examples3d/debug_internal_edges3.rs b/examples3d/debug_internal_edges3.rs
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+use rapier3d::prelude::*;
+use rapier_testbed3d::Testbed;
+
+pub fn init_world(testbed: &mut Testbed) {
+ /*
+ * World
+ */
+ let mut bodies = RigidBodySet::new();
+ let mut colliders = ColliderSet::new();
+ let impulse_joints = ImpulseJointSet::new();
+ let multibody_joints = MultibodyJointSet::new();
+
+ let heights = DMatrix::zeros(100, 100);
+ let heightfield = HeightField::new(heights, vector![60.0, 1.0, 60.0]);
+ let rotation = vector![0.0, 0.0, 0.0]; // vector![-0.1, 0.0, 0.0];
+ colliders
+ .insert(ColliderBuilder::new(SharedShape::new(heightfield.clone())).rotation(rotation));
+
+ // let mut trimesh = TriMesh::from(heightfield);
+ // trimesh.set_flags(TriMeshFlags::MERGE_DUPLICATE_VERTICES)
+ // colliders.insert(ColliderBuilder::new(SharedShape::new(trimesh.clone())).rotation(rotation));
+ // // NOTE: we add a sensor just because we want the testbed to display the mesh’s wireframe.
+ // colliders.insert(
+ // ColliderBuilder::new(SharedShape::new(trimesh))
+ // .sensor(true)
+ // .rotation(rotation),
+ // );
+
+ // Dynamic rigid bodies.
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![4.0, 0.5, 0.0])
+ .linvel(vector![0.0, -40.0, 20.0])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::ball(0.5);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![0.0, 0.5, 0.0])
+ .linvel(vector![0.0, -4.0, 20.0])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider = ColliderBuilder::cuboid(0.5, 0.5, 0.5);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ let rigid_body = RigidBodyBuilder::dynamic()
+ .translation(vector![8.0, 0.2, 0.0])
+ .linvel(vector![0.0, -4.0, 20.0])
+ .can_sleep(false);
+ let handle = bodies.insert(rigid_body);
+ let collider =
+ ColliderBuilder::cylinder(0.5, 0.2).rotation(vector![0.0, 0.0, std::f32::consts::PI / 2.0]);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
+
+ /*
+ * Set up the testbed.
+ */
+ testbed.set_world(bodies, colliders, impulse_joints, multibody_joints);
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
+}