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authorSébastien Crozet <developer@crozet.re>2021-06-02 17:15:46 +0200
committerGitHub <noreply@github.com>2021-06-02 17:15:46 +0200
commit6ba1c9dec184adcba2c68cc1851dc05587fd0bf0 (patch)
treeb672cfc4db1d2f426dad931d77098ecb4a600358 /examples3d/fountain3.rs
parent3bac79ecacdeaa18de19127b7a6c82cbfab29d14 (diff)
parentbde6657287cd32a801abb996322c520673406418 (diff)
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Merge pull request #196 from dimforge/api_changes
More API changes
Diffstat (limited to 'examples3d/fountain3.rs')
-rw-r--r--examples3d/fountain3.rs14
1 files changed, 6 insertions, 8 deletions
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs
index 0d228c7..788d05d 100644
--- a/examples3d/fountain3.rs
+++ b/examples3d/fountain3.rs
@@ -1,6 +1,4 @@
-use na::Point3;
-use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet};
-use rapier3d::geometry::{ColliderBuilder, ColliderSet};
+use rapier3d::prelude::*;
use rapier_testbed3d::Testbed;
const MAX_NUMBER_OF_BODIES: usize = 400;
@@ -18,16 +16,16 @@ pub fn init_world(testbed: &mut Testbed) {
let ground_height = 2.1; // 16.0;
let rigid_body = RigidBodyBuilder::new_static()
- .translation(0.0, -ground_height, 0.0)
+ .translation(vector![0.0, -ground_height, 0.0])
.build();
let handle = bodies.insert(rigid_body);
let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build();
- colliders.insert(collider, handle, &mut bodies);
+ colliders.insert_with_parent(collider, handle, &mut bodies);
// Callback that will be executed on the main loop to handle proximities.
testbed.add_callback(move |mut graphics, physics, _, run_state| {
let rigid_body = RigidBodyBuilder::new_dynamic()
- .translation(0.0, 10.0, 0.0)
+ .translation(vector![0.0, 10.0, 0.0])
.build();
let handle = physics.bodies.insert(rigid_body);
let collider = match run_state.timestep_id % 3 {
@@ -38,7 +36,7 @@ pub fn init_world(testbed: &mut Testbed) {
physics
.colliders
- .insert(collider, handle, &mut physics.bodies);
+ .insert_with_parent(collider, handle, &mut physics.bodies);
if let Some(graphics) = &mut graphics {
graphics.add_body(handle, &physics.bodies, &physics.colliders);
@@ -83,5 +81,5 @@ pub fn init_world(testbed: &mut Testbed) {
// .physics_state_mut()
// .integration_parameters
// .velocity_based_erp = 0.2;
- testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0));
+ testbed.look_at(point![-30.0, 4.0, -30.0], point![0.0, 1.0, 0.0]);
}