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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/debug_triangle3.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/debug_triangle3.rs')
-rw-r--r--examples3d/debug_triangle3.rs20
1 files changed, 9 insertions, 11 deletions
diff --git a/examples3d/debug_triangle3.rs b/examples3d/debug_triangle3.rs
index 341f396..0c40882 100644
--- a/examples3d/debug_triangle3.rs
+++ b/examples3d/debug_triangle3.rs
@@ -1,6 +1,4 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
pub fn init_world(testbed: &mut Testbed) {
@@ -13,31 +11,31 @@ pub fn init_world(testbed: &mut Testbed) {
// Triangle ground.
let vtx = [
- Point3::new(-10.0, 0.0, -10.0),
- Point3::new(10.0, 0.0, -10.0),
- Point3::new(0.0, 0.0, 10.0),
+ point![-10.0, 0.0, -10.0],
+ point![10.0, 0.0, -10.0],
+ point![0.0, 0.0, 10.0],
];
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, 0.0, 0.0)
+ .translation(vector![0.0, 0.0, 0.0])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::triangle(vtx[0], vtx[1], vtx[2]).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
// Dynamic box rigid body.
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(1.1, 0.01, 0.0)
+ .translation(vector![1.1, 0.01, 0.0])
// .rotation(Vector3::new(0.8, 0.2, 0.1))
.can_sleep(false)
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(20.0, 0.1, 1.0).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
/*
* Set up the testbed.
*/
testbed.set_world(bodies, colliders, joints);
- testbed.look_at(Point3::new(10.0, 10.0, 10.0), Point3::origin());
+ testbed.look_at(point![10.0, 10.0, 10.0], Point::origin());
}