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authorSébastien Crozet <developer@crozet.re>2021-04-13 14:06:04 +0200
committerGitHub <noreply@github.com>2021-04-13 14:06:04 +0200
commitaaf80bfa872c6f29b248cab8eb5658ab0d73cb4a (patch)
treecb4ea7f7867c33afc5a04603a18a34452026b2df /examples3d/joints3.rs
parent7ae8184167ad6852341757608dadfc47b1f4179c (diff)
parenta4fe46b5c48050e9fdd2b9af362d36af6bd9b7d4 (diff)
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Merge pull request #174 from dimforge/prismatic_motor
Fix torque generation for the prismatic joint motor
Diffstat (limited to 'examples3d/joints3.rs')
-rw-r--r--examples3d/joints3.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/examples3d/joints3.rs b/examples3d/joints3.rs
index 1246bc4..6ba9461 100644
--- a/examples3d/joints3.rs
+++ b/examples3d/joints3.rs
@@ -107,12 +107,12 @@ fn create_actuated_prismatic_joints(
// the limits with large forces.
prism.motor_max_impulse = 1.0;
} else if i > 1 {
- prism.configure_motor_position(2.0, 0.2, 1.0);
+ prism.configure_motor_position(2.0, 0.01, 1.0);
} else {
prism.configure_motor_velocity(1.0, 1.0);
// We set a max impulse so that the motor doesn't fight
// the limits with large forces.
- prism.motor_max_impulse = 1.0;
+ prism.motor_max_impulse = 0.7;
prism.limits_enabled = true;
prism.limits[0] = -2.0;
prism.limits[1] = 5.0;