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| author | Sébastien Crozet <developer@crozet.re> | 2020-11-24 16:54:15 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-11-24 16:54:15 +0100 |
| commit | bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d (patch) | |
| tree | 097166c76d92921b269b28a1e115b3cef89d820b /examples3d/fountain3.rs | |
| parent | c641114f016c47f6b22acc084610847f88ff5a66 (diff) | |
| parent | fcafcac66f1792ea155925e3de5055ef50910fb0 (diff) | |
| download | rapier-bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d.tar.gz rapier-bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d.tar.bz2 rapier-bdf2e15fdcff4c4757b4875354b2d6e8b9c6939d.zip | |
Merge pull request #68 from dimforge/read_contacts
Allow access to contact information
Diffstat (limited to 'examples3d/fountain3.rs')
| -rw-r--r-- | examples3d/fountain3.rs | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/examples3d/fountain3.rs b/examples3d/fountain3.rs new file mode 100644 index 0000000..fafa988 --- /dev/null +++ b/examples3d/fountain3.rs @@ -0,0 +1,85 @@ +use na::Point3; +use rapier3d::dynamics::{JointSet, RigidBodyBuilder, RigidBodySet}; +use rapier3d::geometry::{ColliderBuilder, ColliderSet}; +use rapier_testbed3d::Testbed; + +const MAX_NUMBER_OF_BODIES: usize = 400; + +pub fn init_world(testbed: &mut Testbed) { + let mut bodies = RigidBodySet::new(); + let mut colliders = ColliderSet::new(); + let joints = JointSet::new(); + let rad = 0.5; + + /* + * Ground + */ + let ground_size = 100.1; + let ground_height = 2.1; + + let rigid_body = RigidBodyBuilder::new_static() + .translation(0.0, -ground_height, 0.0) + .build(); + let handle = bodies.insert(rigid_body); + let collider = ColliderBuilder::cuboid(ground_size, ground_height, ground_size).build(); + colliders.insert(collider, handle, &mut bodies); + let mut k = 0; + + // Callback that will be executed on the main loop to handle proximities. + testbed.add_callback(move |window, physics, _, graphics, _| { + k += 1; + let rigid_body = RigidBodyBuilder::new_dynamic() + .translation(0.0, 10.0, 0.0) + .build(); + let handle = physics.bodies.insert(rigid_body); + let collider = match k % 3 { + 0 => ColliderBuilder::round_cylinder(rad, rad, rad / 10.0).build(), + 1 => ColliderBuilder::cone(rad, rad).build(), + _ => ColliderBuilder::cuboid(rad, rad, rad).build(), + }; + + physics + .colliders + .insert(collider, handle, &mut physics.bodies); + graphics.add(window, handle, &physics.bodies, &physics.colliders); + + if physics.bodies.len() > MAX_NUMBER_OF_BODIES { + let mut to_remove: Vec<_> = physics + .bodies + .iter() + .filter(|e| e.1.is_dynamic()) + .map(|e| (e.0, e.1.position().translation.vector)) + .collect(); + + to_remove.sort_by(|a, b| { + (a.1.x.abs() + a.1.z.abs()) + .partial_cmp(&(b.1.x.abs() + b.1.z.abs())) + .unwrap() + .reverse() + }); + + let num_to_remove = to_remove.len() - MAX_NUMBER_OF_BODIES; + for (handle, _) in &to_remove[..num_to_remove] { + physics + .bodies + .remove(*handle, &mut physics.colliders, &mut physics.joints); + physics.broad_phase.maintain(&mut physics.colliders); + physics + .narrow_phase + .maintain(&mut physics.colliders, &mut physics.bodies); + graphics.remove_body_nodes(window, *handle); + } + } + }); + + /* + * Set up the testbed. + */ + testbed.set_world(bodies, colliders, joints); + testbed.look_at(Point3::new(-30.0, 4.0, -30.0), Point3::new(0.0, 1.0, 0.0)); +} + +fn main() { + let testbed = Testbed::from_builders(0, vec![("Add-remove", init_world)]); + testbed.run() +} |
