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| author | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
|---|---|---|
| committer | Crozet Sébastien <developer@crozet.re> | 2021-05-25 11:00:13 +0200 |
| commit | 1bef66fea941307a7305ddaebdb0abe3d0cb281f (patch) | |
| tree | 450bc3cd2fd611f91cb7d7809edcc4260f043b0b /examples3d/debug_shape_modification3.rs | |
| parent | 47139323e01f978a94ed7aa2c33bbf63b00f4c30 (diff) | |
| download | rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.gz rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.tar.bz2 rapier-1bef66fea941307a7305ddaebdb0abe3d0cb281f.zip | |
Add prelude + use vectors for setting linvel/translation in builders
Diffstat (limited to 'examples3d/debug_shape_modification3.rs')
| -rw-r--r-- | examples3d/debug_shape_modification3.rs | 28 |
1 files changed, 14 insertions, 14 deletions
diff --git a/examples3d/debug_shape_modification3.rs b/examples3d/debug_shape_modification3.rs index bef56fa..6c27288 100644 --- a/examples3d/debug_shape_modification3.rs +++ b/examples3d/debug_shape_modification3.rs @@ -1,6 +1,4 @@ -use na::{Isometry3, Point3, Vector3}; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet, SharedShape}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -17,30 +15,30 @@ pub fn init_world(testbed: &mut Testbed) { let ground_height = 0.1; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, -ground_height, 0.0) + .translation(vector![0.0, -ground_height, 0.0]) .build(); let ground_handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size) .friction(0.15) // .restitution(0.5) .build(); - colliders.insert(collider, ground_handle, &mut bodies); + colliders.insert_with_parent(collider, ground_handle, &mut bodies); /* * Rolling ball */ let ball_rad = 0.1; let rb = RigidBodyBuilder::new_dynamic() - .translation(0.0, 0.2, 0.0) - .linvel(10.0, 0.0, 0.0) + .translation(vector![0.0, 0.2, 0.0]) + .linvel(vector![10.0, 0.0, 0.0]) .build(); let ball_handle = bodies.insert(rb); let collider = ColliderBuilder::ball(ball_rad).density(100.0).build(); - let ball_coll_handle = colliders.insert(collider, ball_handle, &mut bodies); + let ball_coll_handle = colliders.insert_with_parent(collider, ball_handle, &mut bodies); - let mut linvel = Vector3::zeros(); - let mut angvel = Vector3::zeros(); - let mut pos = Isometry3::identity(); + let mut linvel = Vector::zeros(); + let mut angvel = Vector::zeros(); + let mut pos = Isometry::identity(); let mut step = 0; let snapped_frame = 51; @@ -90,7 +88,9 @@ pub fn init_world(testbed: &mut Testbed) { let z = k as f32 * shiftz - centerz + offset; // Build the rigid body. - let rigid_body = RigidBodyBuilder::new_dynamic().translation(x, y, z).build(); + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(vector![x, y, z]) + .build(); let handle = bodies.insert(rigid_body); let collider = match j % 5 { @@ -103,7 +103,7 @@ pub fn init_world(testbed: &mut Testbed) { _ => ColliderBuilder::capsule_y(rad, rad).build(), }; - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); } } @@ -114,5 +114,5 @@ pub fn init_world(testbed: &mut Testbed) { * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); } |
