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authorCrozet Sébastien <developer@crozet.re>2020-12-01 15:04:30 +0100
committerCrozet Sébastien <developer@crozet.re>2020-12-01 15:07:04 +0100
commita072d4056a51c2965c598efcb35459f01796ea18 (patch)
tree5dbf8b9865fef8009f63446f15c84fc708f351c6 /examples3d/debug_rollback3.rs
parent29d4814266a2c8cd82beea8e63226157aca675fc (diff)
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Rename RigidBodyBuilder::principal_inertia -> principal_angular_inertia for clarity.
Diffstat (limited to 'examples3d/debug_rollback3.rs')
-rw-r--r--examples3d/debug_rollback3.rs6
1 files changed, 3 insertions, 3 deletions
diff --git a/examples3d/debug_rollback3.rs b/examples3d/debug_rollback3.rs
index 6479e1f..19f9474 100644
--- a/examples3d/debug_rollback3.rs
+++ b/examples3d/debug_rollback3.rs
@@ -24,7 +24,7 @@ pub fn init_world(testbed: &mut Testbed) {
.friction(0.15)
// .restitution(0.5)
.build();
- let mut ground_collider_handle = colliders.insert(collider, ground_handle, &mut bodies);
+ colliders.insert(collider, ground_handle, &mut bodies);
/*
* Rolling ball
@@ -44,11 +44,11 @@ pub fn init_world(testbed: &mut Testbed) {
let mut step = 0;
let snapped_frame = 51;
- testbed.add_callback(move |window, physics, _, graphics, _| {
+ testbed.add_callback(move |_, physics, _, _, _| {
step += 1;
// Snap the ball velocity or restore it.
- let mut ball = physics.bodies.get_mut(ball_handle).unwrap();
+ let ball = physics.bodies.get_mut(ball_handle).unwrap();
if step == snapped_frame {
linvel = *ball.linvel();