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| author | Sébastien Crozet <developer@crozet.re> | 2021-06-02 17:15:46 +0200 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2021-06-02 17:15:46 +0200 |
| commit | 6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch) | |
| tree | b672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/debug_triangle3.rs | |
| parent | 3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff) | |
| parent | bde6657287cd32a801abb996322c520673406418 (diff) | |
| download | rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.gz rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.tar.bz2 rapier-6ba1c9dec184adcba2c68cc1851dc05587fd0bf0.zip | |
Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/debug_triangle3.rs')
| -rw-r--r-- | examples3d/debug_triangle3.rs | 20 |
1 files changed, 9 insertions, 11 deletions
diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs index 341f396..0c40882 100644 --- a/examples3d/debug_triangle3.rs +++ b/examples3d/debug_triangle3.rs @@ -1,6 +1,4 @@ -use na::Point3; -use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; -use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier3d::prelude::*; use rapier_testbed3d::Testbed; pub fn init_world(testbed: &mut Testbed) { @@ -13,31 +11,31 @@ pub fn init_world(testbed: &mut Testbed) { // Triangle ground. let vtx = [ - Point3::new(-10.0, 0.0, -10.0), - Point3::new(10.0, 0.0, -10.0), - Point3::new(0.0, 0.0, 10.0), + point![-10.0, 0.0, -10.0], + point![10.0, 0.0, -10.0], + point![0.0, 0.0, 10.0], ]; let rigid_body = RigidBodyBuilder::new_static() - .translation(0.0, 0.0, 0.0) + .translation(vector![0.0, 0.0, 0.0]) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); // Dynamic box rigid body. let rigid_body = RigidBodyBuilder::new_dynamic() - .translation(1.1, 0.01, 0.0) + .translation(vector![1.1, 0.01, 0.0]) // .rotation(Vector3::new(0.8, 0.2, 0.1)) .can_sleep(false) .build(); let handle = bodies.insert(rigid_body); let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).build(); - colliders.insert(collider, handle, &mut bodies); + colliders.insert_with_parent(collider, handle, &mut bodies); /* * Set up the testbed. */ testbed.set_world(bodies, colliders, joints); - testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin()); + testbed.look_at(point![10.0, 10.0, 10.0], Point::origin()); } |
